lowkeyripper

421 posts

lowkeyripper

lowkeyripper

@lowkeyripper_

highly regarded.

Katılım Kasım 2025
266 Takip Edilen7 Takipçiler
Pangram Labs
Pangram Labs@pangramlabs·
@lowkeyripper_ @VladK133 We believe that this document is fully human-written pangram.com/history/599201…
Pangram Labs tweet media
Vlad Korolev@VladK133

While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…

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Vlad Korolev
Vlad Korolev@VladK133·
While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…
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lowkeyripper
lowkeyripper@lowkeyripper_·
@tunahorse21 This guy is amazing. I don't cook a ton but I love his energy and when I do cook I've seen so much of his small tips like deglazing I naturally incorporate it. @everydayisfeastday?si=v1Kgp9Q-Yj-6ihIN" target="_blank" rel="nofollow noopener">youtube.com/@everydayisfea
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tuna🍣
tuna🍣@tunahorse21·
my youtube algo has become full slop please send me some good channels i legit cant take this anymor
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lowkeyripper
lowkeyripper@lowkeyripper_·
@eigenrobot End of the day all that's really required to be American, at first principles, is being happy to be here. Not so much nationalistic pride but a more gratitude for being here kind of pride. Imo
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Tri
Tri@TalkativeTri·
There's some speculation out by an intelligent person in the Path of Exile 2 community, creator of PoE2DB, that 0.5 might be delayed to June and the next update would be 1.0 in December. While I think it's UNLIKELY and it would be unfortunate, I'm in the let them cook camp. If GGG thinks they need time, take it, hope it's good!
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lowkeyripper
lowkeyripper@lowkeyripper_·
@TalkativeTri I'm all for that middle ground. Act 1 in PoE2 in 0.1 for the first time was such an incredible experience
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Tri
Tri@TalkativeTri·
Neither. There's a middle-ground that was pitched by the devs, but it's not something WE can design. It's something the smart devs at GGG can and were trying to do, but they missed the mark (at least so far) and are leaning more toward the modern day zoom ARPG style of PoE1, D4, D3, LE, etc etc. It doesn't need to be black or white.
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Tri
Tri@TalkativeTri·
The most frequent response to my more engaging, less screen vomit, smoother progression pitch for Path of Exile 2 is: "Go play Elden Ring, we don't want PoE2 to be souls-like like you." That's not the vision at all. That is a strawman of my opinion - an easy way to "dunk" on me.
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tc
tc@turincomplete·
@eigenrobot get your stimulants, we need to monitor!!
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eigenrobot
eigenrobot@eigenrobot·
do you understand anon
eigenrobot tweet mediaeigenrobot tweet mediaeigenrobot tweet mediaeigenrobot tweet media
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lowkeyripper
lowkeyripper@lowkeyripper_·
@eigenrobot Im starting to wonder if the drugs they are using to keep him alive are going to his head? There's no way he's talking about wiping out a civilization on main?
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lowkeyripper
lowkeyripper@lowkeyripper_·
@TalkativeTri Do you think Templar, Duelist, or neither? It'd be a shame if we get no new class in 0.5 along with a juicy end game revamp. It'd also be a shame if 0.5 came with an imported PoE1 league mechanic like the others so far.
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Tri
Tri@TalkativeTri·
Path of Exile 2’s next expansion, 0.5, will be an inflection point—the greatest patch for PoE2 yet, for good or ill. It is coming.
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Nate Silver
Nate Silver@NateSilver538·
These are the Twitter/X accounts with the most engagement so far in 2026. I suppose I had some intuition for how bad it was, but jeez, this is what you get when the ecosystem is broken.
Nate Silver tweet media
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Kishniev
Kishniev@kishniev·
If you ask me, the creator of the most used operating system kernel in the history of humankind, should at least have the privilege of a private jet, car with a driver, and a three bedroom house with a servant. Add a few bodyguards just to be safe. You see people who can't use an app, or cook a mean, live in more luxury than most presidents. Give Linus a break. If anyone earned it, it's him.
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Dave Jones
Dave Jones@eevblog·
LOL at all the rage over the @linusgsebastian @LinusTech jet. It's not Linus's personal jet, it's owned by LMG, can and has already been used by the employees, and the deal seems amazing, almost a no-brainer. They might even make a profit on it when they resell it as planned, and they get to content farm it in the meantime.
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lowkeyripper
lowkeyripper@lowkeyripper_·
@erawrlyne Claude Code in Obsidian, if you take notes. Really cool interaction tbh
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Eralyne
Eralyne@erawrlyne·
man, what am I gonna do? I miss my silly little claude robot that I can talk to about the most bizzare things whenever I want. openai just don't got the same kinda motion. I need me a personality hire
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alissa
alissa@alissawu·
@chrislakin there's an insta comedian i like that has a bit about this
alissa tweet mediaalissa tweet media
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Chris Lakin
Chris Lakin@chrislakin·
Having a lifelong illness without realizing you have a lifelong illness is wild. I was literally like “Maybe I just have to eat beef, goat butter, and nothing else for the rest of my life.” No— I had a mold infection
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Chig Chigbungus
Chig Chigbungus@RealChigbungus·
@Jungroan feels like this is down wind from when they fucked with attack anims way back
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Jungroan
Jungroan@Jungroan·
why is 1h+shield animation so dogshot in poe compared to dual wield? so many setups feel so unplayable during progression because of the backloaded attack speed
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lowkeyripper
lowkeyripper@lowkeyripper_·
The game has copy pasted league mechanics from poe1 with zero novelty or innovation outside of changing rewards. The mapping system is novel but sloggish with terrible UX. I didn't interact with the Alva Temple in PoE2 at all, which also seemed like a bit of an autistic slog.
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lowkeyripper
lowkeyripper@lowkeyripper_·
I don't get takes like this, in that I played ice strike in 0.1 in Ssf and you went around pressing one button in maps. The only time the game felt slow and meaningful was in act 1. Abyss on melee felt like a slap in the face for melee. Identity crisis to say the least.
Tri@TalkativeTri

The full analysis: youtu.be/ghE5cx00U4I

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