Bob Berkebile

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Bob Berkebile

Bob Berkebile

@pixelplacement

Product Design Prototyper at Meta; lover of clean code, GUI and addicted to learning anything that allows engaging interactive executions

Baltimore Katılım Temmuz 2009
114 Takip Edilen2.9K Takipçiler
Bob Berkebile
Bob Berkebile@pixelplacement·
In 2025 I focused on me with lots of guidance from my son. Looking forward to all the possibilities 2026 will bring.
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Greg Madisᯅn
Greg Madisᯅn@GregMadison·
The standalone color passthrough is IMO the most promising direction for MR. I tested for fun some ideas over the weekend, the magic is there and it’s mesmerizing to play with. Anyone with a Quest PRO who would like to try this? @MetaQuestVR #madewithunity
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Ian Bowie
Ian Bowie@IanBowie16·
Only now saw that @pixelplacement was hired by Oculus! If you haven't seen his passthrough experiments/systems check it out! Excited to see what he comes up with and pushes those mediums forward.
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Bob Berkebile
Bob Berkebile@pixelplacement·
@prvncher Yup, yup, 100% on all of that. Wasn’t looking for a push button to rule them all just tinkered over a short break. :)
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Bob Berkebile
Bob Berkebile@pixelplacement·
Was brushing up on some XR techniques and looked around for how the rest of the world approaches push buttons in VR. Found lots of uses of physics joints for the plunger travel. That adds overhead and delicate setups. So I decided to tackle it with math instead as a test.
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Bob Berkebile
Bob Berkebile@pixelplacement·
One of my favorite parts of my career so far is how many amazing connections I've made along the way. People I'd help in an instant and who I feel equally have my back. GO TEAM!
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Bob Berkebile
Bob Berkebile@pixelplacement·
@slukas Add my RoomMapper to get some occlusions going ;)
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Steve Lukas
Steve Lukas@slukas·
To answer some questions: Yes this should work in multiplayer w/ Magic Leap, Hololens, & mobile AR versions all playing together nicely. Simple Photon connections, no voice needed since it's local space. I'll get some friends together soon & give it a go. Like & subscribe ;)
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Steve Lukas
Steve Lukas@slukas·
(CW: gun violence) Finally got #SquidGame #AR Passthrough Edition working on @Meta Quest! Showing 1st person view this time so you can see the motion detector, along w/the lose condition consequences complete w/ ghost body ragdoll. Thx again for the help @pixelplacement
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Bob Berkebile
Bob Berkebile@pixelplacement·
@prvncher It might have been preexisting with how quickly I pushed it out. Stand by as I iron some kinks out.
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Bob Berkebile
Bob Berkebile@pixelplacement·
Oculus Integration .34 has caused some bumps in my RoomMapper. I'm looking into in and I'll have a fix up soon!
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