Art of Michael Kinsey

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Art of Michael Kinsey

Art of Michael Kinsey

@MichaelKinsey3D

Ex Sr Shader TD @ TNM Married | Father 10+ years in games industry | PartTime Indie Dev Photographer | Tutorial Maker

🇬🇧🇹🇭🇺🇸 Katılım Eylül 2013
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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
Building off @runevision's code example and awesome tutorial, I converted the effect into HLSL and fought Unreals completely undocumented landmass plugin for UE5. The result realtime erosion!
Rune Skovbo Johansen →🦋🐘@runevision

My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_… Companion blog post: blog.runevision.com/2026/03/fast-a… #ProcGen #vfx #GameDev

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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
@FR3NKD Very cool! I started playing with the an implementation for unreal but only got this far 😅 The black area I now have as a mask so was going to try PDO or just alpha masking. But haven’t had a chance to jump back on it yet.
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FR3NKD
FR3NKD@FR3NKD·
Amose05 made a SPOM shader for Godot and posted it on godotshaders. I tried it out and the results are interesting, it's a start!
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Crimson Desert
Crimson Desert@CrimsonDesert_·
#CrimsonDesert has sold through over 5 million copies worldwide! Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful 🙌❤️
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Tom Looman
Tom Looman@t_looman·
I have started a blog post explaining "every" GPU Stat in Unreal Engine 5...which GPU performance stats have you found most elusive to understand or reason about for optimizing? (or even better, what tricks have you found to optimize them!)
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GermanStrands
GermanStrands@GermanStrands·
Crimson Desert has already sold over 5 million copies.
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Victor Careil
Victor Careil@phyronnaz·
In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-materia…
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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
@delaigrodela You're actually a few steps away from making procedural rain ripples! Coincidentally I'm currently working on a tutorial and gonna give away the function for free. But you might just be able to make something similar before its live :D
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Alien 👽 Max | 🇺🇦 game developer@delaigrodela

Circles, not on the field, but on the water. I show you my Unreal Engine game dev stuff - under the hood. I love sharing, I hope it's good for my indiegame dev karma. Don't forget to subscribe and support the game account here and Steam, thank you #gamedev #UnrealEngine #UE5

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Art of Michael Kinsey
Art of Michael Kinsey@MichaelKinsey3D·
More progress with the erosion filter combining it with basic landmass brushes on an 8x8k terrain (too big for most games). Once I make progress on splat map support for erosion I can add a landscape material. Also masking erosion effects by splines to support biomes is needed.
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Ohle Mathiebe
Ohle Mathiebe@ohle_mathiebe·
#Portfolioday I make sexy guns for sexy games
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Adiyar Aidarbekov - FXology
[WIP] Working on examples for upcoming Ropes pack 🪢 🔸Made Static/Skeletal Mesh Position sampling 🔸Optimized timings and code for Collisions and Constraints 🔸Added "stretch" factor [visible with colour change] 🔸Made some interactable TopDown blueprints Planning to release the pack by the end of April or early May. Stay tuned 🪄🫣 #ue5 #niagara
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Ef 📐
Ef 📐@SandboxSpirit·
I've wrote a new post on the math I use to draw procedural roads only using lines and arcs. Here is how the construction unfolds:
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Yuki
Yuki@Peakanime0·
Nah WTF… look at the aesthetic of this scene… the detail, the colors, how everything feels so organic… and this is from the 80s… yeah that era was something else 🔥
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Ohle Mathiebe
Ohle Mathiebe@ohle_mathiebe·
Dreams.
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3DxDEV
3DxDEV@3DxDEV7·
What if your Unreal Engine 5 renders looked like living oil paintings? 🎨 Elena Felici just released a full free course on building a procedural painterly brush-stroke shader in UE5 Free course + project files linked 👇 #UnrealEngine5 #UE5 #StylizedArt #ShaderArt #NPR #3DArt
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MEYO個人ゲーム開発
MEYO個人ゲーム開発@MEYO_channel·
私の使用しているアセット紹介 Time Warp Effect 範囲内外のマテリアルを変更できます 動画を見て、即購入しました! 出来れば、チュートリアルが欲しかった マテリアル関数の存在を 初めて知りました #アセット #UE5
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