mayz 🍉🌈

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mayz 🍉🌈

mayz 🍉🌈

@mayzcreates

VFX Artist | CGI Loser QANINE Studio Worked for @tern_et, @gentlemates, @renault_fr Contact : [email protected]

Katılım Nisan 2017
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Matt Wallace
Matt Wallace@MattWallace888·
A female fighter is going viral for having the most vicious stare we have ever seen
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Nauseam (in sf!)
Nauseam (in sf!)@ChadNauseam·
Seam carving with forward energy. Gotta be one of the coolest algorithms of all time.
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Switching to macOS for 3D: what if the real luxury is just a computer that stays out of your way? Every day, I feel a little more tempted to leave Windows for macOS, even though I’m a 3D artist. For the past 3 years, I’ve been using all three OS daily: Mac for office work, Linux at the studio, and Windows for heavier 3D tasks and gaming. But the more time passes, the more Windows feels like a machine I have to maintain instead of a tool that lets me create: drivers to manage, random bugs, file formats that aren’t handled natively, extra tools to install for basic things, unstable Bluetooth, audio settings to redo… None of this is impossible to deal with when you’re a technical person, but over time it just becomes exhausting. At this point, I just want to turn on my computer and work, or play, without spending 30 minutes fixing something first. Am I just getting lazy, or are there other 3D artists here thinking the same thing? Has anyone here actually moved from Windows to Mac as a 3D artist? How has it been for you? 👀
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mayz 🍉🌈
mayz 🍉🌈@mayzcreates·
@SapikRL Je vais tout faire pour prouver que c'est de l'IA (c'est très fort)(bravo)
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Sam
Sam@DIYColdFusion_·
This is probably not the most effective use of my time
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Digital Jove Forum
Digital Jove Forum@digital_jove·
Digital Jove Awards 2026 | Benjamin Bardou | Paris, France | @benjaminbardou is an experimental filmmaker & visual artist pioneering the aesthetics of point clouds and volumetric video, exploring the intersection of memory, dreams, the city, and digital technologies #DigitalJove
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Vincent Mc Doom Eternal
Vincent Mc Doom Eternal@MRGNDRFFR·
Todd Howard, directeur du studio et producteur exécutif chez Merde à Chier du Cul, se réjouit du Pelle à Merde 5 qui apportera un éclairage et des matériaux photoréalistes à Explosion de Caca.
NVIDIA GeForce FR@NVIDIAGeForceFR

Todd Howard, directeur du studio et producteur exécutif chez Bethesda Game Studios, se réjouit du NVIDIA DLSS 5 qui apportera un éclairage et des matériaux photoréalistes à Starfield.

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⚔️⛓️Vix⛓️⚔️
⚔️⛓️Vix⛓️⚔️@viixenpiixen·
I love albums like these because at first glance you would think its something along the lines of dungeonsynth or black metal but in reality its Jazz / lounge music
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80 LEVEL
80 LEVEL@80Level·
NVIDIA explained how DLSS 5 keeps visuals true to the artist's vision by providing tools for creative control. It's just intensity and color grading: 80.lv/articles/nvidi… Image by @FrieNDA_2
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Paradox 🫀DROP LIVE
Paradox 🫀DROP LIVE@CorrodedParadox·
Learning that whenever I get art block I end up drawing a maw of some sort
Paradox 🫀DROP LIVE tweet mediaParadox 🫀DROP LIVE tweet mediaParadox 🫀DROP LIVE tweet mediaParadox 🫀DROP LIVE tweet media
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U R B A N - B | Explosions Guy
U R B A N - B | Explosions Guy@BradeskoUrban·
I saw a few people made an upress setup for Pyro in houdini so i spend a few days tinkering around and made my own! It works, but I don't think I'll be using this a lot. It's still much better to just get the details in the sim than any kind of upressing in my opinion, it's not worth it, and you can get odd looking shapes in some cases. more examples in the comments. made based on this amazing paper: dl.acm.org/doi/10.1145/37…
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Nitepunk
Nitepunk@nitepunk·
I wanna take moment for a sec cuz I play Bound 80 for me and then for everybody else :)) i made this song in 2017-18 and never left my sets since gonna blast this in denver tomorrow 😈 Tix are running so grab them asap @ Nitepunk.world ❤️‍🔥
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hectorvfx
hectorvfx@hectorVFX·
Muchos me habeis preguntado por mi Demoreel como Artista de VFX Aqui os la dejo 👇
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