Minikloon

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Minikloon

Minikloon

@Minikloon

Hytale Dev, Hakuna Matata

Québec, Canada Katılım Temmuz 2015
637 Takip Edilen34.9K Takipçiler
ThirtyVirus
ThirtyVirus@ThirtyVirus·
"When will you get gabagool on ironman?" -@Minikloon, 2022
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 12, 2026) Update 4 (Part 4 of 5) Enable via Launcher → Settings → Pre-Release Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation. - New sword impact visual effects. - New Harvest Trophy visual effects. 𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦 - Adjusted the dirt fragment spawner color to match neutral soil. - Reduced allocation in various areas for spawn positions. - Improved performance of various world-gen features. - Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed. - Goat and Goat Kid animation updates. - Added a new separation mode to NPCs, which is less random and easier to control. - Backwards compatibility with existing NPC configurations. 𝗔𝗨𝗗𝗜𝗢 - Push To Talk adjustment: - PTT will now be blocked while the player is typing in chat. - Headphones (Stereo) setting adjustment: - Introduced spatial blending. - Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice. - Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side. - Updated reverb functionality for Caves, Forest, Mountain & Savanna. - Updated proximity voice chat to correctly bind the dry filter. - Increased the max number of sound event layers from 4 to 8. - Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set. - Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Emote wheel displays an icon indicating looping emotes. - Updated the default styling to use a design system for select controls. - Tooltips now use explicit text styling. - Added the ability to write complex strings in commands. - Examples being "/say", or "/ban " commands with potentially multiple apostrophes. - Increased font quality for Simplified and Traditional Chinese. - Added Ukrainian language option. - Added the ability to replace characters typed with other characters. - For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used. - Instance teleportation is now added to the teleport undo history. - Added client & server log shortcuts to Creative Tools Help Menu. - Updated the audio debug window to match the F7 profiling window. It now adds: - Data about currently playing music. - Upcoming music playlist. - Filtering to only show certain panels at a given time. - Option to show less detailed info about individual sounds. - Reverted the behaviours of the "C" camera. - Holding down C will once again allow 360-degree rotation. - Removed the head rotation looking at the camera. - Added a warning tooltip in the Processing Bench when world time is stopped. - Reorganised Creative Mode quick settings. - Reorganized the settings into more appropriate categories and removed redundant settings. - Simplified wording for complex-looking quick settings. - Added a new Quick Replace setting. - New HUD voice icons in the bottom left: - Speaker Icon - Shows unmuted when voice chat is enabled. - Shows muted when voice chat is disabled. - Microphone Icon - Shows unmuted when voice input is enabled. - Shows muted when voice input is disabled by settings, PTT or TTT. - Local players no longer appear in the speaking player list. - Speaker UI portrait within the speaking player list has had a polish pass. - Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits. - Child accounts will not be able to use the Voice Chat feature. - Voice Chat is disabled by default in singleplayer mode. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Builder tool inputs (arguments) have been made optional and non-alphabetically sorted. - Builder tools can now have their inputs sorted based on how they are placed in the item's JSON. - Removed check-boxes for enabling the "Empty" filter in mask settings. - Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash. - Improved the /rotate and /flip command reliability. - Added shape and size inputs back to builder tools that had them missing. - Added a legend to the Tint brush. - Players can now blend colours and pick colour existing tints using Shift + LMB. - Migration from polling to events within builder tools and machinima. - Prefabs loaded from asset packs now override internal ones. - Significant improvements for preview rendering of the paste tool and selection tool. - Added commands for server admins to bootstrap the auto-update layout from a bare JAR file. - Implemented the ability to trigger sounds in a Noesis UI. - Implemented CommandInteraction. - It adds the ability to run a command from an interaction. - Undo shortcut can now be used when not holding any creative tools in Creative mode. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever. - Fix client-predicted arrows getting stuck in ladders. - Added new interaction hints for the Harvest Trophy. - Fixed an issue where mount movement settings were reverted as soon as they were applied. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Performance improvements for chunk reference storage. - Fixed Zone 4 tree masks and city mask edge cases. - Sewer dungeon spawns are now 100% guaranteed in every city. - Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons. - Fixed some trees being able to break blocks around them when growing. - Fixed SeedOverride for Spawn Positions. - Fixed the wrong music or ambience playing for a few seconds upon entering a world. - Fixed an issue where background music could resume from the middle of the track when returning to an area. - Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components. - Fixed V2 Worldgen from using too much memory when loading many prefabs. - Also increases the asset reload speed which results in faster viewport refresh & world creation. