
@jrouwe How would you propagate the deformation to a mesh, would you pass it to the shader somehow?
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Michael van den Berg
85 posts





















FX-Chamber is bloody excited to share a project we're working on with Ballistic Moon. The team is killing it and honored to provide the VFX for this project. We can't wait for everyone to see more of this amazing game. #FXChamber #BallisticMoon #PS5 #UntilDawn2024 #VFX
