nicksimp101

40 posts

nicksimp101

nicksimp101

@nicksimp101

Aspiring board game designer...

Katılım Aralık 2008
52 Takip Edilen29 Takipçiler
Ben "Moonshine Live on Kickstarter" Goldman
Solarpunk city builder live design diary #3 With a structure roughed out, now I need to create a card set in order to experiment within that structure. The key to this is to work fast, work small, and don't stress about it being "good." Here's how I started: 👇
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nicksimp101
nicksimp101@nicksimp101·
@BenjaminGoldman This is the step where I falter, do you have any advice on creating a minimum viable set of cards to test? I am trying to design a game that has multiple elements/card types worker, location, research, specialist, contract. What should I be looking for an alpha test?
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Ben "Moonshine Live on Kickstarter" Goldman
During this step I'm also keeping an eye out for trouble. For example, I worried have 5 types of waste is overkill, and I'm already thinking that industrial waste and construction waste could be merged without much trouble. Next up, Alpha cards~!
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Ben "Moonshine Live on Kickstarter" Goldman
Solarpunk city builder live design diary part 2~! Here I'm trying to sculpt a structure. Combined with the influence web from last time I'm trying to map out how each part of the game functions so that I can start to actually make the pieces. 👇
Ben "Moonshine Live on Kickstarter" Goldman tweet media
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nicksimp101@nicksimp101·
@BenjaminGoldman This is golden, thank you. Show8ng me that I am on the right track in designing my fist game with the flows of the aspects of the game idea. 😁
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Ben "Moonshine Live on Kickstarter" Goldman
Now I'm on step two, figuring out the core loop/architecture of the game. Here I'm trying to figure out the core pieces of the game and how they interact with each other. This helps me to visualize where focus will be via arrow count. 👇
Ben "Moonshine Live on Kickstarter" Goldman tweet media
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Ben "Moonshine Live on Kickstarter" Goldman
I've had an idea for a game that has been sticking in my brain recently, so I decided to finally start getting pen to paper on it. I want to document my process from start to finish on this. 👇
Ben "Moonshine Live on Kickstarter" Goldman tweet media
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nicksimp101@nicksimp101·
@elizhargrave This was one of the most truly insightful interviews I have watched. The fact that the design did not have rounds until right at the end of the design process blew my mind! Thank you for sharing your process and being an inspiration.
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nicksimp101@nicksimp101·
@rccgames Very much on right track. Really enjoying the content
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nicksimp101@nicksimp101·
@Nick__Bentley I think you need to begin collating data on your playtesting group. It is a very small sample size though, the data should be based on aspects of games eg. experience, mechanics, theme etc. Do this for the a large set of games played. You can use this to compare your prototypes.
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nicksimp101@nicksimp101·
@BoardgameWales Definitely one of the most obscure interviews I have heard 😆. Enjoyed it. You certainly navigated some of the weird questions well.
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nicksimp101@nicksimp101·
@Lawrence their ability as much higher than it really is.
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nicksimp101@nicksimp101·
@Lawrence Dunning–Kruger effect is a cognitive bias in which low-ability individuals suffer from illusory superiority, mistakenly assessing
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nicksimp101@nicksimp101·
@Lawrence Dunning-Kruger Effect, enough said.... You can thank me later 😄
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nicksimp101@nicksimp101·
@loyisogola Marikana was a combination of things, this was purely and solely Zuma saying f@ck the country, I do what want.. his own servant
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