
Sylvain Meunier
6.1K posts

Sylvain Meunier
@meuns
Graphics developer working for @EA on Frostbite (ex @AMD, @DONTNOD_Ent, @Quantic_Dream and @Ubisoft). This is my personal account !
France Katılım Ekim 2009
2K Takip Edilen2.7K Takipçiler
Sabitlenmiş Tweet

Because we all have many social networks but we are still unique human beings, I decided linking all my account here so everybody can follow me (or not...) wherever they want : twitter.com/meuns, @meuns" target="_blank" rel="nofollow noopener">mastodon.gamedev.place/@meuns, linkedin.com/in/sylvain-meu….
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GPU is free with Windows SDK learn.microsoft.com/en-us/windows-…
Indonesia
Sylvain Meunier retweetledi

Comparing GPUView traces of Monster Hunter World (left) vs #MHWilds (right)... it's so bottlenecked I cannot properly frame it with my 2K monitor!
1080p on Laptop Nvidia 4090 with High Settings and internal upscalers
Blue vertical lines are V Sync's
(1/2)


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@pixelsnafu @SebAaltonen The demo is clearly work in progress from their research team. It's obvious it will improve significantly.
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@SebAaltonen Their ray tracing tech demo was the most underwhelming thing I've seen in a while. But still kudos to them for getting a lot of other things right. Hopefully they put out better looking demos in the future. 😅
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AMD's marketing team is learning from their mistakes. This launch event was solid.
"2% slower than competitor" provides much more trust than "RTX 5070 is faster than RTX 4090 (with 4x frame gen)".
NikTek@NikTek
This is what honest marketing looks like! No 4X Frame-gen, no AI, not claiming better performance than the competitor. Just a very good price to performance GPU for less than 150$ compared to Nvidia.
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Sylvain Meunier retweetledi

Let's interact with the light waves! Here, I created a real-time simulation that can run in your browser: chiuhans111.github.io/interactwave/
You can change the beam width and the focusing power of the input light rays. Please give it a try and let me know your thoughts!
#Optics #WebGL
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@AndroidBlogger Not much, graphics developers are probably only able to use c++ professionally... ^^
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Language wars are still an important thing these days...
Dylan Falconer@falconerd
It's just how I feel
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@NOTimothyLottes I might be blind, but MSAA and hardware VRS are more or less the same under the hood and I can't find how to choose or find VRS sample positions for implementing custom resolving/upscaling with D3D12 nor Vulkan.
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Sylvain Meunier retweetledi

Judging by the Blackwell whitepaper, RTX Mega Geometry is an implementation of ideas from this @HPG_Conf 2023 paper by Carsten Benthin and me. It is cool to see this broadly deployed so soon. Hopefully, cross-vendor standardization will be just as swift.
x.com/MomentsInCG/st…
Christoph Peters@MomentsInCG
Nanite rasterizes virtualized geometry by selecting ~20 million triangles with appropriate LOD each frame. Carsten Benthin and I wrote a @HPG_Conf paper on how to build a BVH for these 🔺s instead. Since they are already clustered, the build is 10x faster! momentsingraphics.de/HPG2023.html
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@NOTimothyLottes @benjedwards Reviving the Steam box or Steam machines initiative is probably not that hard. ^^
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Getting back to this by @benjedwards - vintagecomputing.com/index.php/arch… ... for gaming, to get back to a place where "personal computers" actually have a customer base, one has to solve the Microsoft OS Monopoly problem, and the only long term hope is SteamOS getting PC pre-install

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Sylvain Meunier retweetledi

This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses.
github.com/KhronosGroup/V…

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Sylvain Meunier retweetledi

At Z-Labs we treat OBJ file (COFF/ELF) as plugins. It is very simple with bof-launcher lib and bofObjectGetProcAddress() API.
#cybersecurity #infosec #hacking

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Sylvain Meunier retweetledi

Portals and Quake - Computer Graphics & Programming with Pekka Väänänen 30fps.net/pages/pvs-port…
Suomi
Sylvain Meunier retweetledi

@MittringMartin Quite sure atomics are future of GPU programming, not AI nor RT... ^^
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Sylvain Meunier retweetledi

Vulkanised24: GPU Atomic Performance Modeling with Microbenchmarks
vulkan.org/user/pages/09.…
Dansk

@NOTimothyLottes Horizon team did something interesting for PS5. Maybe the will present their work at some point.
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@NOTimothyLottes I tested this during Fsr2 research period but it never landed in the product. It did mitigate various corner cases like popping objects and other out of the screen objects when the neighbor clamping fails rectifying history. Fsr2/3 uses a simpler approach.
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@NOTimothyLottes Grids can live in many spaces and they all have some sort of resolution. Radiance caches are world space or texture space most of the time and they workaround/trade disocclusions for other bad things.
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@meuns So while one could try to wait out the increasing TDP trend until it hits wall outlet limits, it is probably far better to move to a domain immune to disocclusions (not screen space) and one where asymmetric work/pixel can be applied
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IMO this is what they should have showcased in their CES keynote: youtube.com/watch?v=xt_opW…

YouTube
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