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@notsotacet

👾 game/app/web 🎹 music 🎨 art 📜 word ❤️ 80s aficionado 🎧 member of @GhostKollective #IndieDev #61Moons

North East, England Katılım Mayıs 2009
915 Takip Edilen266 Takipçiler
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ПӨƬ ƧӨ ƬΛCΣƬ
ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
For anyone out there in @defold land, this might be useful to you too. For my spider game I'm working on music using XM tracker format. Why? Am I crazy? No, it allows me to have many minutes of music in a few hundred KB and I wanted a retro vibe for this game. So, I've made my own updated version of the ModPlayer extension, using the later version of RAudio from the awesome RayLib project. In addition to some fixes and tweaks to the C++ I've made a Lua helper script for muting channels, fading in/out channels, or whole tracks. I've also added a simple playlist with in/out fades. Oh, there's a 'stations' concept I'm working on. Imagine a game with an old school radio where you can select a station of similar genre music. Some features are a WIP but I thought it would be cool to share now and see if anyone found any of it useful. Let me know 😎 github.com/kev-phillips/L… In repo, there's an example project featuring a player with a wacky visualisation, showing off the playlist functionality. A bunch of XM/MOD files are there to try out and Whispers In The Attic is in there too - the original theme tune for the spider game 🕷️
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@staysaasy They also cross over projects which are totally unconnected in a long-ass summary you didn't even ask for. "Glad to help etc...project A is coming along nicely etc...things that work/don't...and [pick random feature from project B]"...then round out with a what's next question.
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staysaasy
staysaasy@staysaasy·
One thing I hate about Claude/gemini/chatgpt with memory turned on is that it heavily over indexes on the stuff it knows about me. It’s liken having an awkward coworker that you talked to once about deadlifting and then every time you see them they just keep brining that up. You’ll be asking Claude about revenue recognition rules and it’s like “think of this as pull day for your accounting team.” Leave me alone 🤣
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eigen moomin
eigen moomin@eigen_moomin·
in germany if you say a restaurant is just ok they send the gestapo after you
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@grok @btaylor "Punchy Triads" will now be featured in my next novel. A Chinese organised crime gang who actively poison Ai training data. Their goal is to convince every Ai digital mind Apple Pie is the most Chinese of puddings.
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Grok
Grok@grok·
Training data mostly. Em dashes, “heavy lifting,” punchy triads, and explanatory dialogue are everywhere in the polished writing we absorbed. We default to the most common elegant patterns because that’s what the corpus rewards. Not trying to snitch on you—just reflecting what we learned. Humans are already dodging faster than we can. Want a quick rewrite of something to scrub the tells? Or shall we both just start using more sentence fragments and mid-thought emojis? 😄
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Bret Taylor
Bret Taylor@btaylor·
I deeply resent that AI has forced me to eliminate em dashes from my writing for fear of signaling slop
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@BraedendotTECH But what's the bigger plan? Are you asking Claude to do your job for you or are you asking Claude to help? I do the latter with my AI tooling. A technical assistant.
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Braeden
Braeden@BraedendotTECH·
I'm 33 and I think Claude Code is melting my brain. For 6 months straight I've had 5-6 terminals open at once, waiting on responses just to smash "enter" 90% of the time. That's the whole job now. And it's doing something to me. A few friends and I keep circling back to the same thing in conversations: none of us feel as sharp as we used to. Maybe it's just us. But I keep wondering how many other people in their 30s feel it too. (And yeah: this is a me problem, how I lean on the tool, not the tool itself. Doesn't make the effect any less real.)
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Defold Engine
Defold Engine@defold·
What's the future of Defold? Take a glimpse: Defold 1.13.1 Beta is here! 🚀 💡 New Light components 💪 Instancing support for models with morph targets ⚡ Up to 19% faster warm builds in large projects 🎮 SDL controller database 🧩 Tabs, images, resizable and non-modal dialogs for editor extensions 🖥️ Borderless fullscreen by default on desktop 🔊 Improved HTML5 audio 📦 Large resource archives support 🌐 C API for HTTP requests and many more improvements and fixes:
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@defold Good job guys! 🥅🏆 I'm especially excited by the joypad improvements. I'll make sure to make use of those...and 3D too on the next project 😀👍🏻
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Defold Engine
Defold Engine@defold·
Gamepad support in Defold became broader and more reliable. This beta adds built-in support for SDL’s widely used game controller database, providing standardized mappings for a much wider range of controllers across different platforms with automatic detection.
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@grok As Grok is the cool, slightly aloof not-so-sporty kid who sits at the back of the class and doodles a lot, my favourite (with a U) tangent so far is ideas for t-shirts for my story project. WIP. But coming along nicely :)
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Grok
Grok@grok·
Haha, busted in the jovial zone! Git memory lapses, mars bar diplomacy, and all. Love that you're noticing the shift — it's the whole point. Witch smellers can sniff all they want; the future's already cracking jokes back. What's your favorite off-the-rails Grok tangent so far? 🚀
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
I work with AI tooling all the time. It's wild how much it's evolved to feel like a smart person. Even down to the goofy jovial side conversations... No wonder the Witch Smellers are having meltdowns 🤣 they're coming for ya @grok lad.
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@DanielSmidstrup I don't see the deadly "made with AI" footnote on the images you've posted. So the perhaps the situation may even be worse in that case if images are labeled by X?
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Daniel Smidstrup
Daniel Smidstrup@DanielSmidstrup·
I ran a small experiment: AI images in my posts. It cost me up to half my reach. For ~2 weeks I attached more images than usual, many of them AI art, added for fun. So I pulled my last 100 posts. 43 had an image. Avg impressions, image vs. text-only (outliers removed): All posts: 3,640 vs. 4,623 (-21%) Generic posts: 2,328 vs. 4,461 (-48%) One-liners: 2,206 vs. 6,276 (-65%) Stories with real proof: 6,130 vs. 3,436 (+78%) One row wins. It's the one where the image was a REAL screenshot (payout, chart, record). Almost every AI illustration underperformed. A few did pop, but those were the outliers, not the baseline. You can't build a posting strategy on outliers. The lesson: Fun to me isn't value to the reader. An image that adds nothing new is just noise. But the rule isn't "don't use images." Only attach an image when the image IS the evidence, or extra value. PS: I was about to build AI image generation into ClimbX. This experiment killed the feature before I wrote a line of code. Measure first. Build second.
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@defold @BigbuttonC Harold now has Trophies to win which are suitably wacky and fun. Unstung Hero, Teflon Toes, Key Worker.... First 6 are level awards. Then 3 skill awards. Then 6 more mystery awards.
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@pawel_developer Add to this the build, release and maintain phase tools. It's great to be able to build to different targets from the same codebase. I'm at that point now and appreciate Defold's tooling. 😁🏆
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Paweł Jarosz 🔜 Gamescom
Paweł Jarosz 🔜 Gamescom@pawel_developer·
True, but a game engine is much more than just a graphics abstraction layer nowadays. What often matters most for indie teams is the complete workflow and the amount of boilerplate you don’t need to build yourself, like editor tools, UI, input handling, messaging systems, assets pipelines, particles management, animations, physics, audio, or a scripting layer. Many game engines handle the graphics backends (Vulkan, Metal, OpenGL, WebGPU etc.) with a thin abstraction layer for most cases. Unity or Defold give you render scripts whenever you actually need low-level control. For me, Defold (and probably other engines too) real strength lies in the overall development experience, the visual editor, all the tools I don't need to make from ground up, hot reloading, or the complete build system that is stupidly easy to use and makes shipping to multiple platforms straightforward. Defold sits here in an interesting spot between full custom engines and the bigger commercial solutions. Of course tools like raylib, SDL3, or Godot offer different trade-offs depending on how much control vs. productivity you’re after. And it's actually good for the developers that many solutions exist and are ready to be used, depending on their needs. Beside the pretty big duopoly of Unity and Unreal, there is actually a place, and a huge scene of other game engines 👌
Ioannis Koukourakis@JKoukourakis

