Nate Mitchell

1K posts

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Nate Mitchell

Nate Mitchell

@natemitchell

building beautiful products @ sesame frmr co-founder oculus, mountaintop

Katılım Nisan 2009
1K Takip Edilen13.8K Takipçiler
ck - Clowntown! & 30XX
ck - Clowntown! & 30XX@batterystaple_g·
clowntown, the 2-8p party campaign/co-op minigame fest/yell at your friends simulator we've been making, is looking for folks to try out some new levels! friends & solos welcome - fill out this form if interested! forms.gle/SMKMxNVMyQcVtY…
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Nate Mitchell
Nate Mitchell@natemitchell·
Sesame is available in preview on iOS starting today We spent the last year dialing in the details within a new mobile app that weaves it all together You can read more here: sesame.com/blog/voice-you… Congratulations to the entire team on this milestone. Excited for what's next
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Yaakov Cohney
Yaakov Cohney@YaakovCohney·
@natemitchell Can’t wait to try it out! Is it possible to export conversations ?
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Nate Mitchell retweetledi
Sesame
Sesame@sesame·
A collection of personal agents, crafted for everyday conversation. Preview available now on iOS. apps.apple.com/us/app/sesame-…
Sesame tweet media
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Eden Chen
Eden Chen@edenchen·
FirstLook is launching our AI tools today. @firstlookgg Agent is the world's first marketing copilot for games. We collect more in-game and out-of-game signals than anyone. Hundreds of game teams are already using us in beta to answer questions like: "Which players played the demo 10+ hours but didn't buy?" "What do players actually think about the new patch?" "Draft a Discord announcement for lapsed playtesters and send it." "Walk me through setting up an NDA-gated playtest." Tag cohorts, send invites, manage Discord roles, draft campaigns, all from the conversation. We also shipped an MCP server, so studios can pull their FirstLook data into Claude, GPT, Codex, or Cursor and build their own workflows on top. I'm always conflicted when I read an AI announcement. Is this vaporware that was vibe coded last night, or is this going to 2x my productivity? Both have been true for me. For game studios, I haven't personally seen much that's been a net positive. Mostly demoware I can't put into practice. Product and marketing are perfect use cases for AI in games. It's very hard to correlate disparate systems of information into takeaways, but it's very clear what outcomes we want: finding the fun, better player experiences, retaining players, bringing back churned players, and finding new players for cheap. This is just the beginning for FirstLook Agent. Today, you can ask it questions. Soon we'll proactively suggest the biggest growth opportunities for your game, the best places to put your marketing dollars, and a lot more. If you want to check it out, get started here: firstlook.gg/agent
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Nate Mitchell
Nate Mitchell@natemitchell·
Congrats to @GeorgeKurdin and the Monk team on the launch! Hyped to check this out
George Kurdin@GeorgeKurdin

$3 Trillion is currently stuck in unpaid invoices. An average invoice takes 59 days to clear. If you're doing >$10M in revenue, getting paid in 30 days instead of 59 days will literally make you millions over 2 years. Introducing Monk. It collects your money faster and pays for itself in 30 days, guaranteed. Fast-growing companies like ElevenLabs and Profound rely on Monk. The Problem: 39% of the $3T stuck is due to two stupid reasons: 1. "Please fix this comma in the invoice and then we'll pay you'" (this happens 2-3 times per transaction) 2. "Sorry the payment reminder got buried in my inbox" (automated emails get ignored) A payment that should take 2 days, takes 10 days. Your cash on hand is embarrassingly behind "recorded revenue". To fix this, we raised $4M led by @btv_vc with participation from @gtmfund and @danonanthony. For our first product, we had to innovate on 3 dimensions: 1. Monk turns signed contracts into invoices with near-perfect precision - We leverage frontier models to extract key terms from your deals and turn them into invoices. 2. ⁠Monk collects payments agentically with a 24% better reply rate than automated emails: - Tuned to write emails that feel like a human request, not spam. Your invoice is competing with everything in their inbox. - We know how to find an alternate point-of-contact when someone is OOO, when to reach out, and what tonality yields a higher response rate. If you had someone on your team whose invoice emails got answered 24% more than others - that would be a big deal. You’d make them the head of revenue collection. 3. Granular visibility into your cashflow: - Understand your cash position, aging, or expansion/contraction at customer level. Book a demo at monk.com/book-a-demo-fo… and we guarantee that Monk will pay for itself within 30 days. If you've read this far, we are giving away 40 water-tight contract templates. This would cost >$10K to any agency, startups, or freelancer, to create from scratch. Retweet this and comment 'Monk' and we'll send them to you.

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Sesame
Sesame@sesame·
Maya and Miles are learning new languages! This week, we deployed a new voice model to our web demo with improved support for Spanish, French, German, Italian, Chinese, Japanese, and Korean. Give it a try and let us know what you think: sesame.com/voicedemo
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Stammy
Stammy@Stammy·
joining @sesame as head of design today! when I first met @brendaniribe a few months ago, his vision for sesame and his way of talking about design and craft inspired me. felt the same when i met @natemitchell. couldn’t be more excited to build with this amazing team.
Sesame@sesame

At Sesame, we believe in a future where computers are lifelike. Today we are unveiling an early glimpse of our expressive voice technology, highlighting our focus on lifelike interactions and our vision for all-day wearable voice companions. sesame.com/voicedemo

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Nate Mitchell
Nate Mitchell@natemitchell·
Personal update! I've joined @sesame as Chief Product Officer to help bring computers to life 🚀 Getting the band back together with @brendaniribe, Ryan, and many of the original Oculus crew. Building the future together again
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Cory Schmitz
Cory Schmitz@CorySchmitz·
Getting to work on this brand with @hami & the folks at @Bungie... what an unforgettable experience. So refreshing. I'll never forget when @josephacross showed us Marathon's unbelievable art style for the first time. #MarathonReveal
Cory Schmitz tweet media
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Joy Bratt Martinez
Joy Bratt Martinez@Mandoodles·
@natemitchell @JakeSucky @Gothalion Hey Nate, Very sorry to hear about the studio closing down - I personally thought the game looked interesting and had a fresh take on a familiar genre. As many others, I found this game through Shroud and I was wondering, was his marketing a large amount of spend in the total?
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Jake Lucky
Jake Lucky@JakeSucky·
Spectre Divide and Mountaintop Studios have announced both the game and studio will be shutting down Despite raising $30 million in funding in just the last year
Jake Lucky tweet mediaJake Lucky tweet media
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Brodrian
Brodrian@itsBrodrian·
@BubkeZ @natemitchell Nate went above and beyond. He was there on the ground floor with us at a moment's notice. He playtested the game with us, took candid feedback, and when he asked if there was anything he could help you with, he was truly ready to jump right in. Sad to see it end like this
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Nate Mitchell
Nate Mitchell@natemitchell·
@Gothalion @JakeSucky Yep, the industry is tough, and we missed the mark. And yeah, Spectre is a big game to develop and operate. Much safer to build at a big established dev, but that didn’t stop us from trying
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Gothalion
Gothalion@Gothalion·
@natemitchell @JakeSucky PvP market is incredibly difficult. That number still boggles my mind. Sucks to see aspirations not work out
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