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI. - Fixed log spam during voice chat usage. - Fixed the Replace command ignoring empty blocks. - Fixed logger warnings for missing animation keys. - Fixed crash when scrolling quickly between brushes with large previews. - Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews. - The Node Editor now handles renaming node types better. - Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines. 𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦 - Fixed voice transmission stopping when menus are open. - Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting. - Fixed low mouse sensitivity from charged mace swings getting stuck sometimes. - Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks. - Fixed eating food resetting your mouse sensitivity. - Cleaned up a number of minor issues within the audio module. - Fixed filters not being bound to sound effects early enough. - While underwater, players would hear sounds without the underwater filter. - Fixed an issue where the mouse input is sometimes locked/stuck. - Fixed "Reset To Defaults" button losing events. - Fixed PTT issues with voice chat, now handling mouse buttons. - Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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Minikloon
Minikloon@Minikloon·
@_Melonfr I'm jealous of the character renderer.
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CodeZ
CodeZ@codez333·
CandyLand! Wanted to play around with Prefabs in world gen. Ice cream mountains, sprinkle roads, candy canes, gumdrops, chocolate, and rock candy lollipops! #Hytale #HytaleModding
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Buuz135
Buuz135@Buuz135mods·
The shadow is not centered
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DeepCanionStudio
DeepCanionStudio@Canion08·
When the v2 generator was announced i was skeptical about it being revolutionary. I was wrong. I made this generator in 1 day. #Hytale #HytaleModding
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Minikloon
Minikloon@Minikloon·
Happy to say I'm working on @Hytale! Been brought on the team only a few weeks ago, but I'm already working on content that everyone will get to enjoy as soon as the game is in your hands!
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ThirtyVirus
ThirtyVirus@ThirtyVirus·
2 weeks of work total put into this project so far
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Moonman
Moonman@Carrotman0·
@Minikloon How do you recommend "starting out" with developing/coding now? I know you said you started with some HTML and coding books, but i was wondering in what ways one would start now now that there are so much resources available.
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Minikloon
Minikloon@Minikloon·
@NiclasOlofsson I would neither call the devs nor the press boomers, but you...
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gurun
gurun@NiclasOlofsson·
@Minikloon Are you calling us boomers!!?
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Minikloon
Minikloon@Minikloon·
It's honestly wild to read coverage namedropping a bunch of Hypixel adims from ye old days. And they all still call it Twitter lol
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Minikloon
Minikloon@Minikloon·
@JLtZD @slikey @NotPixel86 Can you point in the trailer where the fourth pillar Orbis and its fully cross-platform cutting-edge engine are?
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John Hendricks
John Hendricks@JLtZD·
@slikey @NotPixel86 Slikey...that would have been one of the biggest bait and switch moves in the history of gaming. You can't sell a big game and deliver a modding project. Going to remind you again, design was using the trailer as the guide and reducing from there.
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Slikey
Slikey@slikey·
Hearing "it wasn't feature creep"... Honestly I can only smash my face in the table if anyone believes that. Systems that were already far ahead of Minecraft at the time were completely re-invented to make them "even better" resulting fuck all
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Slikey
Slikey@slikey·
@Rhopunzel It absolutely ruined my health. During my employment at Hypixel Studios I became more and more depressed until I struggled to get out of bed. I became more and more unhealthy and unhappy. Once I left I turned it all around within a year. Compare my 2023 and yesterday photos :)
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Simon
Simon@Simon_Hypixel·
I get it 100%, look I am even down to put 25 millions USD by myself to finish Hytale, that’s how much I believe in it. No kickstarter, just raw passion, high pressure and high risk taking. Reduce scope: legacy engine, pc only first, open source some parts, small team, cut unfinished features to accelerate towards beta. Get players in ASAP to support development. I even already have a dozen of Hytale legacy engine veterans working with me. That’s what I would do, but I have not reached out, I’m just thinking about it now because of the bullying haha. This would be a massive challenge and impact all aspects of my life so I would probably need to consult with my family first!
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Owel
Owel@oweloficial·
Hi @Simon_Hypixel, I think I speak for the entire Hytale community when I say that Hytale can't be canceled. It was a game with infinite potential. Wouldn't there be any possibility that, together with Riot, you could partner with the former team to revive the legacy engine?
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Minikloon
Minikloon@Minikloon·
@slikey It is both shocking and not totally unexpected at the same time. Wonder if any of the survivors will return to the server.
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Slikey
Slikey@slikey·
Crazy to see Hytale cancelled. I left 1 year and 2 months ago and moved on from the challenges there. This is reviving a lot of memories: good and bad ones.
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Minikloon
Minikloon@Minikloon·
Alright what should I wish for next?
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Minikloon
Minikloon@Minikloon·
Spotify's Discover Weekly recommending more lofi after I've been listening to hard edm for 3 weeks...
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