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Daniel Beauchamp
6.4K posts

Daniel Beauchamp
@pushmatrix
Distinguished Engineer @ Shopify. Building random experiments in my spare time.
Ottawa, Ontario Katılım Kasım 2009
440 Takip Edilen36.6K Takipçiler

@SoerbGames As someone who exclusive plays as the exterminator in halls of torment…this excites me greatly
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I finally made a little trailer and a Steam page for my upcoming game "Ignitement"!
Wishlist it here: store.steampowered.com/app/3845350/Ig…
#indiegame #gamedev #roguelike #ignitement
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@MikkoH Wild run! Was such a blast getting to work with you
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@pushmatrix @Gaur__95 I feel like this is the ball collider technique and not really a vehicle sim, but the demo is awesome
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🏁 UE5 Devlog — my race game environment is finally starting to look like something real 👀
Track layout ✅ Roadside details ✅ Atmosphere & lighting ✅
Still a long way to go but this progress feels good 🔥
Building this solo in UE5 🎮
#GameDev #UE5 #IndieGameDev #RacingGame
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really love it when a designer/engineer is doing something fun like this, even if it doesn't make sense, and what is this for 🤣
Daniel Beauchamp@pushmatrix
Huh, so that's why text is called a string
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@dangreenheck That frees up so much time to work on deterministic waves for multiplayer 🤣
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@pushmatrix curious to see the code, would be useful for cable stuff, virtual wire management etc
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@pablostanley The original wasn’t, but I threw it in in the end so that the text could be responsive
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@pushmatrix omgggg love it!
are you using the pretext thingy?
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I've had so many people ask for a live demo of Three.js Water Pro, so I'm excited to finally deliver!🚀
threejswaterpro.com
Try out all the presets, tweak all the knobs and test performance on your target devices. I've added a mobile-responsive UI as well.
Have fun! 🤿🌊🐟
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@Aurelien_Gz That thing is like 3 years old
bfcm.shop for the real good stuff
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@dangreenheck So cool! I’m guessing the noise function is deterministic for all network clients if they use the same seed?
Just so everyone sees the same wave heights at the same time
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@pushmatrix Y DID *SHOPIFY* RELEASE A GAME
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@Douglance @bruno_simon That’s how the ps1 handled texturing because it didn’t take into account perspective during uv interpolation
See more here
david-colson.com/2021/11/30/ps1…
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