Panic Art Studios

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Panic Art Studios

Panic Art Studios

@panicartstudios

110% Independent game development studio. Creators of Hero Siege. https://t.co/YEEG7beodt

Katılım Mart 2015
65 Takip Edilen4.5K Takipçiler
Panic Art Studios
Panic Art Studios@panicartstudios·
Massive improvement to monster path finding, behavior and performance. No more stucking, no more fps drops to 1. All of this coming in Season 10!
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BuBBliK
BuBBliK@k1rallik·
🚨do you understand what happened to Subnautica 2.. a game that was genuinely loved. Very Positive reviews. record player counts. people were excited. then they read the EULA. - you don't OWN the game, you have a LICENSE that can be revoked anytime - they collect your personal data and device information - streaming and recording require disclaimers - mods you create inside their game - they have legal claims over - VPN use is banned - disputes go to arbitration in California only - they can change ANY of these terms whenever they want without asking you people started requesting refunds not because the game is bad - but because they finally READ what they agreed to. the game industry has been doing this for years. Subnautica 2 is just the first time enough people paid attention.
Pirat_Nation 🔴@Pirat_Nation

Subnautica 2's Steam EULA is getting huge backlash. On first launch, players must accept a detailed End User License Agreement, and players are worried after read them >The agreement grants a license to play the game rather than transferring ownership. >It includes restrictions on streaming, screenshots, recordings, and certain types of content creation or monetization, often requiring disclaimers. >The publisher retains the right to revoke access for specified reasons. >Terms may be updated unilaterally, with users expected to review changes. >The agreement covers data collection practices involving personal and device information. >It addresses ownership of player-created content, modifications, and related materials. >Additional clauses address liability limits, dispute resolution through arbitration in California, and prohibitions on certain software tools, VPN use, and other activities. The game has achieved strong reception overall, with Very Positive Steam reviews and high concurrent player counts. Unknown Worlds Entertainment has noted that it is reviewing player feedback on the EULA. Some players have requested refunds after reading the EULA, while others just say the terms are normal with industry standards.

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Tri
Tri@TalkativeTri·
Here is the simplest take about paywalling Path of Exile 2 builds: Can you do it? Sure. Should you do it? NO. It will ostracize you in the eyes of the community immediately and it'll make it EXTREMELY difficult to ever build up your content, no matter how good it is. The PoE and now the PoE 2 community has a history of being community driven. All of the best tools are free, some are open source. Look at Filterblade, Path of Building, Exiled Exchange, poeNinja, and oh so many more projects. Then, look at all the builds and build-makers: free to access the content. I know it sounds a bit silly: but there is a camaraderie to it. You are SABOTAGING yourself if you do this and joining the ranks of some...less than savory people. Don't do it I would never buy a build or guide for PoE2, but I would watch ads/tip a creator with subs if I deemed their content deserved. Done it many times! How about you?
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Panic Art Studios
Panic Art Studios@panicartstudios·
@CompadeG @k1rallik I am not saying thats fine, what I am saying is that every game on steam you already dont own, and that has nothing to do with the devs or the publisher :D
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Panic Art Studios
Panic Art Studios@panicartstudios·
Need to re-work the whole monster path finding system, the current one is just bad and too heavy.
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Panic Art Studios
Panic Art Studios@panicartstudios·
This skill build is causing fps to tank below 10 in the current season, so I decided to re-write the whole of our data handling and collision systems etc. Results in stable 60 FPS, game compiled with VM (which is bad performance wise compared to C++ compiler) and full debugs on. As promised, next season PlayStation 5, mobile and PC performance will be on a next level!
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Panic Art Studios
Panic Art Studios@panicartstudios·
@farawaylm We are constantly working on improving all platforms, more optimization is coming.
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梦里是谁
梦里是谁@farawaylm·
@panicartstudios You put this app up on Google Play and we purchased it. If you refuse to optimize it, why keep it listed? This is nothing but scamming users out of money!
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Panic Art Studios
Panic Art Studios@panicartstudios·
If you want to become part of a rapidly growing ARPG whos devs directly talk with the community and hang out in discord, Hero Siege is here for you! We try to give everyone attention, answer questions and even do some brain storming together with the community! Check us out: discord.com/invite/herosie…
Panic Art Studios tweet media
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Panic Art Studios
Panic Art Studios@panicartstudios·
@pixelteriyaki The devs reply to the review was cringe and they fell to the ragebait 101. Big L for the dev. The review was also a text book example of an off topic that steam fails to filter out. L, big L, big L everywhere, L for humanity all around.
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PIXELTERIYAKI
PIXELTERIYAKI@pixelteriyaki·
People are too comfortable with treating devs, artists , animators like their personal punching bags on this hellsite. The customer can be "right" and also be an asshole at the same time lol. At the same time reviews like this are not worth doubling down on.
WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢@WeatherFell

This review knocked us out of Overwhelmingly Positive but I don't care because I'll die on this hill no matter how much time passes. Side note: They didn't get all the achievements

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Dr Disrespect
Dr Disrespect@DrDisrespect·
I’m quitting my Pursuit to Masters series. This is serious. Here’s my full explanation:
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Panic Art Studios
Panic Art Studios@panicartstudios·
@Napocalypse @GPrime85 Using AI to develop programming skills and learning faster is completely fine. But using AI to make the games is not.
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George Alexopoulos
George Alexopoulos@GPrime85·
"You can't make a decent indie game with only a million dollars" Infidel, the greatest indie games can be built by teams of 1-2 people working as ticket guys at a movie theater. Scott Pilgrim was written & drawn by a waiter. Passion and talent are more powerful than any budget.
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Panic Art Studios
Panic Art Studios@panicartstudios·
@86ed_ @farawaylm We do play, but nobody plays it on mobile, the mobile port exists because our players demanded it. The game is an ARPG, not designed for mobile.
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Panthalassa (out now on steam!)
Sharing an indie game is hard. It is tough to captivate people's attention. Because of this, us indie devs kind of rely on youtubers and streamers to cover our game. Thankfully for us @VinnyVinesauce just told us he would be making a video about Panthalassa, thank you so much!
Panthalassa (out now on steam!) tweet media
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Panic Art Studios
Panic Art Studios@panicartstudios·
@Napocalypse @GPrime85 We dont use AI, we actually do all the hard work our selves, we have zero respect for people who use AI to do the work and then claim ownership of it. I dont believe ideas are worth anything and people without programming skills should be able to make games for a living.
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