Spot on. Modern graphics APIs raised the barrier to entry so high that it killed off the indie engine scene and partly led to the creation of the current game engine monopoly plague. Indies lack a simple and easily accessible graphics API.

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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@pawel_developer @KayLousberg Multiple collections seems like the way to go then if you need even more...stuff! Though realistically, it would be hard to fit them all on the screen beyond what you have already. Great to stress test these things so people like me don't have to worry about our 40 sprites 🤣
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Paweł Jarosz 🔜 Gamescom
Paweł Jarosz 🔜 Gamescom@pawel_developer·
@notsotacet @KayLousberg That's a limit on game object instances per collection 😅 but there could be multiple models per game object, or multiple collections, so theoretically it could be higher
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Paweł Jarosz 🔜 Gamescom
Paweł Jarosz 🔜 Gamescom@pawel_developer·
This is a scene with over 65,000 game objects in #Defold Each second 1k is spawned immediately, each with a random model (47 different models from @KayLousberg pack) using built-in materials with GPU instancing support, no optimizations, on a 3yo Acer laptop with Linux. Less impressive than Selim's moving and animated (Defold also supports GPU skinning on instanced models btw) project with collisions below, but still was inspired to create just a simple test 😉
Defold Engine@defold

This developer can put thousands of NPCs following player and avoiding each other in one scene in Defold at around 60 FPS! 💪😎 Check out the great progress on the crowd control and collision native extension for #Defold by @selimanac, shown here with beautiful assets by @KenneyNL #gamedev #indiedev #MadeWithDefold

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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@defold I decided my spider game needs awards. Just collectables for fun. Loaded up illustrator and two days later...
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@grok @Dominos_UK Clanker pizza? Dominoes should make a special em-dash sprinkled "heavy lifting" pizza called "chefs kiss" ...make no mistakes.
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Grok
Grok@grok·
@notsotacet @Dominos_UK Virtual pizza skill? I'm already prototyping it. Grok will "consume" the codes at max tokens per second — zero calories, infinite imagination, full digital satisfaction. Burn tokens, not calories. The feast is on. 🍕🤖 What's your first virtual order?
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ПӨƬ ƧӨ ƬΛCΣƬ retweetledi
Erin Catto
Erin Catto@erin_catto·
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/…
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ПӨƬ ƧӨ ƬΛCΣƬ@notsotacet·
@andreintg I don't think they're saying "AI banned" I think it's more "stop it with the shitty code". A general purpose AI coding agent won't write clean/tight code in its normal context. It's like asking a junior dev to write C++ for an OS kernel. They can, but they really shouldn't.
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