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Nathan Pointer
1.6K posts

@nwpointer
Sr. Software Engineer @khealth. Lives in PDX. Polyglot but loves Js.









Made a little tool to build out the railings and fences. Gonna improve it at some point so it can do inclines and curves. #gamedev

Looking for a fast method to render your large-scale game components? Our lastest @HPG_Conf paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.





