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.paras 🍉

.paras 🍉

@papyyroos

3D Lighting Artist by Day, Rapper by Night

Katılım Ocak 2014
480 Takip Edilen174 Takipçiler
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Shout out to some of the most iconic women who have brought us some of the best video games ever! Amy Hennig - Created the Uncharted franchise and directed Uncharted 1-3 Kim Swift - Designed Portal and Left 4 Dead Jade Raymond - One of the creators of Assassin's Creed & Watch Dogs Yumi Yang - Studio head of Sony Santa Monica, God of War Talented women have brought us some of the greatest games ever and there's a high likelihood your favorite game had amazing women as parts of their development teams, meanwhile a talentless hack like Grummz can't even put out one game.
Synth Potato🥔 tweet mediaSynth Potato🥔 tweet mediaSynth Potato🥔 tweet mediaSynth Potato🥔 tweet media
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Noggi
Noggi@Noggi_3D·
I just published a 15 hour long video on YouTube covering everything you need to know to create beautiful 3D Anime in Blender and Davinci Resolve. Everything I have learned in the last 2.5 years is condensed into this video. I hope it's useful to you. :) youtu.be/xZWxEoa-Dwk
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TriNitroToluene 🔻
TriNitroToluene 🔻@PEGmacrogol·
Remember when they showed this in the film "Homebound" and people were saying this doesn't happen anymore?
The Times Of India@timesofindia

In a stark reminder of prevailing caste prejudice in rural #Odisha, parents have stopped sending their children to an #anganwadi centre after an educated #dalit girl was appointed as helper-cum-cook, forcing the centre to remain shut for nearly three months. Details here 🔗toi.in/QkAYYb

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bum
bum@BattleRapBum·
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bum
bum@BattleRapBum·
@theamelia__ I mean it’s legal but it’s gon look bad
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░ perfectloop ░
░ perfectloop ░@PERFECTL00P·
𝙿𝚎𝚛𝚜𝚘𝚗𝚊 ▓🏃‍♂️🪟♦️🏃‍♂️🪟💣🏃‍♂️🪟🎨🏃‍♂️🪟
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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures. If you are building a portfolio, include pieces that showcase: - trim sheets, - vertex paint masks, - utilization of multiple UV sets, - tiling textures and how you hide their repetition. These works won't get you hundreds of likes, but they'll show that you have the right sensibilities. You don't have to be a tech artist and build an entire pipeline. Just showing that you are aware of those concepts is a strong signal to your future lead. You do need pretty renders and hero props to get likes, establish your name and attract recruiters. But don't ignore the biggest pain point of every single graphics-heavy production. My favorite resources on the topic: - The Ultimate Trim: Texturing Techniques of Sunset Overdrive — Morten Olsen (Insomniac Games) Elegant and lightweight pipeline, almost an art form in itself. - Behind the Art of Battlefield and Battlefront — Joel Zakrisson (DICE) My personal favorite. Love the double UVs and the detail normals. Revisited this article many times over the years. - Cyberpunk 2077: A World Full of Substance — Krzysztof Krzyścin (CDPR) The gargantuan scale of CP2077, vast sightlines, high detail density — CDPR created a miracle. - Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II' — Matthew Johns (Naughty Dog) Helps drive home the actual sizes of used textures. - Building the World of 'The Ascent' — Tor Frick (Neon Giant) Teaches you what does and doesn't matter in production. Shows you how much data you can squeeze from an asset (color masks, mesh maps). - Seaside Town UE4 — Vytautas Katarzis All-time classic. Hyper-optimized doesn't mean ugly. - Old Freight Car — Aleksandr Silantev Very thorough breakdown that takes you deep behind the scenes. - Modular Wood-Shack Kit: Insurgency Sandstorm — Vuk Banovic Beautiful little example of how far you can take a single texture set.
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Anubhav Singh
Anubhav Singh@lucifer_damned·
The most dangerous films are not those that tell people to hate, but those that allow them to feel violent without believing they are. Hindi cinema is preparing audiences emotionally for it—by turning structural anxiety into civilizational rage. My piece m.thewire.in/article/cultur…
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@_rt*
@_rt*@literatura_rte·
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borkedsys
borkedsys@borkedsys·
You try to live ethically, but your choices move through infrastructures shaped by scarcity, competition, and extraction. Even simple daily choices get routed through layers of harm you never consented to. That’s not personal failure, it’s structural design.
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.paras 🍉
.paras 🍉@papyyroos·
This is really heartbreaking. RIP Vince Thank you for bringing so much fun and joy in my life with your creations, all the friends and memories I made growing up because of your games. Thank you for inspiring me to become a Game Developer some day. You will always be remembered❤️
Geoff Keighley@geoffkeighley

I cannot believe I am writing this. Vince Zampella, a titan of the video game industry, the co-creator of Call of Duty and co-founder of Respawn Entertainment, not to mention a dear friend, died in a car crash yesterday in Los Angeles.

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Marmoset
Marmoset@marmosetco·
You’ve been using PBR for years—but are you using it effectively? 🧵👇
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Macroblock
Macroblock@sainimatic·
this moment is art so I turned it into a painting "collision with reality", 2025
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Kyle Tsetso
Kyle Tsetso@KyleTsetso·
I’ve asked for this to be posted after my death. I accepted government assistance in dying. I’m proud to have been part of the animation industry during my short career, and meeting lots of fun, interesting people. 1/
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