Thibault Hennequin

311 posts

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Thibault Hennequin

Thibault Hennequin

@CameleonTH

☀️(Ex lead) tools programmer @ Kylotonn by day. 🌑Solodev by night working on a custom engine and games.

Paris, France Katılım Şubat 2010
525 Takip Edilen323 Takipçiler
Panos Karabelas
Panos Karabelas@panoskarabelas·
Today I implemented underwater effects, like volumetrics and caustics. 🌊 The caustics aren't a fake projected texture, they're generated from the FFT ocean, so they respond to the wave simulation.
Panos Karabelas@panoskarabelas

Today I added buoyancy. 🌊🔼 I'm using PhysX, which doesn't include buoyancy, but even if it did, I still would have implemented my own. This solution reads directly from the FFT ocean data by copying it to a lower resolution texture (to keep memory and performance in a good place).

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Daniel Nesov
Daniel Nesov@nesovdaniel·
@CameleonTH I'm not familiar with S2's smart props, but judging by how Valve were one of the first to use hotspot texturing I wouldn't be surprised if they have a bunch of smaller tools like this. Absolutely brilliant. Wonder if I can replicate this in Godot somehow
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
Zoo level workflow update! Smoothed out the drag&drop system with a few UX improvements: - Anchor points to chain props (like pipes) - Highlight/darkening system for draggable objects - Separated translation/rotation gizmos for clarity #gamedev #indiedev #leveleditor #gameengine
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@nesovdaniel Smart Props are very powerful, they allow the user to define rules applied to meshes, thereby enabling them to draw props simply by using gizmos.
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@nesovdaniel Thanks, I still have a few ideas for improving the UX. Ultimately, my goal is to achieve a system similar to the "smart props" in the Source 2 engine.
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@kenjiimaru I setup them in the the zoo level, it's just a 3d point to add so it's not a complicated.
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kenjiimaru
kenjiimaru@kenjiimaru·
@CameleonTH How to set-up the anchor points? Auto import from exported models with placeholders? Like Unreals import of colliders by name?!
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Rowye | Darkenstein 3D
Rowye | Darkenstein 3D@roger_creus_art·
Not expecting Half-Life 3: - If you're right, you can feel good about being right. - If you're wrong, who cares, you're playing Half-Life 3.
GIF
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@_mamoniem No, they ahave enough passion to continue to create game's magic 😁. Keep hoping
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mamoniem
mamoniem@_mamoniem·
@CameleonTH maybe...maybe not... epic lost the passion and magic that initially introduced it to my world.
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mamoniem
mamoniem@_mamoniem·
thought about checking the UE6.0 folder size. this is basically the size after running through the basic steps: - github clone - run Setup.bat - run GenerateProjectFiles.bat - build in VS for Win64 DevelopmentEditor "ONLY" Folder goes from 750MB (raw github clone) to 293GB!!
mamoniem tweet media
Yannick Comte@cyannick

@_mamoniem Is the editor still heavy? I mean the transition from UE4 to UE5 was brutal about occuped space. What about UE6? Any good on this?

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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@_mamoniem Or maybe they'll just reduce their size and create their own game like in good old times.
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mamoniem
mamoniem@_mamoniem·
@CameleonTH we can't blame an engine that is in his last iteration :D (i don't think there will ever be UE7, UE6 is the last engine from Epic before they bankrupt and switch to toy company or a restaurant franchise)
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mamoniem
mamoniem@_mamoniem·
@CameleonTH gosh! daily prayers that none of my PC get RAM or SSD issues any soon :D
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
@_mamoniem Half of the price is only for the RAM 😬. A kidney will be not enough for buy 32Gb of RAM
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mamoniem
mamoniem@_mamoniem·
@CameleonTH in the past, you could have owned a PC + 2 or 3 other consoles. i think soon, you'll need to sell a kidney to get the same amount of devices under the same roof :D
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I Am Devloper
I Am Devloper@iamdevloper·
If you die in Docker do you die in the real world
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