@IronIntOfficial For me: Playing reference titles is huge! Build a vision moodboard is another.
Main thing is taking a step back and set small achievable goals.
Being a dev is mostly tricking your brain into being productive.
It’s sooo normal to get stuck, keep at it you’ll smash it!
To the massive CUNT who launched that flare into the crowd last night at the gig in Melbourne you are 1 seriously fucked up individual and you will get yours trust me
The DeLuca boy / Alligator joke is still my favorite thing I’ve written on the show.
That and the “Beef Gristle Mill” gag I wrote in Sal’s adult playground punishment. For some reason I love that joke too.
Have been attempting to verify my 22-year old business with Microsoft and Epic store today due to new regulations. Both have rejected my documents/details. This is a huge PITA. Good luck when it's your turn.
@MichaelG_3D Weeks to months if no interview, for an unsuccessful interview email them for feedback + ask them if there’s any other roles you might be suited for.
Re: portfolio, odds are they aren’t going to look as thoroughly the 2nd time, I would flag your latest piece in your application.
📢PSA Melbourne - Check out the #KILLKNIGHT Arcade Machine in @ACMI's Swinburne Studio (Level 1) from tonight until Saturday 5pm 🎮 Plus, participate in tonight's high score tournament from 6-9:30 pm as part of Big Games Night Out - every player gets a custom ACMI Rubix cube! @XboxANZ
WE JUST WON AN AGDA! 🎉🙌🎊🥂
Thank you to EVERYONE who helped make this happen - the incredibly talented team at Toast, everyone externally who brought their skills to the game, our friends and family who supported us through development, and such a passionate community of VR fans in Australia and across the world.
Cheers to Australian games, cheers to VR, and cheers to Max Mustard! 🍻
#VR#VirtualReality@Screen_QLD#GCAP#AGDAs@The_AGDAs
Exciting news, I've been promoted to Engineering Director at @GravityWell!
My excellent boss @jonshiring will be able to focus more on his CTO role and rad online stuff, while I can take on more leadership and coding.
I really can't wait for y'all to see what we're working on.
In some big life news:
We've moved back to Melbourne and bought our first home!
Life has thrown curve balls recently, but we're super chuffed and fortunate to have a lovely little corner we can call our own.
We also have a skate ramp and a studio so I can "walk" to work now!
The #KILLKNIGHT development team - codenamed Team Phoenix - is a small, experienced, and independent team here at @PlaysideStudios. Our vision is to create the game we’ve always wanted to play - something exciting, something that would have an impact.