Max Planck

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Max Planck

Max Planck

@maxwellplanck

Liberty’s husband. Nova’s dad. First lab rat of Adventure Lab. VR producer since 2014. chaotic good. very distantly related to the physicist.

Laguna Beach, CA Katılım Temmuz 2010
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Max Planck
Max Planck@maxwellplanck·
I often say VR needs to take "baby steps" towards the Holodeck. I'd use "small moves" if everyone loved the movie Contact as much as I do.
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Max Planck
Max Planck@maxwellplanck·
@threepwave Discord can be used to keep some kind of social momentum between apps, but that doesn't count. Shared assets and avatars might be the answer, but I am having a hard time seeing the path where everyone agrees on some kind of shared format.
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Max Planck
Max Planck@maxwellplanck·
@threepwave I don't mind having to move between different 3D apps, but what's the connective tissue between those apps that justifies calling them part of a single Metaverse? The real world has fixed physical limitations. The web has links.
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Max Planck
Max Planck@maxwellplanck·
I still can't get on board with saying there will be a single "Metaverse." The friction of moving between different 3D apps will always feel disjoint and clunky vs how we move between websites. Is there something out there I'm missing? That can prove me wrong?
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Max Planck
Max Planck@maxwellplanck·
Reading @ballmatthew's metaverse book. Well researched and written in a very approachable way. He understands the opportunity, our blind spots, and the many exciting challenges ahead. Recommended: amazon.com/Metaverse-How-…
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Max Planck
Max Planck@maxwellplanck·
This take on Meta's Horizon from game journalist @PaulTassi feels harsh. It overlooks the value of experimentation. I agree that saying the "metaverse" is a new idea is ignoring that game devs have been building social 3D worlds since Quake (1996). forbes.com/sites/paultass…
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Max Planck
Max Planck@maxwellplanck·
The wonderful hosts that bring Dr Crumb to life deserve so much of the credit. The whole idea is that the game is just the bones. The meat of it comes from performers like @xractor who engage with the players and invite them to create unique memories together.
Ari Tarr@xractor

@adventurelabrat has won another award! Well deserved for our CEO/mad genius @maxwellplanck and his incredible XP design. I particularly loved hosting the sharp + hilarious review crew from @ETROOMers, the only ones to ever use my extra-super-duper secret! ja.escapetheroomers.com/2021-winners-e…

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Max Planck
Max Planck@maxwellplanck·
I give most credit for “Wolves in the Walls” to @kjorgie7 who led production on the effort and @petebill88, @JessicaShamash, and Ed Saatchi and the rest of the wolves team for their brilliant work to get it over the finish line.
Ari Tarr@xractor

@kjorgie7 @adventurelabrat @kjorgie7 you are a visionary of the medium. Advising as first “lab rat” host to navigate the ingenious maze created by you, @maxwellplanck and Jennine (@TRPNYC) has been one of the great honors of my career. Buy “wolves in the walls” for the @oculus #quest2 and see their genius!

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Max Planck
Max Planck@maxwellplanck·
@BattleAxeVR Unfortunately I think sim sickness might be a hard one to beat. It’ll improve but there will always be some that just feel wrong in it. Lots of people feel car sick as much as drive comfort improves and those are pretty popular, so I’m still bullish
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@maxwellplanck Speaking of VR sickness, I haven't kept up with the latest research, I wonder where "they've" gotten. Like if you stimulate the inner ear with low Hz to mimick the air pressure from actual movement, combined with visual cues in your peripheral vision, might do the trick.
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Max Planck
Max Planck@maxwellplanck·
And it’s games like Pistol Whip, Pop One, Saints & Sinners, and the RE4 release which can be played on Quest 2 that are showing some real success because they got the timing right! 3/4 👇🏼
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Max Planck retweetledi
Adventure Lab
Adventure Lab@adventurelabrat·
We've created a new gig economy platform for Metaverse performers and @Meta going all-in as a #metaverse company is exciting news to small teams like us who believe in this bold future. Thank you for empowering creators to build new ways of connecting us all. #vr #nomoresilos
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Max Planck
Max Planck@maxwellplanck·
@BattleAxeVR Agreed that early games also helped find ways to not do VR. Imagine a game like Lucky’s Tale that takes camera design from Chronos. VR’s content graveyard will also make it easier to smash together the best ideas from multiple games.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@maxwellplanck Sure, but I feel like once VR sickness is solved, all these teleport-only games will feel extremely dated, in terms of design. Games that support smooth locomotion will stay relevant for longer (esp w BCI). We want to explore worlds, not treat games as a cutscene to skip through.
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Max Planck
Max Planck@maxwellplanck·
Lucky’s Tale, Edge of Nowhere, Chronos, Wilson’s Heart, Lone Echo, Half Life Alyx, Skyrim VR / all are great high end experiences that relatively few played, and are still cumbersome to play today. 2/4👇🏼
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Max Planck
Max Planck@maxwellplanck·
Was #VR’s slow adoption due to not enough content or was the hardware offering not right yet? I take the side that content has been way ahead for a while. So many great (subsidized) projects were only experienced by a small group of early adopters. 1/4👇
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Max Planck
Max Planck@maxwellplanck·
@TalKoelewyn @CharlieFink @VirtualTedS I believe the power of VR for education is proven, especially if it makes you better at your job. This is just proof that more are starting to believe and putting their money on the table.
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Max Planck
Max Planck@maxwellplanck·
Overjoyed that Quill, returns back to @iquilezles stewardship. We couldn’t have made Dear Angelica at @ovrstorystudio without you convincing us that the only way to make an illustrated story in VR was to invent a new way to illustrate in VR! 🤯
inigo quilez@iquilezles

Stoked that as of today, my company @smoothstep0 develops Quill/@QuillSmoothstep, the most advanced & professional VR animated film making package, responsible among others for Sundance, Tribeca & Venice International Film Festival nominated films. Story: oculus.com/blog/a-new-mil…

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