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Thibault Hennequin
230 posts

Thibault Hennequin
@CameleonTH
☀️(Ex lead) tools programmer @ Kylotonn by day. 🌑Solodev by night working on a custom engine and games.
Paris, France Katılım Şubat 2010
460 Takip Edilen196 Takipçiler

@riobruto Thanks.
I found an image on the internet, I reworked it, and generated a normal map.

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@CameleonTH It's a custom made path-node system. Not a navmesh. Both systems have their ups and down. I went this route because nodes are generally easier to edit manually and debug and they can handle uneven terrain much better than standard navmesh.
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As expected I got tired of manually placing path nodes very soon, so I made a tool to automate it.
Ioannis Koukourakis@JKoukourakis
Fourth attempt at building my own 3D game engine from scratch. As if I didn't have enough hobby projects already! Let's see how far I'll go this time.
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After the water shader,
I'm returning to the glass rendering and shattering 💥.
#gamedev #indiedev #gameengine #vfx #physics
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@Kiiiri7 Thanks.
Yes, it's a baked GI (a grid of spherical harmonics).
And yes, it's a shadow cast by an omni light.
And a behind the scene screenshot from the editor.

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@CameleonTH Looks really good. Is this baked GI? Also is this an actual shadow cast by MJ? Hee hee
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@fl3r31m54h0 @passivestar_ Both are not incompatible to reduce the GPU bandwidth.
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@CameleonTH @passivestar_ I don't use PVS from BSP btw. Instead I'm working on HZB-based occlusion culling on GPU. Potentially should be much faster and does not require pre-compilation. I use BSP as a container, once everything is loaded, there's no BSP involved in the pipeline. That's the idea :)
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After months of testing and tweaking, I've finally versionned my GI using spherical harmonics.
Now that it's done, I can move on and experiment other stuff like specular occlusion.
For this, I recreate a test scene from @passivestar_
#gamedev #indiedev #gameengine

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@CameleonTH You should be really proud of this achievement! Thanks for the tip. Wish you success with this project. It looks awesome to my taste :)
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After replaying a famous FPS, I wondered if my engine could deliver rendering quality similar to other commercial game engine.
So I tried recreating a level, and after two days, here's the result.
What do you think ?
#indiedev #gamedev #gameengine




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@nesovdaniel Sorry, but I can't make it less terrifying. :D
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@CameleonTH Had me at the edge of my seat. Genuinely terrifying. I'm unfollowing you I can't stop trembling in fear
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@fl3r31m54h0 @passivestar_ Nice to have a BSP loader.
My scene contains a lot of meshes with custom occlusion boxes, so no culling via portal/BSP.
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@CameleonTH @passivestar_ That's impressive! I'm working on my own pet engine. Hope I will get my bugs fixed soon and roll out an update. Currently using Quake assets for playtesting, loading from pak/bsp.
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@fl3r31m54h0 Thank you. It took me years to achieve this result. So, be patient with yourself ;)
The reference was Half-Life: Alyx (here's a screenshot).

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@CameleonTH Looks awesome! Love the style. Working on my own game engine and this looks pretty close visually to what I's like to see as my demo scene, but i'm still pretty far from such level of quality. Rly impressive job!
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@dudecon The dream isn't over.
And are you sure it's not a nightmare ?
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My global illumination is good enough (for now), so I reworked my water shader and what better place to test it than poolrooms?
#gamedev #indiedev #gameengine
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@pedroth9 I have an editor, so I can place and transform cubes to create walls, a floor, water, ...
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@CameleonTH But the scene was imported from blender or tour engine has an editor?
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No DLSS 5. No upscaling. No raytracing. No DX12.
I'm still using good ol' DX11. It's never let me down.
Rowye | Darkenstein 3D@roger_creus_art
@BackroomsTP Proof that we don't need DLSS5.
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@pedroth9 Thanks, there's only my game engine, a cube, a cylinder, and a pink flamingo. 🦩
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@PondsideGames We will have to wait a little while before we can virtually dive into this pool.
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@CameleonTH The water turned out absolutely perfect! It looks so inviting that I actually want to jump right in. And as for that majestic flamingo, I don't even have words!
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@CameleonTH Lookin’ good! Can’t wait to see reflections on the walls.
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