OHI Studio

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OHI Studio

OHI Studio

@ohigames

We build games and products for wearable devices that feel organic and human.

Katılım Ağustos 2016
287 Takip Edilen884 Takipçiler
OHI Studio retweetledi
Phil Traut ᯅ
Phil Traut ᯅ@SpatiallyMe·
The real shift will happen when iOS and visionOS become more deeply connected. Then it’s going to be a whole different story.
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Alessio
Alessio@alessiograncini·
Come hang out with us at @sxsw and get a @Spectacles demo 😎
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aidan
aidan@Aidan_Wolf·
the world once AR gaming becomes a regular thing
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OHI Studio
OHI Studio@ohigames·
Some key features: • Animated companion with thousands of dialogue lines powered by @Supabase and @elevenlabs • Diegetic subtitles for players without audio. • Dynamic world map • @Spectacles UI Kit using @TypeScript for better performance • Using @elevenlabs to batch generate audio files, inc Chinese language support with custom trained voice.
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aidan
aidan@Aidan_Wolf·
just installed the first DreamPark vending machine at Dave & Busters Hollywood turning the entire arcade floor into a game! This was just an idea one month ago and now it’s at a major arcade
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Mikameel ᯅ
Mikameel ᯅ@augmentedcamel·
Future of immersive games is bright. I played the tower defense but it’s an apple game, you can control the drone by moving the Banana 🍌 Great work @pt_pavlo @stspanho
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Johannes Tscharn
Johannes Tscharn@JohannesTscharn·
I’m giving an agent control over Reachy Mini from @huggingface and letting it understand and share spatial data via @Spectacles AR is the human interface for robotics and physical AI imo. It feels like absolute magic to interact with this, both in voice/agent and “puppeteering” mode. I’ll probably work on AR for either an arm (manipulation tasks) or some sort of drone (locomotion in 3D space) next… Project is fully open source btw: github.com/V4C38/spectacl… Thank you @SensAIHackademy for sending me the robot!
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OHI Studio@ohigames·
I had a lot of fun creating visuals for this article's header, there's some really nice mash-ups here of both human cultural reference points as well as animal features.
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BLENDER SUSHI 🫶 X - 24/7 Blenderian
Our human look is too primitive / basic. Even cosplay / animalism is limited to what we already know. Fullbody abstract persona augment is probably something higher.
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John Dagdelen
John Dagdelen@jmdagdelen·
Meta just announced that they’re removing Horizon Worlds from VR storefront.
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Oscar Falmer
Oscar Falmer@OscarFalmer·
🤖 7 Open-Source Projects for Meta Glasses Building apps for smartglasses? The ecosystem is kicking off! I’ve compiled 7 community-built projects using the Meta Wearables Developer Access Toolkit to get you started. The first one using OpenClaw is the most popular with over 1K+ stars on GitHub! 👇
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OHI Studio@ohigames·
Something coming for the Apple Vision Pro 👀
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Kat ⊷ the Poet Engineer
Kat ⊷ the Poet Engineer@poetengineer__·
exploring shapes of thoughts: extracted my obsidian notes' embeddings and arranges them as a 3d network using 3 different topologies: - centralized: one core idea connecting all - decentralized: notes cluster into themed hubs - distributed: edges labeled by llm describing how ideas connect
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visualgate-yasu
visualgate-yasu@VisualgateY·
Vision Pro単体でハンドトラッキング×パーティクル演出。指先から光が飛び散る感覚がたまらない 次のステップはSTYLY NetSyncでiPhoneにリアルタイム共有。演者のXR空間を観客のスマホに届ける実験へ 🎶 #VisualGate #AppleVisionPro #XR #STYLY #HandTracking #LivePerformance #テクノロジー×音楽
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