Richard O'Connell

347 posts

Richard O'Connell

Richard O'Connell

@ocorich

I build worlds for human. Ex-Roblox.

UK Katılım Ekim 2015
376 Takip Edilen148 Takipçiler
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Richard O'Connell
Richard O'Connell@ocorich·
Websites shouldn’t be this satisfying. 200 unique levels, 200 unique tracks, and somehow still less than 8MB total. #threejs #gamedev
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Richard O'Connell
Richard O'Connell@ocorich·
@DCinvestor Nintendo came out to say specifically that they do not make art, they make entertainment
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DCinvestor
DCinvestor@DCinvestor·
Microsoft, and increasingly Sony, fundamentally view video games as a form of “content” Nintendo views them as a form of art and as player experiences that’s the difference
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Richard O'Connell
Richard O'Connell@ocorich·
Found a major bug with the physics rendering during multiplayer. Taking multiplayer offline until the bug is fixed!
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Richard O'Connell
Richard O'Connell@ocorich·
4 player online multiplayer is live! Destrutction physics are silky smooth, even with network lag. Built 100% with Claude Code, three.js and rapier (for physics)
Richard O'Connell tweet mediaRichard O'Connell tweet mediaRichard O'Connell tweet media
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Tim Jayas
Tim Jayas@TimJayas·
Claude Fable 5 just one shot this procedural creatures! 🤯 Built a whole procedural 3D character generator in Three.js with: > Ragdoll-like characters made from primitive shapes that merge into one seamless body > Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly > Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying > Physics-based tails/ears that stay seamlessly fused > Entire character defined in ~15 lines of JSON (AI can generate infinite new ones) PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
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OMI/ GAME DEV
OMI/ GAME DEV@Rommel_Omi·
Why are AI game devs so obsseced with @threejs I know it's good and has potential,but it's so limited to a single platform, make games with unity guys! Unreal, hell @Roblox is insane easy with AI
wsad@spt4d

Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude

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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Rally through the elements, upgrading my threejs playground with mud roads.
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Peter Yang
Peter Yang@petergyang·
Because Instagram and TikTok APIs are garbage, I have this crazy Codex workflow that makes video clips for me (ffmpeg ftw) and then uses browser use for Meta Business Suite and TikTok UI to schedule them. I'm always worried it'll fall over since there are like 20+ steps and UI button clicks but so far so good.
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Richard O'Connell
Richard O'Connell@ocorich·
how can i not attend the first ever threejs conference when the website goes this hard?
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Richard O'Connell
Richard O'Connell@ocorich·
@zarazhangrui Ended up building my own custom analytics system instead of relying on third parties. Took a few hours but it tells me exactly what I need for each project. It's worth just building out something form scratch each time based on the skill I built for the first project
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Zara Zhang
Zara Zhang@zarazhangrui·
People are getting less willing to buy tools. If it's just a tool, they figure they can build it themselves with coding agents What they'll pay for is the feeling of hiring expertise they don't have
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Jack Vinijtrongjit
Jack Vinijtrongjit@juminoz·
Text-to-animation definitely still has a long way to go, but you can now iteratively prompt with a model like @AnthropicAI Fable 5 to get the animation you want. The experiment was only for the freestyle swimming part. Summary: - Task: Freestyle swimming with head turning to get some air every 4th stroke (ended up with every 2nd stroke, which is fine also) - 3% of weekly Fable allowance was used - Estimated cost: $1.20 - 7 iterations because Fable's vision is so terrible (please fix it @AnthropicAI). I had to keep taking screenshots myself and then describe every painstaking details of what's wrong with it, but it did get there eventually. And yes, all the shaders, water mechanics, tree, grass, etc. you see here will be open sourced soon (1-2 weeks). This is being developed as a mini-games engine based on @threejs for @callmesenseieng (Open Beta available soon).
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Richard O'Connell
Richard O'Connell@ocorich·
Any threejs game devs at Gamescon in Germany this year?
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Erik Sombroek
Erik Sombroek@ErikSombroek·
Reposting now with playable demo. This is a fun testbed showing off Gaffer on Games his network compression techniques. (Post 1/2) #threejs
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Richard O'Connell
Richard O'Connell@ocorich·
@ErikSombroek I tried but 2 issues: 1) At some point the ball jusy wanted to go in one direction and I couldn't fight it. happened each time i reloaded. 2) No one else to test at same time, just me :(
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Richard O'Connell
Richard O'Connell@ocorich·
@petergyang "...or am i overthinking?" "...you push back too if you think it's needed and we review the options" i find claude to give me more brutal honesty than the other models
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Peter Yang
Peter Yang@petergyang·
One thing that still annoys me about even the best AI models and agents: They’ll give an overconfident opinion. Then if you push back even a little, they’ll usually reverse it right away. It makes me feel like they weren’t thinking that hard in the first place. A good human teammate might change their mind too, but they’ll at least explain why or have a more principled approach to their thinking. Maybe there’s a way to fix this with a system prompt?
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Richard O'Connell
Richard O'Connell@ocorich·
Multiplayer physics destruction with three.js is hard... but not impossible.
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Justine Moore
Justine Moore@venturetwins·
Vibe coding is the new video games
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