Daniel Beauchamp

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Daniel Beauchamp

Daniel Beauchamp

@pushmatrix

Distinguished Engineer @ Shopify. Building random experiments in my spare time.

Ottawa, Ontario Katılım Kasım 2009
440 Takip Edilen36.6K Takipçiler
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
A year of VR experiments 👍👍 Thanks for enjoying ❤️. More to come in 2021!
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
@SoerbGames As someone who exclusive plays as the exterminator in halls of torment…this excites me greatly
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Mikko Haapoja
Mikko Haapoja@MikkoH·
Last day at Shopify after nearly 10 years. One last mission. Put a sticker in my old pod, right beside a friend’s that’s somehow survived 6+ years. Feels fitting. “Thank you Shopify! 2016–2026 Mikko”
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Dan Greenheck
Dan Greenheck@dangreenheck·
Hmm what am I working on?!
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Alex
Alex@mustache_dev·
@pushmatrix @Gaur__95 I feel like this is the ball collider technique and not really a vehicle sim, but the demo is awesome
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Pratyush Gaur
Pratyush Gaur@Gaur__95·
🏁 UE5 Devlog — my race game environment is finally starting to look like something real 👀 Track layout ✅ Roadside details ✅ Atmosphere & lighting ✅ Still a long way to go but this progress feels good 🔥 Building this solo in UE5 🎮 #GameDev #UE5 #IndieGameDev #RacingGame
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Alex
Alex@mustache_dev·
@Gaur__95 idk UE but 24 fps for this ? 👁️👁️ handling looks nice !
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
Huh, so that's why text is called a string
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Dan Greenheck
Dan Greenheck@dangreenheck·
Not giving up on the clouds yet! Doing some deep dive research with Claude this morning🧐 There's some cool, cutting edge developments in the space, we'll see if anything looks promising!
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Read Offline
Read Offline@ReadOffline·
@pushmatrix curious to see the code, would be useful for cable stuff, virtual wire management etc
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
@pablostanley The original wasn’t, but I threw it in in the end so that the text could be responsive
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Franz
Franz@themetafranz·
@pushmatrix What did you use for the post overlay and recording?
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Dan Greenheck
Dan Greenheck@dangreenheck·
I've had so many people ask for a live demo of Three.js Water Pro, so I'm excited to finally deliver!🚀 threejswaterpro.com Try out all the presets, tweak all the knobs and test performance on your target devices. I've added a mobile-responsive UI as well. Have fun! 🤿🌊🐟
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Adam KP
Adam KP@AdamKPx·
Btw Apple Vision Pro can also make cleaning more fun 👀 📹 @pushmatrix
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Aurelien
Aurelien@Aurelien_Gz·
no way.. this is probably the most crazy interactive globe at the moment.. ​the shopify creative team cooked again
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
@dangreenheck So cool! I’m guessing the noise function is deterministic for all network clients if they use the same seed? Just so everyone sees the same wave heights at the same time
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Dan Greenheck
Dan Greenheck@dangreenheck·
Quick demo of the new foam system + hybrid wave simulation! The foam adds a lot of needed detail and the new wave sim fixes tiling issues at large distances is much better at simulating swells. And not to mention, performance is 30% better! 🚀
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
Shopify just launched a racing game built in threejs and React (R3F). No physics libraries. No raycasts. Not vibe coded. But all vibes. ✨
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Bruno Simon
Bruno Simon@bruno_simon·
Not sure how I ended up here, but there you go, PS1 graphics with WebGPU 😅 Makes me want to build a whole experience base on that.
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