
mankrip
9.4K posts

mankrip
@mankrip
Self-taught hobbyist developer of QuakeDC Evo, Fightoon, Makaqu and Retroquad.



imagine connecting so deeply with someone that your dates revolve around walking and talking for hours







The financial incentive to spam on X will decline enormously over the next 30 days and soon be negative.






This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.










