Steff Kempink

167 posts

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Steff Kempink

Steff Kempink

@mswf

Game Designer and tall person. Doing virtual productions @NEP_Netherlands as a technical artist. Worked @KeokeN on Deliver us the Moon.

Utrecht, The Netherlands Katılım Şubat 2009
327 Takip Edilen80 Takipçiler
WeRWorld
WeRWorld@WeRWorld·
Ah, so these red boxes will be the augmented reality that only us at home can see #Eurovision
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Deepnight Games
Deepnight Games@deepnightfr·
@Feneric @S0phieH I've spent ~15yrs making various Flash games as my job, and many personal jam games, and most of them won't be playable anymore soon. Flash had the special "status" of being hated by the cool kids, and it makes the task of having a decent emulator less likely to happen soon.
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Sophie H 🎲🏳️‍⚧️
I kind of miss flash But otoh now that I’ve spent a while without it, I miss unity web player and how easy unity used to be
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Dave
Dave@sheepfilms·
If baguettes could move, how would they move? Give your reasoning pls
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Tom Francis 🔜🪦
Tom Francis 🔜🪦@Pentadact·
@jwaaaap My extra-fav feeling is when "Oh shit, then we don't need this button at all!"
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Steff Kempink
Steff Kempink@mswf·
@KreativKueken @KeokeN Thank you so much! Now I finally don't need to feel guilty at being one of the lucky few who had one on my desk!
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Steff Kempink
Steff Kempink@mswf·
@AdriaandeJongh Anisotropic Textures affects the texture filtering at extreme angles. This might help you if you're heavily shearing/skewing some sprites.
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Steff Kempink
Steff Kempink@mswf·
@xArcky Donders man. Vanwaar voel jij je nu plotsklaps genoodzaakt hip te zijn?
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TimOfLegend
TimOfLegend@TimOfLegend·
Influence of @StarbreezeAB on Psychonauts 2 development already showing: I now wear slippers at work!
TimOfLegend tweet media
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