MKEBTTY808
2.8K posts

MKEBTTY808
@mikebty
Brain, Quantum, IT, autism and reveiling frames within right plasticity to overcome difficulties.




BREAKING: GTA VI – Istanbul Edition. Trevor and Michael land at Istanbul Airport and are welcomed as VIP guests. Their first stop? A ceremonial meeting with President Recep Tayyip Erdoğan. Michael is impressed by the history, the architecture, and the business opportunities. Trevor immediately asks where to find the best kebab in the city. Their mission begins in Istanbul: Explore the Grand Bazaar after dark. Cruise through the Bosporus on luxury yachts. Discover legendary Ottoman perfume recipes hidden across the city. Attend an exclusive palace reception. Race through Istanbul’s hills in GTA-style supercars. Negotiate million-dollar deals over Turkish tea and baklava. Trevor accidentally buys an entire perfume shop. Michael is already planning his next investment. Istanbul becomes their newest GTA adventure. Rockstar, imagine the GTA VI intro trailer ending with: “Welcome to Istanbul, gentlemen.” Vice City is waiting. But Istanbul would be unforgettable. #GTAVI #GTA6 #RockstarGames #GrandTheftAutoVI #Istanbul #Türkiye #TrevorPhilips #MichaelDeSanta #Gaming @RockstarGames • @GTAVI_Countdown • @GTASeries • @GameRollGTA • @videotechuk_ • @IGN • @IGNTurkey • @Dexerto • @GoTurkiye • @Turkiye • @PlayStation • @Xbox • @RockstarIntel

Grok 4.5 is becoming a one-person game studio and more Code. Assets. Worlds. Gameplay. Testing. 10 new examples:










This is insanely cool. Set this up in Grok Build! Unity shipped a free terminal Unity CLI for coding agents, CI, and custom tooling. MCP stays supported, the CLI includes MCP Mode for existing MCP agents, and Unity says both the CLI and MCP are free with no concurrency limits on the MCP server. Dan got Grok 4.5 via Grok Build to install the CLI, build a 3D scene, and export a video. "Same session shipped a playable macOS Island Explorer with Poly Haven CC0 trees, rocks, and cliffs, Crest FFT ocean with shoreline foam, irregular hills, grounded props, FPS walk, and a half-size performance pass when the scene got heavy." -- Daniel Farinax














