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@pcornier

Retro game enthusiast and French developer who loves porting old systems to #MiSTerFPGA

🇫🇷 France, Haute-Savoie Katılım Haziran 2011
256 Takip Edilen1.3K Takipçiler
ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@Pmaxsd You should have a look at Gyurco's version for Mist, it's a good refactoring that includes nice fixes and features, like spinner.
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HerrBerzerk
HerrBerzerk@HerrBerzerk·
@pcornier @Pmaxsd Hi Pierco, love your Q-Bert core. Would you mind fixing the V-Flip option? At the moment, V-Flip is mirroring the image Horizontally, that doesn't help. Expected behaviour would Flip the image vertically for Arcade Cabs or ppl with a big CRT in wrong direction. Would be fantstic.
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Pmaxsd
Pmaxsd@Pmaxsd·
@pcornier Welcome 🤗 I'm just wondering, why am I hearing everything doubled? 😳
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
I used to think we needed broad knowledge to build custom tools when porting hardware to FPGA. Now, with AI, a few prompts give us everything we need🙃
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Min Choi
Min Choi@minchoi·
Holy moly... Nano Banana Pro is wild "Create an image at 31.7785° N, 35.2296° E, April 3, 33 CE, 15:00 hours."
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
Thanks to the kindness and professionalism of the staff at the DeGolyer Library @SMU_Libraries, I finally gained access to scans of the TMS7000 Microcode Development Guide from the Texas Instruments archives! 😀
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@KristopheTorres Oui, j'ai cherché partout 😕 Je pense que la seule solution serait de connaître quelqu'un qui pourrait aller fouiller les archives de Texas Instruments au SMU à Dallas pour faire les scans. Merci d'avoir pris le temps de regarder en tout cas ! 🙂
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
I try to rebuild the TMS7000 microcode ROM, mostly guesswork😒Frustrating that the listing exists in TI’s archives but hasn’t been scanned yet...
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@marcusjordan Thank you. I think the microcode is in one of the last two in the list, but I'm not sure if anyone has scanned them yet.
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
It seems one of these documents might contain the full source code of the TMS7000 microcode. Does anyone know where I can find the microcode listing? - TMS7000 Micro-architecture - TMS7000 Microcode Development Users Guide - TMS7000 Micro Assembler
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@RndMnkIII @PixelCNinja I lost my Game & Watch when I was a kid. I had left it on the roof of the car, and when the car started moving, it was gone. It's a childhood trauma I've never really been able to get over 😅 I think it was Parachute if I remember correctly. My sister had Donkey Kong jr.
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RndMnkIII
RndMnkIII@RndMnkIII·
I've played on an emulator, I've played on an FPGA, but there's something special about playing on the original machine that you won't get from the others.
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@RndMnkIII @PixelCNinja I agree, the feel when you press the rubber buttons, and the sound produced by the Sharp microcontroller are things only the original device can deliver.
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RndMnkIII
RndMnkIII@RndMnkIII·
@PixelCNinja The nostalgia factor also influences, but playing with that button layout, the touch, the sound is noticeable through touch, I don't know, they are small details that add up
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
I spent several weeks working on a RISCV32 CPU, and now I can boot Linux! 🙂 It's just a software simulation for now.
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
Another technical detail about Pandora's Palace: they set the four upper bits of DX bus (sprite X/Y) to high impedance (COL signal) to insert the H/V flip flags from DC in time (blue), ensuring the Konami 503 captures them correctly, since the attribute byte never reaches it.
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
Pandora's Palace has 24 hardware sprites, but the title screen shows up to 38 sprites at once. This is possible thanks to the Konami 85 scroller chip, which has a vertical read pin. The CPU uses it to track the scanline position and reuse the slots of already rendered sprites.
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
End of vacation, time available for MiSTer = ε 😭
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
I'm rewriting some of my guesses with better chip implementations. I'm working on the Konami 504, which is mainly a 6809 E/Q clock divider. I'm only writing HDL, someone else reversed it. It seems to work! 😊
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
@AndreaBogazzi Yes, I've been verifying each schematic section but there's a large number of undumped PAL chips. I've guessed some, but too many are still missing. I don't want to rely too much on l guesswork to keep it accurate, so it's on pause until I find a way to reproduce the chips.
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Andrea Bogazzi
Andrea Bogazzi@AndreaBogazzi·
@pcornier Are you also ( or were ) working on super off road? or i remember wrong?
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ᴘɪᴇʀᴄᴏ
ᴘɪᴇʀᴄᴏ@pcornier·
I hooked up PROM and fixed values for the color resistors. I need to look at sprite decoding now.
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