Paul Starke

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Paul Starke

Paul Starke

@ps_starke

AI-driven character animation @Meta

Zürich, Schweiz Katılım Kasım 2013
63 Takip Edilen488 Takipçiler
Paul Starke
Paul Starke@ps_starke·
@arnputz the client handles rendering, user input, and sends control inputs to the server who returns pose updates from the single cpu inference
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arpu
arpu@arnputz·
@ps_starke on browser the infos are send to a server and model runs on the server gpu?
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Paul Starke
Paul Starke@ps_starke·
Excited to share AI4AnimationPy, a new light-weight Python framework for data-driven character animation. We've got videos, code, models, demos, and a full documentation. GitHub: github.com/facebookresear… Full video: youtu.be/LKl7MzFENUs
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Daniel Holden
Daniel Holden@anorangeduck·
Animation quality is a difficult subject that I think we've not quite got to grips with yet as a community. My latest blog post shares some of my own thoughts on the subject. My hope is it can kickstart some discussions... or at least new dance moves! theorangeduck.com/page/animation…
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Sebastian Starke
Sebastian Starke@blacksquirrel__·
Had some really good demo session at the #SIGGRAPH2024 Experience Hall today with @ps_starke to showcase our paper on Categorical Codebook Matching! Our technical paper presentation is on Thursday in the Character Control session, come join us there!
Sebastian Starke tweet media
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ACM SIGGRAPH
ACM SIGGRAPH@siggraph·
🖥️ Dive into hands-on Technical Papers demos at #SIGGRAPH2024! Join us in Exhibit Hall F from 11:15 am–1:15 pm and 3 pm–5 pm for interactive showcases of cutting-edge research. Don’t miss out on innovative projects and engaging experiences!
ACM SIGGRAPH tweet media
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Peizhuo Li
Peizhuo Li@PeizhuoL·
Want to #WalkTheDog in the metaverse? In our project at #SIGRAPH2024 with @blacksquirrel__ , Yuting Ye and @OlgaSorkineH, we develop an approach to learn a common 1D phase manifold from motion datasets across different morphologies, *without* any supervision (1/2)
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Sebastian Starke
Sebastian Starke@blacksquirrel__·
The code, dataset and demos for our #SIGGRAPH2024 work on generating embodied avatar movements with Codebook Matching are now available! Everything can be found on the project page, including a precompiled binary that you can play around with! github.com/sebastianstark…
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Sebastian Starke
Sebastian Starke@blacksquirrel__·
Interested in upgrading your Motion Matching system? Check out our #SIGGRAPH2024 work where we introduce *Codebook Matching* to train neural character controllers for synthesizing lifelike embodied animations in #Games and #VR! Project Page: github.com/sebastianstark…
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Paul Starke
Paul Starke@ps_starke·
We are excited to share our work on "Codebook Matching" for generating realistic embodied character movements in AR/VR (legs included)! Full video: youtu.be/NyLRcY0c0p4?si…
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YouTube
Sebastian Starke@blacksquirrel__

Interested in upgrading your Motion Matching system? Check out our #SIGGRAPH2024 work where we introduce *Codebook Matching* to train neural character controllers for synthesizing lifelike embodied animations in #Games and #VR! Project Page: github.com/sebastianstark…

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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
We're excited to announce the release of Inside-Out Body Tracking, the first vision-based tracking system for mapping out upper body movements with Quest 3, as well as an AI update that generates plausible leg motions for all Quest devices, Generative Legs ocul.us/3tOBpq0
Meta Horizon Developers tweet media
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Paul Starke
Paul Starke@ps_starke·
I am happy to share our work on motion in-betweening with phase manifolds @SympCompAnim for producing realistic character animations from a small number of keyframes. Please meet us in LA August 4th for the presentation. - with @blacksquirrel__ Full Video: youtu.be/MbS1YcKhyyA
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He Zhang
He Zhang@ZH28181·
Check out how to teach quadrupedal robots lifelike agility to traverse diverse terrains and excel in high-intensity tasks like Chase Tag Game! 👇👇👇
Qingxu Zhu@QingxuZhu

I'm very excited to share that our latest work involves teaching quadrupedal robots lifelike agility by imitating real animals, enabling them to traverse diverse terrains and excel in high-intensity tasks like Chase Tag Game. #Robotics #ArtificialIntelligence

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Alexander Winkler
Alexander Winkler@awinkler_·
Estimating a full-body pose from only the headset and controllers is ambiguous. Environment information can help resolve this. In our #SIGGRAPH2023 paper the avatar is generated from only the 3 shown coordinate frames (no cameras) + height of the environment (green dots). (1/4)👇
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