mr.lelguy
490 posts


@xRchel1 This is so dumb as the ppl who want hard reset. What do u mean "reset mmr". This mmr thing has been built on for 16 years. Why would someone play with a low master if he was s15 gm
English

@jngmediocre You rush level 6 to gain advantage instead of CTRL R -> R its your R and its used.
Skill expression in a micro fight scenario removed because it needed more button hits to work and fast to use it afterwards.
English

i worded my last tweet very badly but like why are people saying this is broken what is that giga omega overreaction it just presses ctrl q for you who cares and also its a nerf for a lot of champs and a lot of scenarios
Sheep Esports@Sheep_Esports
"Auto-learn abilities on use" feature will be added in Patch 26.7 Pressing an unlearned ability key will automatically level it up
English

Riot removed the jungle pet double camp mechanic.
It was fun while it lasted.
> why waste a week of your life optimizing an obscure mechanic that will get removed anyways
I got a lot of messages like this.
They miss the whole point.
The joy is in the process of discovery.
This is the path I’ve followed my entire League career:
> find a niche interaction/mechanic/build with potential
> optimize it as much as possible
> exploit it for 1-2 weeks
> move on
Right now I’m trying to replicate this at a larger scale with Coachless.
We just hired our first employee, this a big step for the company but also me personally.
I’m not an experienced leader, I’ve never worked in a real company, all I know is how to learn.
So I’ll keep doing that.

xPetu@xPetu
Double camping is back. My brother and I spent 5 days in practice tool studying the behaviour of jungle pets. Full tutorial + explanation in the video below
English

@GiliusLoL Who would i watch? no other co streamer is funny or brainrotted like caedrel while also says lot of good things while predicting the draft.
Sadly no other streamer is worthy to watch and the default lec is just meh
English

@tentisback @LolMalice how u climb with negative lp? curious.
having better mmr wont magically give me +30-10 if i dodge few games because of players like this
im not rank 1 to get +30-10 even after losing 8 straight
cant do shit with mmr if lp cut off is 1500lp right?
English

@LolMalice they didnt even nerf dodging btw. They just made u lose 20 virtual points instead of 3. Ur mmr takes 0 effect
English

@younlan710 @Shyvadi0 DO you even know whats the problem? or are you in plat?
the problem is when sylas R shyvana he gets the pre hotfixed values so he does twice the dmg of what shyvana is capable because you know she is ALREADY HOTFIXED but sylas shyvana r scales werent changed
English

@Shyvadi0 u probably know that but i will say it anyway
i play shyvana and j4 with sylas as a counter pick
whenver i see shyv i pick sylas without hesitate the dmg from her ult is insane
becuz of that i tried shyv full ap but it didnt really works
the thing is shyv abilites scale with...
English

@Atreus51934235 @Himetan__sub So miyabi m1/m2? probably w-engine right?
others?
English

@Himetan__sub try again man, i know you can do it, search for rotation and adjust until you comfort with it

English

@Djdjdjd55089770 @pikkysilly Wait brother actually true holy
havent heard vei for a while now only when soda is playing but the resemblance is real holy
English

@pikkysilly Not wrong, I'll say it. She stole the voice from veibae and got blasted for doing so by her lol.
English

I find it hilarious how it's public knowledge that she is engaged to her manager and was an E-thot playing league and world of warcraft before becoming a vtuber.
The first clip I ever saw of her was her taking a cräp mid stream with her mic still on.
You can find clips of her with facecam easily if you just search for it. Or how she put on this fake accent she stole from another vtuber to sound more "Young and innocent", to cater to depraved creeps online.
She literally had the most inappropriate vtuber model for much over a year and contributed the most to the terrible image vtubers have today.
Apart from getting doxxed and a lot of her backers pulling away from her nothing ever happened. She's still a millionaire catering to incels which she doesn't give a single care about.
Anybody that supports Shylily is just a paypig funding a spoiled millionaire who pretends to be a kid online to cater to degenerates.
Tvremote@Tvremote8
@shylilytwitch You attacked sinder over dating her manager, while you were sleeping with yours, hypocrite,
English

@rinrinarts Could you attach screenshots of your builds? or just write their stats
English

@Tim0nline @forestwithout They had grubs and 5vs 1 carry back to back easy kills.
this angle is FF in soloq because people know its unwinable.
English

