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84 posts

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@pdev001

Katılım Mart 2022
101 Takip Edilen247 Takipçiler
Lynksen
Lynksen@Lynksen_Digital·
Just launched Elecсtro - 3D interactive madness that prints money in real life ⚡ Scroll without gasping? Challenge accepted elecctro.com Website turning vending, parking, EV chargers, and laundromats from the daily routine to a high-level experience. Swipe through services, tap to see more information, and experience 404 page (a little easter egg from us)🐣 Tools: @figma@webflow@greensock@splinetool + @osmosupply Steal any animation for your next client? 😈⚡ #MadeInWebflow #Spline #GSAP #VendingTech
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Webflow
Webflow@webflow·
Elecctro’s new #MadeInWebflow site drops you straight into an immersive 3D world where the product isn’t just explained, it’s experienced. Huge props to the team at @Lynksen_Digital for bringing this site to life. Go explore it yourself: elecctro.com
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P@pdev001·
Find this gorgeous tornado VFX in three.js examples, and make a new fire spell for game ref: #webgpu_tsl_vfx_tornado" target="_blank" rel="nofollow noopener">threejs.org/examples#webgp
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P@pdev001·
Was working on fire visuals for quite some time, and it looks like I managed to get a decent one, using a combination of lights/postprocessing/compute particles🔥 #gamedev #indiegame #threejs #TSL #WebGPU
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Lynksen
Lynksen@Lynksen_Digital·
Tunnel Swing CodePen is live 🚀 New animation experiment, multiple visual approaches, pure space vibes. Sneak peek below 📷👀 codepen.io/Lynksen/full/e… Thoughts are appreciated! Might mess with your eyes📷 @CodePen @codrops
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Lynksen
Lynksen@Lynksen_Digital·
Meet Learnr ⚡️ A driving app that removes friction from learning — not just booking lessons. Right instructor. Effortless scheduling. Zero stress.Clean UX, smooth motion, modern patterns. Sneak peek below. Thoughts welcome👀
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P@pdev001·
Blender addon + Three.js loader = full level pipeline Levels reference shared asset library instead of embedding meshes. No duplication. Result: ~500KB level files. Automatic instancing. Zero manual physics setup. #threejs #gamedev #indiegame #webgpu
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P@pdev001·
@senor_simio Hey, thanks!, I use Svelte for UI, some parts i have in 3d like upgades menu and enemy hover, ideally i want to have all in 3d someday)
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senor_simio
senor_simio@senor_simio·
@pdev001 Are you creating the UI within the WebGPU renderer or with HTML? It looks good.
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P@pdev001·
Adding NPCs, a basic dialog system, and trade items, with random generation of an item pool for each new player level. Also made continues right click movement with pathfinding check Objectives & rewards next🧙‍♂️ #gamedev #indiegame #threejs #webgpu
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simon
simon@simon5263371897·
@pdev001 Hey when you are solo developing how do u find assets ?? 😵‍💫
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P@pdev001·
@KonradRzonca Have a day/night cycle, but I want to have a dark ambient atmosphere (I think spells look cooler and look more like D1 or Nox games). Do you like to have more lights there? Don't see a problem with adding some sort of brightness setting, thanks for feedback)
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P@pdev001·
>Added more rpg stuff inside, like character stats&attributes&res, atm have 8*13 different armor pieces & ~50 more unique items >Affixes to weapon, based on grade, random >Finish char creation&selection >Enhancment system similar to L2 #gamedev #indiegame #webgpu #threejs
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P@pdev001·
@onirenaud Got it, thanks for explaining!
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Renaud
Renaud@onirenaud·
@pdev001 Heightmap are only single-sided hills while Points-cloud are arbitrary 3D Geometry. It’s especially relevant here because Gaussian Splatting stores Point Cloud Data meaning 3D collisions out of the box when coupling both. But for pure terrain heightmap is most probably faster
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Renaud
Renaud@onirenaud·
Some WIP from this week 👇 - Gaussian Splatting with Compressed PLY support - Point-cloud collisions via BVH in the physics engine - Dynamic ↔ Dynamic collision response Gaussian + point-cloud collisions together means physics working out of the box in PLY scenes! 🚀
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Ademola
Ademola@Ademola_4life·
@pdev001 Amazing 🔥! Anytime I see a web game dev, I’m locked in. The lightning particle looks so sick ⚡️
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P@pdev001·
I don't know why, but I like UIs similar to Dead Space, with all these 3D widgets, so I make enemy hovers kind of similar. Also added: >Each map will have boss >Forbidden arrows spell (boids) >Combat dummies in hideout >More details in UI #threejs #gamedev #indiegame #webgpu
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P@pdev001·
Not perfect by any means, but physics works; each level has ~500 static and ~500 dyn bodies, and it performs nicely(on my laptop) Here's a bit of gameplay with physics spatial grid debug. If this looks good for you, give it a try🎮 #gamedev #indiegame #threejs #webgpu #phy #havok
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