Sven

36 posts

Sven

Sven

@Nevsved

Katılım Mayıs 2026
66 Takip Edilen65 Takipçiler
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Sven
Sven@Nevsved·
I'm blown away! I was experimenting with AI for a creature game and Fable 5 just one-shot an AMAZING LOOKING procedural creature creator! All done through code in Three.js! My original reddit post: reddit.com/r/aigamedev/s/…
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Sven
Sven@Nevsved·
@JoonLuukkonen @claudeai @threejs Yes 🙌🏻 , got to add a few more worlds and upgrades and gave it a balance pass. But I think I‘ll need to add a Reset Save button to start over 😅 Also looking into a new bigger feature that will allow you to raid other players 👀
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Sven
Sven@Nevsved·
Prototyping ⚔️CHEST HERO 🪙, a small Idle Clicker! Implementing game juice, 3d assets and vfx with @claudeai Fable 5 in @threejs feels way smoother! UI is still a bit of a pain and needs lots of guidance but its getting there! Play the early demo here: chesthero.vercel.app
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Sven
Sven@Nevsved·
🪄 Magic Monday with Fable! 🧙‍♂️ Once again I'm quite impressed how a few, well defined prompts combined with learnings from previous projects can enable Fable to develop juicy, fun prototypes! Done with @threejs, @claudeai Fable and some human input :)
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Sven
Sven@Nevsved·
@buttons_txt @claudeai @threejs Level 1112?!!😱❤️ Crazy hahah! Will give it a proper balance and content pass so you can keep playing :)
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Joonas Luukkonen
Joonas Luukkonen@JoonLuukkonen·
@Nevsved @claudeai @threejs I loved it! Hopefully you keep working on this, idle clickers are nothing new, but you managed to keep me interested enough to get to level 168.
Joonas Luukkonen tweet media
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Sven
Sven@Nevsved·
@CharleMarx @naosenjae @claudeai @threejs I didn't provide any example assets, only described the high level art-style + an mvp list of assets I want to have in the game. The gallery you are seeing here is a small tool I've built, to manually browse and curate the generated assets in the game :)
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Sven
Sven@Nevsved·
@tandavas @claudeai @threejs Fable needed guidance, it did not come up with all the vfx by itself, but was very good at executing and sometimes did surprise me by adding its own little polishing touch :D What it did nail right away was the camera perspective, scene composition, lighting. Was impressed!
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tandavas
tandavas@tandavas·
@Nevsved @claudeai @threejs amazing work! vfx & camera work is top notch. did you vet those yourself or did fable oneshot those stuffs?
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Sven
Sven@Nevsved·
@naosenjae @claudeai @threejs Yep, done with Fable using Three.js! It helps to setup an admin tool for your project, including an asset library to browse through them and individually flag and iterate on assets with Claude. These are not well optimised assets yet, but its a good start :)
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Sven
Sven@Nevsved·
@Angaisb_ The prompt and info in the reddit post will already get you to a similar result without needing the code :)
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Angel 🌼
Angel 🌼@Angaisb_·
@Nevsved looks really cool! could you share the code please?
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Sven
Sven@Nevsved·
I'm blown away! I was experimenting with AI for a creature game and Fable 5 just one-shot an AMAZING LOOKING procedural creature creator! All done through code in Three.js! My original reddit post: reddit.com/r/aigamedev/s/…
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Sven
Sven@Nevsved·
@purpvelli Yes! You can find the prompt + some more info in my reddit post :) Others have already tried it and got similar results!
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Tim Jayas
Tim Jayas@TimJayas·
Claude Fable 5 just one shot this procedural creatures! 🤯 Built a whole procedural 3D character generator in Three.js with: > Ragdoll-like characters made from primitive shapes that merge into one seamless body > Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly > Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying > Physics-based tails/ears that stay seamlessly fused > Entire character defined in ~15 lines of JSON (AI can generate infinite new ones) PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
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Nickolas Peter
Nickolas Peter@nickolaspeter·
@TimJayas Original by @Nevsved on Reddit. Tim if you want to speedrun to something, do it a bit more gracefully.
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Sven
Sven@Nevsved·
@Dorizzdt Yeah that could be the case, and generally there‘s quite a bit of documentation on sdf and procedural creature generation across the web.
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Sven
Sven@Nevsved·
@taigajim Awesome ✨Happy to hear that :)!
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taigajim
taigajim@taigajim·
@Nevsved got so much inspiration from this. thanks for sharing!
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AI Mastery Guide
AI Mastery Guide@aiseomastery·
@TimJayas Defining an entire character in 15 lines of JSON and getting infinite variations out of it is legitimately clever.
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Nikhil Malankar
Nikhil Malankar@nikmlnkr·
@TimJayas The JSON part is the real unlock. Once characters are data instead of code, this stops being a demo and becomes a content pipeline. And locking the style in the shader is smart — style drift is what kills most AI-generated art in games.
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