
Petar Tisma
223 posts







Studios' leadership within Xbox detest Game Pass, according to Jason Schreier “There are a lot of people out there in studio leadership within Xbox who absolutely detest Game Pass and think it has destroyed the value of their games. Think it has taken away from the value of all games in general just as a service and just has contributed a lot of just; it's been a detriment to the games industry and those people's views because of how it devalues games.” Jason speculates Game Pass will move away from Day One games in the future. “I think they keep it going, but at some point they're just going to remove day-one sales cuz that makes no sense anymore.”


Matt Booty (CCO) tells fans not to "overly fixate on single-player" games becoming console exclusives because it's not "carved in stone" Booty says fans shouldn't expect all single-player games to be locked down either. Matthew Ball (CSO) says “large live-service titles” will also be multiplatform moving forward as well. Booty explains that's not necessarily the case: “I wouldn't overly fixate on single-player. I think that's a good rule of thumb, but it certainly isn't something that's carved in stone.” When asked about how the company decides what's exclusive and what's not, then, Booty says “there are a lot of different games in our portfolio, and we have to think about how different games serve different purposes within it.” Ball was a little more frank, saying he knows “this approach is not obvious to all of our players," but the company is apparently "committed to making this clearer.” via: GamesRadar+ gamesradar.com/games/xbox-exe…





Many leaders within Xbox Games Studios reportedly believe Game Pass has 'destroyed the values of their games' 'There are a lot of people ... in studio leadership within Xbox who absolutely detest Game Pass. They think it has taken away from the value of all games; think it's been a detriment to the games industry." [Source: Jason Schreier]














Chris Hays, Lead Programmer @ id Software: “I don’t feel like we work for a game company anymore” “We make games and we hope the thing that we do make [Microsoft’s] spreadsheet line go up enough that they decide that we are worth keeping on for another year”



Matt Booty (CCO) tells fans not to "overly fixate on single-player" games becoming console exclusives because it's not "carved in stone" Booty says fans shouldn't expect all single-player games to be locked down either. Matthew Ball (CSO) says “large live-service titles” will also be multiplatform moving forward as well. Booty explains that's not necessarily the case: “I wouldn't overly fixate on single-player. I think that's a good rule of thumb, but it certainly isn't something that's carved in stone.” When asked about how the company decides what's exclusive and what's not, then, Booty says “there are a lot of different games in our portfolio, and we have to think about how different games serve different purposes within it.” Ball was a little more frank, saying he knows “this approach is not obvious to all of our players," but the company is apparently "committed to making this clearer.” via: GamesRadar+ gamesradar.com/games/xbox-exe…






Xbox's return to console exclusivity isn't a temporary pivot. It's a permanent strategy. After speaking with senior leaders across the company, one message came through loud and clear: Xbox believes it can't grow a hardware platform without games you can't play elsewhere. "There has to be a reason for people to buy an Xbox," Matt Booty told me. That's why Gears of War: E-Day and Clockwork Revolution are exclusive, and Xbox says they won't be the last. Full story: gamesradar.com/games/xbox-ret…















