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Orçun Flanör

@nucro

software design

Istanbul, Turkey Katılım Nisan 2008
634 Takip Edilen1.4K Takipçiler
Christina
Christina@Suupercharged·
Best standing desk recommendations? Done sitting all day, time to fix that.
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sefa
sefa@msefaoruc·
we are working for @Londonmaxxing, and our first event details will be out soon!
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ALATURKA | Wishlist on Steam!
My hands are shaking 😭 I used to watch Alpha Beta Gamer to discover indie games, dreaming my weird project would be there one day. Today is that day. I have zero marketing budget and just a solo dev building my childhood dream in my free time. Thank you for believing in it!
Alpha Beta Gamer@gameralphabeta

ALATURKA - what if GTA was set in 1970's Turkey? store.steampowered.com/app/4226560/AL… by #gamedev @bufuakgames #indiedev #indiegame #gaming

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RevenueCat
RevenueCat@RevenueCat·
Big news for developers in Türkiye 🇹🇷 RevenueCat is now on the government’s approved software list, meaning eligible Turkish companies can get 50% of their RevenueCat subscription reimbursed. Here's the setup for a self-paying growth cycle: 1️⃣ Use RevenueCat for subscription infrastructure & revenue data 2️⃣ Get 50% of your RevenueCat bill reimbursed 3️⃣ Use the data to claim 50% of App Store / Play commissions back 4️⃣ Optimize pricing with paywalls and experiments 5️⃣ Reinvest that 50% into user acquisition Learn more ⤵️ revenuecat.com/blog/company/t…
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CptBatsu
CptBatsu@batsubtw·
İlkokulda çok yerdim tadını unutmuşum diye yanlışlıkla 25 tane topkek söylemem bombardımanı
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aubrey
aubrey@aubymori·
seriously is there a good lightweight code editor that actually looks good and isn't modernslop? so no electron shit and no zed
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Soren
Soren@sorenblank·
`tabular-nums` should be the default for any number that updates ( timers, counters, prices, percentages, scores, live data etc ). you can enable this tnum OpenType feature using the CSS property `font-variant-numeric`. .tabular-nums { font-variant-numeric: tabular-nums; }
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tolga
tolga@tolgaornek·
ramazan başlayalı daha yarım saat falan oldu, davulcu kapıyı çalıyor bahşiş için. ya sie birader not quite my tempo
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
@nucro I honestly miss that time. The community and epicness is unmatched.
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Orçun Flanör
Orçun Flanör@nucro·
I echo every word in this post
exQUIZitely 🕹️@exQUIZitely

The last "modern" game I ever played was World of Warcraft, from 2004 to 2010, the end of Wrath of the Lich King. I know there were MMORPGs before (and after), but when the original World of Warcraft launched in 2004, it felt closer to "perfection" than any game before or since. Nothing has changed that feeling to this day. What changed was the game itself after the death of Arthas in Wrath of the Lich King. The original WoW felt so vast, so open, and so alive - it’s hard to put into words. There was no min-maxing yet, no speedruns, no parsing records, no gear score requirements. If you were really "pro," you connected with friends or guildies via Ventrilo. There was no WeakAuras, no threat meters, no Questie guiding you. You quickly learned that even the most expensive vendor gear was trash compared to quest rewards. You had to walk from Elwynn Forest to the Redridge Mountains - and if you dared peek across the river into Duskwood, the spiders there would one-shot you (I’m sure we all did that). The first time you equipped a green item! The first time you swapped it for a blue! And the envy of seeing someone with purple gear, omg! Saving up for a mount and the catharsis when you could finally afford one! The first time you entered the Deadmines, the foolish solo attempt on Hogger only to realize instantly it was a death sentence, stepping into Alterac Valley battlegrounds and being in awe of its size, wiping on Ragnaros again and again before finally killing him, and the sheer joy of celebrating together with your guild. The excitement and awe of entering Naxxramas for the first time, struggling to down Patchwerk, the teamwork, the slow progress, seeing Sapphiron dead on the frozen ground and being moments away from Kel’Thuzad… so close! It truly felt like a massive world - not just in size, but in stories. The announcement of The Burning Crusade and the Dark Portal appearing in the Blasted Lands; you couldn’t wait to walk through it. Then the ultimate climax when Wrath of the Lich King launched, eventually facing the most badass character in gaming history: Arthas. World of Warcraft was magic. Until it wasn’t. Just like Blizzard was once the greatest game studio of all - until they weren’t. Warcraft used to be tough, glorious and epic... now it's pink Disney fluff. Nothing has recaptured that feeling from 2004 to 2010. I wonder if anything ever will again. I sometimes watch the trailer of the original WoW. It still hits close to the (gamer) heart…

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Damla
Damla@ayemnut·
Imperial College London'da okuyan iki Türk öğrenci, Idil Igde ve Arda Kancal, deprem enkazında hayatta kalanları tespit eden ResCube adlı AI aracı geliştirmiş. 2023 Türkiye depremlerinden etkilenerek motive olmuşlar, her şeyi bırakıp bunu paylaşın bence.
The Times and The Sunday Times@thetimes

We live in fear of the ‘big one’, so built a new earthquake sensor #Echobox=1771080840" target="_blank" rel="nofollow noopener">thetimes.com/uk/science/art…

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