

mylesOS (@myles.zone)
27K posts

@mylesdotapp
your friend from the future. UI/UX @FiletGroup. goofs, 3D, gamedev. prev: @BigscreenVR, @DESTRUCTOID, @playnewworld, @StateOfDecay, @YoNoid2. he/they



Intel has introduced a new texture compression technology called Texture Set Neural Compression. It can make game texture files up to 18 times smaller by using AI to rebuild them in real time on the GPU. This could help reduce VRAM usage, lower game file sizes, and improve performance




Important price update for PS5 and PlayStation Portal: play.st/47LYrP9

Information on today's layoffs epicgames.com/site/en-US/new…

I just spent like 30 minutes watching the TV in Mr. Sleepy Man

"I do love this sort of stream of consciousness experience. It's why I like Suda51 games." - Ben "Yahtzee" Croshaw 💤 @SecondWindGroup


I've never used Photoshop in my life. Every game I've made was done with Gimp and/or Krita

Giga-nostril! Just like the devs intended!

youre laughing. he's homeless now and youre laughing

JUST IN: Meta announces they'll be shutting down the Metaverse, after pouring $80,000,000,000.00 into the project.

Jensen Huang has responded to the comments calling DLSS 5 AI slop: "First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level." He has also added: "This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering" What are your thoughts on this?

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…