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Richard O'Connell
347 posts

Richard O'Connell
@ocorich
I build worlds for human. Ex-Roblox.
UK Katılım Ekim 2015
376 Takip Edilen148 Takipçiler

@DCinvestor Nintendo came out to say specifically that they do not make art, they make entertainment
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Claude Fable 5 just one shot this procedural creatures! 🤯
Built a whole procedural 3D character generator in Three.js with:
> Ragdoll-like characters made from primitive shapes that merge into one seamless body
> Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly
> Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying
> Physics-based tails/ears that stay seamlessly fused
> Entire character defined in ~15 lines of JSON (AI can generate infinite new ones)
PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
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@Rommel_Omi @threejs @Roblox I build on threejs and Rolox. Roblox makes the $$ but threejs stole my heart
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Why are AI game devs so obsseced with @threejs I know it's good and has potential,but it's so limited to a single platform, make games with unity guys! Unreal, hell @Roblox is insane easy with AI
wsad@spt4d
Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude
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@petergyang @petergyang have you tried TikTok symphony yet? Going to give it whirl today
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Because Instagram and TikTok APIs are garbage, I have this crazy Codex workflow that makes video clips for me (ffmpeg ftw) and then uses browser use for Meta Business Suite and TikTok UI to schedule them.
I'm always worried it'll fall over since there are like 20+ steps and UI button clicks but so far so good.
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@zarazhangrui Ended up building my own custom analytics system instead of relying on third parties. Took a few hours but it tells me exactly what I need for each project. It's worth just building out something form scratch each time based on the skill I built for the first project
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Text-to-animation definitely still has a long way to go, but you can now iteratively prompt with a model like @AnthropicAI Fable 5 to get the animation you want. The experiment was only for the freestyle swimming part.
Summary:
- Task: Freestyle swimming with head turning to get some air every 4th stroke (ended up with every 2nd stroke, which is fine also)
- 3% of weekly Fable allowance was used
- Estimated cost: $1.20
- 7 iterations because Fable's vision is so terrible (please fix it @AnthropicAI). I had to keep taking screenshots myself and then describe every painstaking details of what's wrong with it, but it did get there eventually.
And yes, all the shaders, water mechanics, tree, grass, etc. you see here will be open sourced soon (1-2 weeks). This is being developed as a mini-games engine based on @threejs for @callmesenseieng (Open Beta available soon).
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Reposting now with playable demo. This is a fun testbed showing off Gaffer on Games his network compression techniques. (Post 1/2)
#threejs
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@ErikSombroek I tried but 2 issues: 1) At some point the ball jusy wanted to go in one direction and I couldn't fight it. happened each time i reloaded. 2) No one else to test at same time, just me :(
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Try it out here:
gaffer-compression.pages.dev
Press F1 to reset boxes and other settings. Its limited to 8 users on a free fly.io server, so .. be gentle.
(vibe) code here: github.com/ErikSom/gaffer…
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@petergyang "...or am i overthinking?"
"...you push back too if you think it's needed and we review the options"
i find claude to give me more brutal honesty than the other models
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One thing that still annoys me about even the best AI models and agents:
They’ll give an overconfident opinion. Then if you push back even a little, they’ll usually reverse it right away.
It makes me feel like they weren’t thinking that hard in the first place.
A good human teammate might change their mind too, but they’ll at least explain why or have a more principled approach to their thinking.
Maybe there’s a way to fix this with a system prompt?
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@venturetwins It's the new entertainment. I've been doomscrolling far less
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