
Jose Zapata
497 posts

Jose Zapata
@JAZAPATAA
Senior Environment Artist @ Remedy Entertainment. Opinions are my own, etc...


I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.

Watched Project Hail Mary (I liked the book). What immediately struck me was how stupid and useless the ship's computer was. LLMs have probably already broken the vast majority of sci-fi worldbuilding done over the last thirty years. Probably explains some of the author ire.



Epic Games CEO Tim Sweeney has called Valve’s AI disclosure policy on Steam “irresponsible,” arguing that forcing developers to label games using AI could unfairly target smaller studios. Sweeney believes AI will soon be a normal part of game development, so requiring developers to label games that use AI “makes no sense.” "I think it's really irresponsible of Valve. They shouldn't do it, because it makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does." He also warned that these labels could make it easier for people to review-bomb games, especially those made by smaller studios.






For 3D students: Most I’ve met simply aren’t doing the hours needed to get into the industry. Studying only 10:00-16:00 every day won’t cut it - particularly since only a portion of the day is spent on actual work.






Hey Stargate Fans please let @amazon and @AmazonMGMStudio know how you feel about them cancelling #Stargate They MOCK us. They think they don't need us. Let them know what you think of that. I won't be watching ANY other Stargate that is created without the OG creators /Gero being involved. I'm DONE with studios SHITTING ON THE FANS AND KILLING IPS WE LOVE. #stargate #stargatecanceled #amazon #amazonstudios #amazonmgmstudio



Why does every single White girl do their makeup better than English girls?




Як би це парадоксально не звучало, але 1 мільйон вершин, займає менше пам'яті ніж 4к текстура. Вершина з позицією, нормалью, UV, тангентом та vertex color = 12+8+12+16+12 = 60 байтів. Мільйон вершин ~57.22 МБ. Текстура розміром 4096 × 4096 у форматі RGBA8, це рівно 64 МБ.


"code" doesn't take up space and "optimisation" in the mistery magic dust way gamers think about it doesn't free it either. The vast majority, by orders of magnitude, of a games size is assets



Trump ahora: «España está siendo terrible. Vamos a cortar todo el comercio con ellos» Sánchez está poniendo en riesgo más de 15.000 millones en exportaciones y 500.000 empleos que dependen del comercio con EEUU. Qué gran irresponsabilidad.



UV unwrapping for game meshes. Breakdown in the thread:


There are two types of people