@forestwithout Takes forever for minions to go from tier 2 to nexus turrets and only 22 seconds on Ambessa respawn. No shot they could've ended.
English

@hrlynicole I mean In anby case they changed her from Stunner to DPS but billy being changed from DPS to "rapture "dps is silly ngl
expected fire or stunner billy or even wind
English

physical rupture… what is he gonna be useful for when ye shunguang (best dps in the game who everyone pulled for) exists
Zenless Zone Zero@ZZZ_EN
Agent Record | Starlight - Billy
English

@LegitKorea @LeagueOfLegends One guy was master one was d peaker they cant duo but challengers can abuse the system
Ggs
English


its bcs adc players are low iq and cant take MR shard in runes vs botlane mages
apam@452apm
10/14 botlane champs are mages (sorted by winrate) thanks for crit buffs riot :)
English

@RiotPhroxzon There is no way that 2 gm/challenger duo will have 50% winrate.
Every good duo who plays and abuses timefrimes are 75-80% winrate because the lobby they get.
Duoq was a mistake
+30-10 for a month for everyone was a mistake and ruined this season
English

Apex Ranked Followup
Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone
Feedback we heard
1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters
2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.)
3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below)
4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so
5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that”
6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating
On who is getting +30/-10 and who is +/-20
- There have been a lot of discussions around who is getting good gains and who is not
- We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is
- This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season)
- Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20
- This means the only way to climb the ladder is to have a >50% winrate
- If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state
- I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account
- I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point
- The only way to climb from this state is to improve skill level
- I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point
On ladder grindiness
- We hear your concerns on needing to play too many games to climb up the ladder
- It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets
- We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts
- If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience
- Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well
- We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal
- Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them
- In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP
- If you are starting from a legacy account, it will be significantly less games than this
- We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option
- For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding
- On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too
- We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated
On why the LP is so high
- I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP)
- In some regions, the answer to that is yes, in others, it's not quite as large, but still close
- Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better
- This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was
- Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large
- This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win
- As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc.
- But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints”
On Matchmaking Quality
- There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day
- I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions
- Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role
- If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time)
- Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity
- We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it
Why do Challengers get +30LP, even when there are 200 LP masters in the game
- LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win
- The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20
- If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better)
- There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.)
- As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions
Other things we're thinking about (nothing confirmed)
- [Agree] Many players are calling for better feelings of progression and progress in these tiers
- [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers)
- [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf
- [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down)
- [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness
- [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP)
More on Apex resets
- To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below,
- Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point
- If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season
- We will be doing some research in the affected regions to help inform a call one way or the other
- We would only consider a reset if we are confident it would result in an improved overall experience
Option 1: Hard Reset
- Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking
- This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system
- Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG
- This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players
- Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option
- We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it
Option 2: Softer Resets
- Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs
- The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
English

@PalitoGodd Havent got a double and im playing 3 hoyo games
also almost every single time i get a s its 75+ not even early or below soft lol
English

@nickich @GriffinHQ_ a 200 lp sub50% winrate master is there for a reason,
the rank 1 has way better skills no matter what you say.
English

@GriffinHQ_ there’s not much difference in terms of skill for 200lp vs 3000lp. One player just got to play more of the game this season. If the matchmaking was “bad” riot just wouldn’t allow it to happen
English

3000 LP can match vs 200 lp and only lose 10 lp for a loss... yeah totally shouldnt be +12/-28 for a loss like this.
Idk the matchmaking is so fucked.
there is nothing wrong with top rank players getting bad lp gains like this because they are always vs lower rank players so should gain less.
The problem was that the lp isnt based off mmr or opponent ranks and is completely random so when people got negative gains before it was justified to be mad.
why is it so hard for riot to create a normal mmr/matchmaking system that literally every single other game can do correctly
Also somehow the highest ranked player on the ladder also had higher ranked team (more combined lp) even not including his rank/lp lmfao



English

@LookAtMyMeat1 Welcome to LoL where Healers had to be balanced around healing reduction items.
And people still not buying it and crying while support heals this much.
English

Instead of people just buying anti heal they had to make it base kit for Victor because Deadlock players are too stupid to divert from their builds
DEADLOCK PROJECT 8@deadlock_8
VICTOR - DEAD. Well, almost Valve has added a new mechanic to the hero: he now only gains 70% lifesteal from any source.
English

@faith_vtch I mean thats the normal in central europe no? and probably everywhere else in eu and where air is breathable
English

















