Tim Groß

597 posts

Tim Groß

Tim Groß

@mahaweilo

Weapon Artist

Katılım Aralık 2013
463 Takip Edilen369 Takipçiler
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Tim Groß
Tim Groß@mahaweilo·
Hey #PortfolioDay ! My name is Tim and I'm a Hardsurface Artist with a big focus on weapons and props currently looking for a job. Portfolio link if you want to take a closer look: artstation.com/mahaweilo
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Docquistador
Docquistador@Docquistador·
Give me one good reason why I shouldn’t:
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munsplit (developing something)
Universal Blender Material by Munsplit v1.2 is out. Fixed many issues with bevel/ao/texture interaction and also added camo texture, and noise texture clamping. You can find it on my Artstation Store page.
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PaulChadeisson
PaulChadeisson@PaulC04·
My new film SECOND SKIN is now available on youtube! make sure to watch it in 4K! :) 👉 youtu.be/QIdiTzjIuII
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Tim Groß
Tim Groß@mahaweilo·
@dami_digital I recently did a non destructive version of a flat diamond pattern thats sub-d ready only thing i don't like about it is the fact that i had to model in the support edges cause the bevel modifier gave me weird results
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dami
dami@dami_digital·
I'm sure a lot of you know this! But this is my approach to knurling in Blender! #blender
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Plasticity
Plasticity@getPlasticity·
Plasticity 2025.3 is out NOW. 2025.3 brings many new exciting features including instances, live curvature and continuity feedback, Publish to Plasticity Share, and much more. Update and dive into the new tools today! #plasticity #plasticity3d
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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
Got distracted from my paster tutorial because I saw really nice contact shadows in Dying Light The Beast Jumped straight into #UE5 to test Its amazing how little info there is on this feature Here's simple landscape with no POM or displacement Just Normals and contact shadows
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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
Had some time to play with shaders in #UnrealEngine5 this weekend. And made my best implementation I've done for 2.5 sample texture bombing so far. Looking at any micro optimizations I can do to push it. Then it goes into my sandbox project with all my other shader stuff 😅
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Tim Groß
Tim Groß@mahaweilo·
This was supposed to be a short daily model but took a bit longer (2 days) to make in the end. still trying to get better at designing and getting ideas out of my head #hardsurface #plasticity #b3d
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Toddeh Tovmasyan
Toddeh Tovmasyan@ToddehTovmasyan·
Hello #PortfolioDay ! I'm Todd and I'm a Hard Surface/Weapon Artist.
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Tim Groß
Tim Groß@mahaweilo·
@veezen3d hey I "modeled" some fingerprints a while ago as well 🤣
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Pilgrim
Pilgrim@ArtOfPilgrim·
me to my wife who has absolute zero interest: "look, they're finally fixing the uv editor in blender 4.5 & getting rid of that annoying sync select mode which made no sense & finally people from other DCC like maya and 3ds max can finally stop complaining, y'know what i mean??"
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Wardog Studios
Wardog Studios@WardogStudios·
One of our senior artists has been compiling some basic fundamentals and common mistakes into a Miro board. We’re going to keep expanding on this so feel free to ask questions or share problems! miro.com/app/board/uXjV…
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