cassidy

218 posts

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cassidy

cassidy

@lycceto

my name isn't ciphered

Katılım Temmuz 2021
11 Takip Edilen4 Takipçiler
cassidy
cassidy@lycceto·
@Fergus_TK i mostly just hate all the tiny little hops he has in his blender that make parrying a nightmare. but i get that.
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Fergus2k8
Fergus2k8@Fergus_TK·
@lycceto It's a bit better for him nowadays compared to older Tekken games due to the jumping homing mid being a more viable option to pressure her, but she still gets good reward on reading his pressure that most other chars don't.
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cassidy
cassidy@lycceto·
@Foxhoundfl i would just love to be able to use asuka's db1,2 freely. i don't *want* to activate heat every time. sometimes i just want the high crush and/or the wallsplat.
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cassidy
cassidy@lycceto·
@RyuHousen it's a weirdo move. grabs aren't guaranteed vs it, either.
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Ryu Housen
Ryu Housen@RyuHousen·
As much as I dislike #T8_Bryan's install ff1+2, it should be more reliable when it successfully counters an attack. It may be the only remaining move of its kind that does not reversal break upon absorbing an attack, which leads to this strange interaction with Leroy's 2,1,2
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cassidy
cassidy@lycceto·
@AyoRichie_98 generally good. wish they'd extended the counter-hit thing to ones that go into throws on counter-hit. asuka's b1 catches a lot of people stepping into buttons and i don't get the throw but it's not really the end of the world so...
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AyoRichie
AyoRichie@AyoRichie_98·
How are we feeling about the system changes overall forget characters, are those somewhat a step forward?🤔 Heat smash nerfs (no splat) Heat dash combo nerfs (disobey and combo length) Rage art counting as a normal attack before armor Install Nerfs Counter hits Qol change
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FOX | Sin
FOX | Sin@sin_nl7·
No never mind. I'm going back to the fact that it's a bug that doesn't make any sense. #T8_report It doesn't matter if the kick or punch leaves you back turned. It's just a bug that needs fixing. And until that time? Tournament ban lili :P
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cassidy
cassidy@lycceto·
@sin_nl7 both of these moves have been unparryable since they existed in Tekken 5 for Raven, and Tekken 6 for Lili
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cassidy
cassidy@lycceto·
@sin_nl7 shall we ban raven, too? (check his df2)
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cassidy
cassidy@lycceto·
getting in one last report before they ditch twitter as a report platform. yippee.
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cassidy
cassidy@lycceto·
If you punish Bryan's f,f+1+2 with a throw he can still break it despite it being a Strong Parry #T8_report
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cassidy
cassidy@lycceto·
@SesujinIsLost (i put this here and not as a reply to the main one because it should be buried here and people digging this far down will understand it's a bit)
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Sesujin
Sesujin@SesujinIsLost·
I'm very disappointed to see that they are nerfing Lidia's heat smash to no longer wall splat in season 3 of Tekken 8. This was a major component of Lidia's gameplan beforehand, and will severely reduce her wall damage and neutral in season 3. Back to bottom tier she goes I guess
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cassidy
cassidy@lycceto·
@HensDBD the last lot of changes lost me as a trickster enjoyer, partly because of the 115% movement speed change. i'm liking the look of what i've seen so far and i'm excited to get back to throwing knives
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Hens@HensDBD·
Trickster got some new tools which will be interesting to master, but ultimately this killer got a lot worse for the casual enjoyer It was always going to be this way with 110% movement speed, I guess. I doubt he will get many new Trickster players with this update
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cassidy
cassidy@lycceto·
cassidy@lycceto

#T8_report Round Start Buffer doesn't work as expected. Here I have Asuka holding forward while mashing Right Punch for her i17 launcher. I have kazuya mashing Forward and Right Kick for his i19 kick. Asuka should win every time. She wins only twice, trades twice, and loses once.

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D0GMA ➡️ HOME
D0GMA ➡️ HOME@DVMN_CRYB4BY·
round start buffer change was the biggest joke of all time
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cassidy
cassidy@lycceto·
what i'd like to happen to can-can in season 3. not low parryable, not punishable on normal hit, nothing excessive. just make it so the first hit forces block. that's all. clipping people through neutral guard sucks for them and feels really cheap for me. this was so easy to do.
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cassidy
cassidy@lycceto·
@saiya_ran I'm not buying FRLG on Switch (no real need for them) but I get both versions because I like completing the Pokédex by myself, and I enjoy replaying Pokémon games. I think they're worth my time and money but I entirely understand people thinking that's excessive.
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SaiyaRan 👾
SaiyaRan 👾@saiya_ran·
I'ma huge Pokemon fan but why are yall buying both Fire Red and Leaf Green? I haven't double packed in literal decades
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cassidy
cassidy@lycceto·
@Ivanhb2912 @Speedkicks Again, I would not be against better backdashing. I would not be against better sidestepping. Both of them being further buffed would be good and cool. I just find this particular comparison to be disingenuous at best.
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cassidy
cassidy@lycceto·
@Ivanhb2912 @Speedkicks I know there are things you could step in 7 that you can't in 8 but I also know there are things you can step in 8 that you can't in 7. Which just goes back to my point that he only mentions stepping in 8 when it fails.
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cassidy
cassidy@lycceto·
@Speedkicks i know. i just don't like that the main focus this guy has on defensive play is on backdashing. every other option only exists when they fail. a bit of extra backdash movement would be very nice and appreciated. i just don't need it to be *the* defensive option.
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Speedkicks
Speedkicks@Speedkicks·
@lycceto Backdash whiff creation and sidestep whiff creation have different effects on the game.
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cassidy
cassidy@lycceto·
@Speedkicks that said, asuka's u1 should not have *any* tracking for SSR. stupid fucking thing complicates stepping asuka way more than it should for a move that's got half-homing(?) properties.
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cassidy
cassidy@lycceto·
@Speedkicks i'd care more about those comparisons if backdashing was the only defensive option in 8. until he starts doing wr1+2, you can sidewalk asuka in either direction to beat d1+2. when sidewalking right beats most of her kit already, this is just a weird complaint.
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