Luna 🏳️‍⚧️

12 posts

Luna 🏳️‍⚧️

Luna 🏳️‍⚧️

@lunya_cc

Katılım Şubat 2026
31 Takip Edilen0 Takipçiler
Isha Singh🌈
Isha Singh🌈@isha_singh06·
As a dev, what do you prefer for coding?
Isha Singh🌈 tweet mediaIsha Singh🌈 tweet mediaIsha Singh🌈 tweet mediaIsha Singh🌈 tweet media
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Enzo Manuel Mangano
Enzo Manuel Mangano@reactiive_·
You can turn 10,000 photos into anything once you get access to the GPU.
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cory
cory@corysimmons123·
@measure_plan I swear something like this (combining exercise with computer vision) is going to go viral one day and make someone very rich. I know it's already been done a few times but I just suspect there's going to be something big soon.
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AA
AA@measure_plan·
i made tetris but the board and pieces are attached to your body and it's quite tiring to play
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Luna 🏳️‍⚧️ retweetledi
Supreme
Supreme@SupremeUEFN·
Python Editor Scripting is now available in UEFN with 40.00 in experimental release 👀 You can enable it in Project Settings Here's more about it dev.epicgames.com/documentation/… #UEFN
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Luna 🏳️‍⚧️ retweetledi
Rhys
Rhys@RhysSullivan·
incredible how pretty much the entire github homepage is useless
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TrickTyger
TrickTyger@TrickTyger·
After a discussion with @giovauefn and @K1K000ZL I investigated the volume in metasounds and it doesn't change. We can change the audio level in audio player devices and sound cues with modulate but it's blocked in MetaSounds. Really hoping we can get it changed. #UEFN
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Luna 🏳️‍⚧️
Luna 🏳️‍⚧️@lunya_cc·
@TrickTyger wish they had a generic interface on those though (kinda planning to make a tool that auto generates generic fns for all mesh assets in digest file)
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TrickTyger
TrickTyger@TrickTyger·
Want to change materials on Scenegraph entities? I got you! Back to basics for today's Tyger Byte so a lot shorter as I've been asked this a couple of times so here is how to change the material and material parameters on mesh components. #UEFN
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Luna 🏳️‍⚧️
Luna 🏳️‍⚧️@lunya_cc·
@TrickTyger @AT_ASHTAG i guess ill use player entity instead of FC entity and store mappings from it to dummy entites in a global which would actually store the relationships
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Luna 🏳️‍⚧️
Luna 🏳️‍⚧️@lunya_cc·
@TrickTyger @AT_ASHTAG yeah got burnt on that in my current project... i built an entity relationship system for LibSharkey but when creating relationships with player -> other entity (i.e. player_owned) they'd get reset on death....
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AT ASHTAG
AT ASHTAG@AT_ASHTAG·
You can add things to players direct without that origin method now. I didn't know so worth sharing. Saves a few lines doing that origin method for me. Just adding a vfx prefab with a trail nothing special.
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Luna 🏳️‍⚧️
Luna 🏳️‍⚧️@lunya_cc·
@nico_tin_ @vukefn ig this is useful in case the dependency is a function result since i assume this would only re-evaluate/re-cache in case one of the arguments changes, not on every getter call
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Nico Tin
Nico Tin@nico_tin_·
@vukefn In every other language those „dependencies“ would just be special getters accessing the same underlying variable.
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VukeFN
VukeFN@vukefn·
🧠 Live Variables will change how you write Verse code. ❌ No more manual callbacks. ❌ No more forgotten updates. ❌ No more "wait, why is the UI showing 0?" Verse is getting reactive programming baked into the language Everything you need to know 👇🧵 #Verse #UEFN #Fortnite
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