Thibault Hennequin

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Thibault Hennequin

Thibault Hennequin

@CameleonTH

☀️(Ex lead) tools programmer @ Kylotonn by day. 🌑Solodev by night working on a custom engine and games.

Paris, France Katılım Şubat 2010
460 Takip Edilen196 Takipçiler
Thibault Hennequin
Thibault Hennequin@CameleonTH·
A scene with multiple skies. It's not revolutionary, but it's pleasant to look at.
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@riobruto Thanks. I found an image on the internet, I reworked it, and generated a normal map.
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Río Bruto
Río Bruto@riobruto·
7/30 r/gamedevcels probably the worst, least performant, bloated code i have ever written for glass shattering i am unlovable and i deserve to die alone
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Ioannis Koukourakis
Ioannis Koukourakis@JKoukourakis·
@CameleonTH It's a custom made path-node system. Not a navmesh. Both systems have their ups and down. I went this route because nodes are generally easier to edit manually and debug and they can handle uneven terrain much better than standard navmesh.
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Sean
Sean@Sean_Hinris·
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@Kiiiri7 Thanks. Yes, it's a baked GI (a grid of spherical harmonics). And yes, it's a shadow cast by an omni light. And a behind the scene screenshot from the editor.
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Kiriakos Gavras
Kiriakos Gavras@Kiiiri7·
@CameleonTH Looks really good. Is this baked GI? Also is this an actual shadow cast by MJ? Hee hee
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
I've changed my mind I will finally add entities in my poolroom exploration game. Here's a preview of the first one. It's better with sound. 🔊 #gamedev #indiedev
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Flere Imsaho
Flere Imsaho@fl3r31m54h0·
@CameleonTH @passivestar_ I don't use PVS from BSP btw. Instead I'm working on HZB-based occlusion culling on GPU. Potentially should be much faster and does not require pre-compilation. I use BSP as a container, once everything is loaded, there's no BSP involved in the pipeline. That's the idea :)
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
After months of testing and tweaking, I've finally versionned my GI using spherical harmonics. Now that it's done, I can move on and experiment other stuff like specular occlusion. For this, I recreate a test scene from @passivestar_ #gamedev #indiedev #gameengine
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Flere Imsaho
Flere Imsaho@fl3r31m54h0·
@CameleonTH You should be really proud of this achievement! Thanks for the tip. Wish you success with this project. It looks awesome to my taste :)
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
After replaying a famous FPS, I wondered if my engine could deliver rendering quality similar to other commercial game engine. So I tried recreating a level, and after two days, here's the result. What do you think ? #indiedev #gamedev #gameengine
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Daniel Nesov
Daniel Nesov@nesovdaniel·
@CameleonTH Had me at the edge of my seat. Genuinely terrifying. I'm unfollowing you I can't stop trembling in fear
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Flere Imsaho
Flere Imsaho@fl3r31m54h0·
@CameleonTH @passivestar_ That's impressive! I'm working on my own pet engine. Hope I will get my bugs fixed soon and roll out an update. Currently using Quake assets for playtesting, loading from pak/bsp.
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@fl3r31m54h0 Thank you. It took me years to achieve this result. So, be patient with yourself ;) The reference was Half-Life: Alyx (here's a screenshot).
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Flere Imsaho
Flere Imsaho@fl3r31m54h0·
@CameleonTH Looks awesome! Love the style. Working on my own game engine and this looks pretty close visually to what I's like to see as my demo scene, but i'm still pretty far from such level of quality. Rly impressive job!
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@pedroth9 I have an editor, so I can place and transform cubes to create walls, a floor, water, ...
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pedroth
pedroth@pedroth9·
@CameleonTH But the scene was imported from blender or tour engine has an editor?
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@pedroth9 Thanks, there's only my game engine, a cube, a cylinder, and a pink flamingo. 🦩
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pedroth
pedroth@pedroth9·
@CameleonTH amazing! what tool did you make the scene?
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Pondside Games
Pondside Games@PondsideGames·
@CameleonTH The water turned out absolutely perfect! It looks so inviting that I actually want to jump right in. And as for that majestic flamingo, I don't even have words!
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Elliott
Elliott@EllSvenkeson·
@CameleonTH Lookin’ good! Can’t wait to see reflections on the walls.
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