Maeda Mameo

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Maeda Mameo

Maeda Mameo

@mamesoncom

I'm studying glsl to make web games.

Tokyo / Japan Katılım Şubat 2018
99 Takip Edilen1.5K Takipçiler
Maeda Mameo
Maeda Mameo@mamesoncom·
@KelynCran Hi, yep, it's three-mesh-bvh by Garrett Johnson. It provides functions that can find closest point on a mesh efficiently in super high speed and gives normal too. All of this is done on the CPU side, while GPU's InstancedMesh casually draws a huge number of triangles.
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Kelyn Crandall
Kelyn Crandall@KelynCran·
@mamesoncom BVH as in Bounding Volume Heirarchy? How does that help performance in this application? Is it just for rendering, or for the placement/animation of the objects?
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Maeda Mameo
Maeda Mameo@mamesoncom·
Thanks to BVH, five thousand pieces of whipped cream can crawl across the mesh surface. Made with #threejs TSL live demo (all source code is in a single html of the page) -> #feature" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
Simple physics example. See this html source code, it's easy for frontend engineers and me, because it's using no ts, single source code, with three files for three.js and one file for physics. Bounce by @perplexdotgg Made with #threejs live demo -> #bounce_example" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
Snow-like material and glittery material using normalNode. It's interesting to observe physical movements in a slower speed. "Bounce" physics by @perplexdotgg Made with #threejs TSL live demo (all source code is in a single html of the page) -> #nrm_7" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
@mooreth42 Thank you. I didn't know "Frutiger Aero". Back in the good old day, every app icons on iPhone screen has gloss specular and shadow.
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Maeda Mameo
Maeda Mameo@mamesoncom·
Want Liquid Glass? Screen Space Surface Smoothing : Liquidify anything, not only water particles, but also mesh objects. Made with #threejs TSL live demo (all source code is in a single html of the page) -> #aka_16" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
@DdkDav Grazie. Sto indagando su cosa sta succedendo.
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Maeda Mameo
Maeda Mameo@mamesoncom·
Tested out "Bounce" by @perplexdotgg It's so lightweight and compact. Made with #threejs TSL live demo -> #bounce_test" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
@XorDev hi, how about no sqrt nor pow v = h + vec2( 0.25, 0.0); w = fract( 2.0 * v); result = 4.0 * ( w - w * w) * sign( fract( v) - 0.5) * 1.5 * h.y / ( h.y + 0.5)
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Xor
Xor@XorDev·
Is there a cheap ("trig-less") way to pick a random point within a unit circle?
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Maeda Mameo
Maeda Mameo@mamesoncom·
A duck and thirty ducklings are bathing in a cool pool. Watch the fluid particles interact and cast shadow. Made with #threejs TSL live demo (all source code is in a single html of the page) -> #aka_15" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Maeda Mameo
Maeda Mameo@mamesoncom·
@matsuoka_601 ありがとうございます🐤あひるちゃんたちはこう見えて実は1パーティクルなので重力を弱めるだけで浮いてます🐤まつおかさんの浮力のぷにぷに素敵です🐤
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matsuoka-601
matsuoka-601@matsuoka_601·
@mamesoncom コースティクスと影がとても綺麗です! 浮力はどういう感じでシミュレーションしているのでしょうか?
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Maeda Mameo
Maeda Mameo@mamesoncom·
@Andersonmancini oh I should have implemented color shifting in caustics like your water...
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Maeda Mameo
Maeda Mameo@mamesoncom·
盆踊り 浄土寺
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Maeda Mameo
Maeda Mameo@mamesoncom·
盆踊り 蛇窪神社
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Maeda Mameo
Maeda Mameo@mamesoncom·
@matsuoka_601 いやいやぜんぶスルーしてるんですよ。かぶせて表示しているだけです。物体との作用や、地面への影とコースティクスは、これから入れてみるつもりです。そんなことより、MLS-MPMをwebに持ってこれたのはまつおかさんの功績が大きいと思うので感謝しています。😀
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matsuoka-601
matsuoka-601@matsuoka_601·
@mamesoncom So cool! Combining MLS-MPM fluid and complex objects is something I've wanted to do, so definitely study the code!
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Maeda Mameo
Maeda Mameo@mamesoncom·
I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) -> #aka_14" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Anderson Mancini
Anderson Mancini@Andersonmancini·
@mamesoncom Ohh God. This is gorgeous. Makes my water looks like child's play haha. Congratulations 🤩
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