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84 posts


Just launched Elecсtro - 3D interactive madness that prints money in real life ⚡
Scroll without gasping?
Challenge accepted elecctro.com
Website turning vending, parking, EV chargers, and laundromats from the daily routine to a high-level experience.
Swipe through services, tap to see more information, and experience 404 page (a little easter egg from us)🐣
Tools: @figma → @webflow → @greensock → @splinetool + @osmosupply
Steal any animation for your next client? 😈⚡
#MadeInWebflow #Spline #GSAP #VendingTech
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Elecctro’s new #MadeInWebflow site drops you straight into an immersive 3D world where the product isn’t just explained, it’s experienced.
Huge props to the team at @Lynksen_Digital for bringing this site to life.
Go explore it yourself: elecctro.com
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Find this gorgeous tornado VFX in three.js examples, and make a new fire spell for game
ref: #webgpu_tsl_vfx_tornado" target="_blank" rel="nofollow noopener">threejs.org/examples#webgp…
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Tunnel Swing CodePen is live 🚀
New animation experiment, multiple visual approaches, pure space vibes. Sneak peek below 📷👀
codepen.io/Lynksen/full/e…
Thoughts are appreciated! Might mess with your eyes📷
@CodePen @codrops
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@senor_simio Hey, thanks!, I use Svelte for UI, some parts i have in 3d like upgades menu and enemy hover, ideally i want to have all in 3d someday)
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@pdev001 Are you creating the UI within the WebGPU renderer or with HTML? It looks good.
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@simon5263371897 Hey, 3d things buy mostly in unity assets store, then modify in blender & compress using this: gltf-optimizer.simondev.io
2d assets ai generated mostly
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@KonradRzonca Have a day/night cycle, but I want to have a dark ambient atmosphere (I think spells look cooler and look more like D1 or Nox games).
Do you like to have more lights there? Don't see a problem with adding some sort of brightness setting, thanks for feedback)
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@pdev001 Heightmap are only single-sided hills while Points-cloud are arbitrary 3D Geometry.
It’s especially relevant here because Gaussian Splatting stores Point Cloud Data meaning 3D collisions out of the box when coupling both.
But for pure terrain heightmap is most probably faster
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