Malo
5.6K posts


@KieranWarwick Well said. A great summary. Hope that we have learned and make gaming great again!
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2,000+ web3 games have launched. Yet all I hear is "there are no fun web3 games." Statistically, that's almost impossible. Even with debut studios, the sheer capital deployed makes "zero fun games" an anomaly. Something deeper is happening, and nobody talks about it.
Here's the uncomfortable truth: Gamers weren't born "web3 gamers." They were gamers who discovered web3. And the moment you can earn money in a game, something irreversible happens in the brain.
Earning becomes the dopamine. Not the gameplay. Not the progression. Not the story. The money. And once that switch flips, the monkey doesn't go back in the bottle.
This is the overjustification effect in action. When extrinsic rewards are introduced, intrinsic motivation gets crowded out. The game didn't get worse. Your brain just rewired what "reward" means.
So when earning slows or stops? Game = not fun. Doesn't matter how polished it is. Doesn't matter how good the combat feels. Your brain already decided what it's playing for - and it's not the gameplay.
This is why the "play-to-earn" framing was always a trap. It trained an entire generation of players to optimise for extraction, not enjoyment.
The solution isn't removing earnings. It's reordering priorities.
There are two honest paths:
Lean fully into earning. Make it the point. This is what we're doing with Deathmatch: real money stakes. Would I play it without the ability to earn? Honestly, probably not. And that's fine. It's designed for that.
Build fun-first, earning as the cherry on top. This is Overworld. The entire game is built around progression systems, creature capture, quest completion, discovery, and boss battles. The loop is fun because the game is fun. Getting loot and being able to sell it? That's the cherry. But even here, the balance is razor-thin. Lean too hard on earning, and you topple into the same trap.
The studios that unlock this will define the next era of gaming. But it's insanely hard to achieve, which is why it's easy to say that everyone who's tried is retarded and knows nothing about gaming.
Some are getting it right, though. And being brutally honest, I didn't realise this when I first discovered web3 gaming 6 years ago. I just thought: people love games; people have always wanted to own their items so they can sell them (black markets prove this), so it is blatantly obvious that it will work, but it's way, way deeper than that.
This is also why I get frustrated when I see people saying "rewards are the future." They're not. If monetary rewards are the first thing you push down a gamer's throat, you change their psychology immediately. You don't even stand a chance.
Monetary rewards don't grow on trees. They run out. For everyone. Regardless of how big your treasury is.
At one point, we had $1.6 billion of rewards sitting in our treasury. I fucking know.
If your game isn't fun without the money, it was never a game. It was a job with better marketing.
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Malo retweetledi

#Pokemon was cool… when we were kids. But what if the ultimate creature-collecting experience grew up with us? Enter Illuvium, the ultimate open-world beast that’s about to become the Pokémon for adults. Stunning 3D creatures you can actually own, fuse, battle and trade.

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Jumped on the illuvidex to grab some images for something and...
Wow wtf is going on lol.
Many aspects of this I like, but the default view should be grid, this looks overwhelming for someone just jumping on.
Also several heirarchies in terms of design are way off.
Price is the primary concern. Name, stage, even image are secondary for the most part.


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@playcivitas I wish this was true. The Discord is for all intents and purposes dead. Just a lot of The Machines Arena people bitching about why their project is abandoned. Hoping that we get some news and the ability to see all the work done at some point.
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Malo retweetledi

Arena XP is back — and it’s juiced.
No Battle Pass needed. Every match now grants 3x XP.
You asked. We listened.
Time to level your squad. 🔥
#Illuvium #Arena #GameUpdate

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Malo retweetledi
Malo retweetledi
Malo retweetledi

@playcivitas @gam3sgg Are they though? Really talking about it? Generally conversations are 2 sided and Civitas isn’t really participating in any conversations right now.
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Malo retweetledi

Missed the @gam3sgg Award Ceremony?
We got you covered! 👀🔥
The Luminas Aeternas trailer is now up on YouTube 🎥
Catch the reveal everyone’s talking about!
📺 Watch here: youtu.be/BSytMQiS114?si…

YouTube
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Malo retweetledi

I played the Arena today after a 2 week hiatus.
The game is so much better it's not even funny. The game length was shortened by 25% but you can really feel it.
You feel like you are playing a game made in this decade.
Illuvium@illuviumio
Love seeing players around the world pick up Illuvium and genuinely enjoy the experience 🌍 Appreciate the words @SlooperX ❤️
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@mrmikeMTL I just tried to take care of my mother and she refused. All she would say is that I need to go home to my family. 😔
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