funny guy online

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funny guy online

funny guy online

@multitrackdrift

Everything used to be better, probably because we used to inhabit a FANTASY WORLD.

San Diego Katılım Aralık 2010
5.2K Takip Edilen615 Takipçiler
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funny guy online
funny guy online@multitrackdrift·
They don't make 'em like this anymore.
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Mason
Mason@FinalMasonry·
I should just play a shmup and a bmup at the same time all the time
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funny guy online
funny guy online@multitrackdrift·
Before you know it, the richest people in the world will be going on "commutes" in pristine 1997 Toyota Camrys with old episodes of Howard Stern on repeat.
Indie Game Joe@IndieGameJoe

Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator

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funny guy online
funny guy online@multitrackdrift·
Trump is really asking other countries to join in on an underwater escort mission
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funny guy online
funny guy online@multitrackdrift·
To put it another way: the games should be good enough that you'd want to play them with people you can't stand.
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funny guy online
funny guy online@multitrackdrift·
I get where a post like this comes from, trust me. But the implication seems to be that social reward is primary and the games are secondary. If new players need constant external validation to stick around, then maybe we should be looking harder at what the games aren't offering
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格ゲーに新規が定着しない残酷な本当の理由。   「新規はすぐ辞める」と嘆く歴戦のおじさんたち。 深夜の自室で一人ランクマの闇に飲まれそうになっている若者たちへ。   なぜ現代の格ゲーは、これほどまでに新規が生き残りにくいのか。 「システムが複雑だから」?「覚えることが多いから」?

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funny guy online
funny guy online@multitrackdrift·
@Rikarudorintaro @revenant_MMXX Gunvalkyrie on the original Xbox. The controls take some learning, and they’re definitely not perfect. But if you stick with it, the reward is a game unlike anything else.
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🌘revenant⚡
🌘revenant⚡@revenant_MMXX·
Tank controls are not a "problem," they're just part of how the game was designed. The spatial reference changes, but your input relative to the character's position in space does NOT change. In games with absolute movement controls, having the camera perspective change is far worse because now your input is for a different direction in absolute terms. If it filters you that hard you could always just play another game.
funny guy online@multitrackdrift

@revenant_MMXX Yes, the controls are consistent from Chris Redfield's perspective. The problem is I'm not Chris Redfield. I'm the one looking through the camera. When the camera changes but the controls stay character-relative, the player's spatial reference shifts. It's not hard, it just sucks

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funny guy online
funny guy online@multitrackdrift·
@kojimaicmatters @revenant_MMXX It was a clever solution for its time, but once games moved beyond 90s fixed-camera design constraints, it stopped being necessary. The clearest proof is that almost nobody kept using this formula except when deliberately revisiting early RE.
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funny guy online
funny guy online@multitrackdrift·
@kojimaicmatters @revenant_MMXX I agree tank controls solved the input-flip problem in fixed-camera games. My point is that they didn’t solve the player’s need to constantly reorient after camera cuts. You can understand the system, be good at it, and still find that annoying.
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funny guy online
funny guy online@multitrackdrift·
@kojimaicmatters @revenant_MMXX Tank controls preserve character orientation when the camera cuts. They don’t preserve the player’s spatial reference. This has always been the chief complaint with these games: they force the player to constantly reorient after camera changes.
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funny guy online
funny guy online@multitrackdrift·
@revenant_MMXX @KEMOgroyper So why is the default assumption that anyone who doesn't like this is somehow deficient? As if wanting the controls to map to the player’s perspective is a tall order. Again, people complained about this *back then*. This is not a nu age slop gamer take.
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🌘revenant⚡
🌘revenant⚡@revenant_MMXX·
It's not about being "good" or "bad" at the game. It's "can you conceptually understand how this works at the mechanical level?"
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🌘revenant⚡
🌘revenant⚡@revenant_MMXX·
Tank controls are not "hard to use" if you have any spatial reasoning skills at all. This is like saying a bicycle is hard to ride because it doesn't work the same as walking. My contempt is not only justified, it is righteous.
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funny guy online
funny guy online@multitrackdrift·
@KEMOgroyper @revenant_MMXX Yet everyone who defends these games insists it's not that hard and you're just bad if you don't like it. But if it's not that hard... then how much of a challenge is it really?
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Kemonogroyper
Kemonogroyper@KEMOgroyper·
@multitrackdrift @revenant_MMXX I didn't say that or suggest that. I don't think it does any particular thing. I just like that it's a particular thing. I appreciate mechanical hazards and challenges just thrown into the way of things. Hard point to articulate. Too much fluidity is bad.
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funny guy online
funny guy online@multitrackdrift·
@KEMOgroyper @revenant_MMXX My favorite part of Citizen Kane is when the camera cuts and everyone has to rotate in place to figure out which direction they’re facing.
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Kemonogroyper
Kemonogroyper@KEMOgroyper·
@multitrackdrift @revenant_MMXX Black and white films suck because my vision has colour. I am not immersed. I don't literally believe that I am watching Charles Foster Kane talk. Epic fail, "Orson". But I pirated your movie so now i can give you some pointers for next time. Have you ever seen Deadpool?
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funny guy online
funny guy online@multitrackdrift·
@revenant_MMXX Yes, the controls are consistent from Chris Redfield's perspective. The problem is I'm not Chris Redfield. I'm the one looking through the camera. When the camera changes but the controls stay character-relative, the player's spatial reference shifts. It's not hard, it just sucks
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🌘revenant⚡
🌘revenant⚡@revenant_MMXX·
It's not like you need an engineering degree to understand, either. It's extremely simple. Forward is the direction your character is facing. Left and right are your character's left and right. If you can operate a slot car on a track, you should be able to understand this.
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Blader
Blader@LocalBtnMasher·
I have a soft spot for Geoff Keighley because he gets paid to hype up shit, unlike a lot of you
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funny guy online
funny guy online@multitrackdrift·
Last spot could've easily went to Half Life, Pikmin, any number of games, but Gunvalkyrie was a bit of an arc for me so it made the cut
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funny guy online
funny guy online@multitrackdrift·
These things always get hardest at the end #9games #あなたを構成する9つのゲーム
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