Konami’s Green Beret (also known as Rush'n Attack) is a tense, side-scrolling infiltration classic. Armed with only a combat knife, players must navigate enemy territory, sabotage secret weapons, and rescue prisoners. A high-stakes test of timing and cold steel!
@mmulla69 Hi, thanks for getting in touch. I am truly sorry for the condition you have received your parcel, I can understand how frustrating this must be for you. Kindly confirm your email address and order number so that I can look into this for you.
Hi @Matalan
Is this how you deliver products via the clowns at Evri ? If you insist then please ensure you indicate on your website which courier you will use. If it is Evri my orders will be cancelled
What modern retro devices (Analogue, Evercade, Mini Consoles etc) have helped reignite your love of retro gaming and why? Some answers will appear in the magazine.
Be honest… was this you? 😏
The Amiga drive clattering 💾
Blocks creeping across the screen…
Hours swapping disks…
Holding your breath 🤞
No red 🔴 bad sectors 😬
X-Copy memories 💾🕹👌
▶️ youtu.be/2OG2tPx5gnU#Amiga#XCopy#90sKids#RetroComputing
Exactly 40 years ago today, on February 28, 1986, Uridium (by Andrew Braybrook) was released. So, happy 40th birthday!
I played it obsessively on the C64. My brother and I would take turns, always trying to reach the next level to see what it would be called. There were 15 levels, each named after a real or fictional metal or alloy, and the massive spaceship in the background changed colour for each one.
The graphics were mind-blowing to me, especially on the C64. The scrolling was incredibly smooth, the controls excellent, and the sound effects brilliant. The little mini-bonus game between stages was fun too. I also remember that it was tough as nails but never felt unfair, a really fine line.
It won multiple Game of the Year awards, and rightly so.
@exQUIZitely My kind of game 😃
Loved the shoot-em-ups on the Amiga
Battle Squadron
Sidewinder
Project X
Disposable Hero
Z-Out
Apidya
Xenon 2
R Type
Silkworm
SWIV
Just to name a few of the classic Amiga SHUMPs
Classic shoot 'em ups in the 80s and early 90s were great. The premise was always the same: horizontally or vertically scrolling, you blast through waves of enemies with boss fights at the end of each level. Along the way you collect power-ups, shields, etc. to make your ship stronger. There you go, that describes about 95% of them.
So how do you stand out? Graphics play a big role, of course. Sound effects and music matter. Power-up mechanics can too - maybe even adding a strategic choice of picking up an upgrade or passing it to keep a better-suited weapon system. Crisp controls and precise collision detection are essential. Do all those well and you have a pretty good game.
Enter Battle Squadron from 1989. To this day, still one of my favorite shoot 'em ups. Classic as they come, excellent graphics. I wish it had gotten a sequel.
You wake up cursed. For the rest of your life, you can only play one genre of games - any number of titles within that genre.
Which genre would you choose?
Among the first four Rocky movies (which I consider the best of the franchise), which would be your #1 pick?
I find it really tough to decide.
The first one had a great underdog story and an even greater ending - the underdog did not win! You felt every moment with Rocky.
The second delivered the long-awaited, earned revenge, but also showed mutual respect between Apollo and Rocky, adding real depth.
The third showed Rocky’s downfall only to be lifted up again by his former enemy, Apollo, creating a great friendship arc and featuring the ultimate cocky Clubber Lang.
The fourth had me in tears early with Apollo’s death, but the ending made up for it: the ultimate good vs. evil, West vs. East showdown in the Soviet Union. Simply perfect.
So… again, really tough choice. What’s your #1?
Your town makes you CEO of the "Bring Back Arcades" project, and your job is to decide which five arcade games will be bought and ready for opening day.
Your five picks are...?