皮蟹

41 posts

皮蟹

皮蟹

@pipix_dev

Working in game dev art.

Katılım Ocak 2018
561 Takip Edilen506 Takipçiler
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皮蟹
皮蟹@pipix_dev·
Real-time interactive fluids created using Unity VFX Graph. This is made possible by our engine programmer extending the VFX Graph to support a "grid2d" mode similar to Unreal Engine, enabling artists to design on their own or achieve fluid-particle interactions. #madewithunity
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皮蟹
皮蟹@pipix_dev·
@mamy6o6 急な海外準備は大変ですし、来年の計画の際はぜひお声がけください。現地のことなら何でもサポートします!
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間明田
間明田@mamy6o6·
星铁LANDいきたすぎて「上海 行き方」で調べて、やはり海外だめかも…(タスクが多すぎて)になってしまった だれかキャリーしてほしい 現地のご飯代とか出すから
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皮蟹@pipix_dev·
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皮蟹
皮蟹@pipix_dev·
In Zermatt and Milan and Florence and Rome
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皮蟹
皮蟹@pipix_dev·
in Zermatt
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皮蟹@pipix_dev·
in Rigi
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azoura
azoura@AzouraArt·
Celeste 🍓 fan animation
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皮蟹@pipix_dev·
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皮蟹@pipix_dev·
UNREAL FEST にいます。#UEFest
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皮蟹@pipix_dev·
@FavrelO shape of the lightning is awesome! Was the grid completely procedurally generated?
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皮蟹@pipix_dev·
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皮蟹@pipix_dev·
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皮蟹@pipix_dev·
聖地巡礼
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皮蟹@pipix_dev·
@unitycoder_com @unitygames Haha, actually a lot of Chinese developers use the global version too. That's why I've never seen someone use these features.
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mgear
mgear@unitycoder_com·
someone found Virtual Geometry in Unity China version, and there's more china only features: Real-time dynamic global illumination, mobile ray tracing, special ECS improvements, open world streaming.. : o forum.unity.com/threads/virtua… @unitygames when are these coming to global unity?
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Aymeric Kevin
Aymeric Kevin@AYMRC·
It may forever remain my favorite anime. Still feel incredibly lucky I got to work on it.
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