radgeRayden

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radgeRayden

radgeRayden

@radgeRayden

professional amateur projects always on https://t.co/NFBKWwFsfm

Brasil Katılım Kasım 2010
1.1K Takip Edilen200 Takipçiler
Xor
Xor@XorDev·
@radgeRayden I just fixed it. Try refreshing
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Xor
Xor@XorDev·
Introducing FragCoord: My ultimate shader editing tool!
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Glacius
Glacius@glaciusgacha·
@vlucasrocha Nunca vou entender a graça de fazer algo e não se lembrar de nada. Por isso não bebo, negócio sem sentido.
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Lucas 🦇
Lucas 🦇@vlucasrocha·
ela passou a maior vergonha da vida dela
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radgeRayden
radgeRayden@radgeRayden·
@BastiArtGames In a sense, being a smaller developer with a more niche audience should make you less visible to the kind of crying baby that would complain about your game being the same price as silksong, so there's that.
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BASTI - 🌳Wishlist Spellogger on Steam!
As a dev making a smaller Metroidvania than Silksong, which I originally though would be fairly priced at 20 USD... what should I price it now? It'll be a 10-15+ hours game, but it was made by one person with limited dev time and funds, I can't afford to give it away for free.
Team Cherry@TeamCherryGames

Four days until release! Hollow Knight: Silksong will be available on 4th September. Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST Game price: USD $19.99 | EUR €19.99 | JPY ¥2300

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Tom Warren
Tom Warren@tomwarren·
Microsoft is closing a loophole in the Windows 11 setup process that let you skip signing in with a Microsoft account. The bypassnro command is going away 😬 theverge.com/news/638967/mi…
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Hi O'laverly
Hi O'laverly@OLaverly·
@SebAaltonen While I fully acknowledge the value of memory safe languages, one reason I don't see C going anywhere anytime soon (and there are others) is because it's still pretty much the perfect learning language for computer systems. Not saying you can't in Rust or Go, but no legacy.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
C/C++ optimization knowledge == understanding how the CPU and caches work, often combined with deep algorithm knowledge. These are still highly useful skill for writing fast Rust programs. Performance experts are still very hard to find, and you have to pay them well.
zek@zekramu

“They are replacing C++ for Rust to kick us boomers out” Bro you never should have had a job with this mentality. You are seriously arguing to use a bad language bc you are afraid to learn something new? Pathetic normie fucking cope.

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radgeRayden
radgeRayden@radgeRayden·
@newstartingline @Livid @Geno_CL I can't tell which part of the screenshot these are cropping, but you can see the shader doing it's best work on the texture background, where it blends well and you don't see the blockiness. Polygon edges are somewhat improved but it can't do miracles
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Jennifer 💛
Jennifer 💛@newstartingline·
@Livid @Geno_CL none of retroarch's shaders look as good as this if there is a real-time shader that can do a CRT look as good as the one on this pic...... I wanna know about it
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radgeRayden
radgeRayden@radgeRayden·
@eigentoad Acho que tem sim um efeito de que quanto mais forte a IDE, mais verboso e desnecessariamente longo o código. A janela de contexto sendo mantida a força, você busca a simplicidade primeiro. Uso uma linguagem que não tem tooling nenhum e vivo na base do grep
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radgeRayden
radgeRayden@radgeRayden·
@_mgsthetic Lineart: confidence, spontaneity, casual mindset Rendering: deliberate, knowledge based, patience, in your PC goblin mode
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meg h!
meg h!@_mgsthetic·
trying to figure out *why* it's easier to line art on my iPad but it feels so much better to render the rest of the illustration on pc??? (as a csp user)
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radgeRayden
radgeRayden@radgeRayden·
@yiningkarlli @AvimanyuRoy3 Imo the main issue is that they create these esoteric ways of doing macros, it's much easier to follow in languages that just let you use actual code to manipulate code (a popular example is zig comp time and of course it's lisp tradition)
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Yining Karl Li
Yining Karl Li@yiningkarlli·
@AvimanyuRoy3 I'm sure it has its proper uses, as does template meta programming. But template meta programming also resulted in an awful lot of subtly (and not so subtly) bugged libraries over time.
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Yining Karl Li
Yining Karl Li@yiningkarlli·
I see that Swift has now fallen into the same trap that modern C++ fell into long ago: "advanced" features that produce extremely clever convoluted magic code that is a cool mental puzzle to write the first time and an utterly unmaintainable inscrutable mess in reality.
Yining Karl Li tweet media
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
(3.) Build a proper optimizing compiler, there are hundreds of examples of performance bugs out there (I still usually find a few perf bugs per shader I work on)
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NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
Collection of Things AMD Could Choose TODO to Win Without any Hardware Changes/ (1.) Release DX/VK extension support for the full chip-set specific ISAs. Had they done this decade back with GCN, they would have a huge collection of optimized to-the-metal stuff in engines already
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radgeRayden
radgeRayden@radgeRayden·
@eigentoad Quebrando a mente desse cara com a tecla `/` Mas o mais engraçado é ele achar que a solução pra esse problema é IA
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radgeRayden
radgeRayden@radgeRayden·
@__femb0t I didn't achieve this level of MSPaint mastery :(
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\newcommand{\femb0t}{
\newcommand{\femb0t}{@__femb0t·
@radgeRayden and then the select tool and drag your mouse back and forth very fast so it looked a little bit grainy and glitched out like the image I posted right?
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