Omid Saadat 🪔
808 posts

Omid Saadat 🪔
@omid3098
Senior Technical Artist @UbiDusseldorf | Solution provider | Gamer | I tweet about things I find interesting, mostly in game development industry.
Germany Katılım Kasım 2009
271 Takip Edilen497 Takipçiler

@XorDev I don't understand the translate part clearly. do you mean using a generic shading language that can compile to multiple outputs?
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@XorDev That’s the spirit! I'm already a fan of your journey! Keep rocking!
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Omid Saadat 🪔 retweetledi

Cool!!!! This is awesome!!!
Saeid Gholizade@saeid_gholizade
Have you ever thought voxelizing your effects in your #voxel content? well, there you go, and yes it does auto LOD! Lets see if this one gets viral by tomorrow morning! Then I will post more! (kidding I will do to the end of time) #gamedev #indiedev #ue5 #unrealengine #voxy
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@dip3sh_ @itsoffbrand This is very cool!
I would say the dynamic mask edges are a bit sharp and flat.
I recommend adding a subtle layer of shadowing to make the make it feel more believable and also add more noise detail to the dynamic mask.
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I made this using Three.js and shaders but I think it still can be improved more, what you think? 💭
inspired by the new Lando Norris site created by @itsoffbrand (amazing work).
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Does it make sense that AI development services could be free for developing open source softwares with MIT or similar licenses?
@OpenAI
@claudeai
@cursor_ai
@GitHubCopilot
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@saeid_gholizade @80Level @UnrealEngine This is truly awesome and ground breaking feature to have in a voxel creation tool!
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@omid3098 @80Level @UnrealEngine it is been there since the beginning I am just adding more effects and functions.
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Omid Saadat 🪔 retweetledi

Isn't that cool that you can generate voxels out of your runtime textures with #Voxy?
#voxel #gamedev #ue5 #unrealengine #indiegame #indiedev @80Level @UnrealEngine
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Omid Saadat 🪔 retweetledi

Ben Cloward from Unity's Shader Graph team was affected by the recent layoffs at the company.
He's open to new opportunities and plans to continue his educational projects: 80.lv/articles/veter…
@BenCloward

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For years, we created things in game engines and export them to web! its time to pay the debt and create things on web and export them in game engines!
Quick Export feature will be added next!
#OpenShaderGraph #Godot #threejs
Omid Saadat 🪔@omid3098
Let me introduce 🎉 OpenShaderGraph 🎉: Create shaders ONCE and use it in all game engines. Link and to help: 👇
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