Blog post: A taxonomy of modern user interfaces
What do state-of-the-art user interfaces like Google's Material 3 and Microsoft's Fluent 2 require from a UI framework?
edelhirsch.github.io/A-taxonomy-of-…
Ich habe eine Anfrage für einen #Qt-Embedded-Entwickler erhalten: 4-5 Tage die Woche, in NRW, Remote-Anteil 90%, Beginn Oktober 2025. Bei Interesse DM!
There are talented people all over the world, ready to create and build in tech. But they're being blocked — by bad policies, broken systems, and overregulation.
@pmarca on why that's happening, and why future societies might look back on this one as "primitive."
Sample tractor UI written with #QSkinny (#cpp#Qt), available under BSD as usual -> github.com/edelhirsch/qsk… . It is already using advanced effects like box shadows, arc shadows, conical / radial gradients etc. Expect more to come like cube effect and blurred backgrounds!
Instead of manually copying SVG files from Figma etc., #QSkinny can now load icon fonts and render painter paths from the font files. E.g. Material from Google comes with the Material Symbols font and Fluent from Windows has Segoe Fluent Icons
@joelcompiles So as a stop-gap measure we will probably increase number of samples with multisampling; we might also look into what Qt does in its QML layer to antialiase their Rectangles...
#QSkinny (#Qt#cpp) improved text inputs in Material 3 style vs. #Google's #Flutter reference implementation.
Differences in icons etc. because the Flutter implementation differs from the spec.
Full screen shots here (also with other styles): github.com/uwerat/qskinny…
We scheduled a new #Qt#Munich#meetup on Wednesday, 18th of September 2024 at The Qt Company offices at Balanstraße:
meetup.com/Qt-Munich-Meet…
Agenda:
1. Qt roadmap
2. lsystem - an interactive L-system simulator
Hope to see you there!
And #qtws23 is over... Once again need to wait an year. Thank you @qtproject for a really great event. It was awesome to meet the brightest #qtdev in person.
Want to understand how projection matrices in Vulkan differ from those in OpenGL? Have a read through of Part 1 of our dive into the magical world of transformations:
kdab.com/projection-mat…