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Razzle

@Razmatazz

9-to-5 by day, vibecoding by night 🚀 | Documenting my journey from $1 to $10k MRR: what works and what not

Mars 🪐 Katılım Ocak 2013
261 Takip Edilen329 Takipçiler
Ivan Sparrow
Ivan Sparrow@ivesparrowai·
I finished a 66-page guide on Apple Ads. No sales BS, no "link in DM" Here it is: asa.sparrowapps.io Do me a favor – drop a comment below to confirm you got it.
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Razzle
Razzle@Razmatazz·
@ivesparrowai @hesselbom This is very interesting, why would you consider Eastern Europe countries as the first target ?
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Ivan Sparrow
Ivan Sparrow@ivesparrowai·
@hesselbom The US is a very tough market. it's not even always in my top by ARPPU
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Razzle
Razzle@Razmatazz·
@indiesoftwaredv that cost per install is insanely low...how did you manage that ?
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Muhammet A. 👉🏻 Mobile Dev
Running "Meta Ads" for mobile app - Meta requires at least 50 purchase events weekly - But you can run the app install immediately Targetting "in-app purchase" event sounds clever Most of us burn money for this mistake If you have an existing volume of +50 app purchases weekly, then go with the purchase event But forcing a purchase event keeps your ads stuck in the learning phase 1- Do not waste time and money on Android 2- No need to focus on the US market only 3- UK > South America > Turkey 4- Based on your budget, follow these 3 regions👆🏻 5- Do not waste time on EU countries We can talk about the EU later 😄
Muhammet A. 👉🏻 Mobile Dev tweet media
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Razzle
Razzle@Razmatazz·
@jogicodes The max I was getting was about 2k per video, but not much more. The other issue was downloads from countries like India, Bangladesh, Kazakhstan, etc., which don't convert well. Those also pushed me higher in those markets, hurting my ranking in others.
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Jogi
Jogi@jogicodes·
@Razmatazz Okay. I will see if and how this converts. Have you had one blow up?
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Jogi
Jogi@jogicodes·
I made a TikTok slide-show into a YouTube short. On a new channel, with zero subscribers 2 "slides", 4 seconds. Nothing more. From a cold start This happened AMA
Jogi tweet media
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Razzle
Razzle@Razmatazz·
@athcanft The problem with this chart is that the slice of the pie is getting thinner. More builders in the space does not mean more revenues; it usually means higher competition.
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Razzle
Razzle@Razmatazz·
@alphabatcher I guess your dev Apple account is new. Usually you set this up once and forget
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Alpha Batcher
Alpha Batcher@alphabatcher·
> built the app with Claude > shipped to App Store > told X it was live > got downloads > opened the dashboard > nothing > checked the code > StoreKit looked fine > checked App Store Connect > Paid Apps Agreement not active > banking missing > tax forms unfinished > Small Business Program never applied for > Apple still taking 30% > first payout still 45 days after fiscal month close > external payment copy sitting in one forgotten settings screen > reviewer would have found it instantly The app was not broken, the business setup was before you launch an iOS app, do this: > set up banking > complete tax forms > sign Paid Apps Agreement > apply for Small Business Program if under $1M > create real product IDs > test sandbox purchase > test restore > test cancellation > test subscription grace period > remove every sloppy external payment reference > then submit vibe coding gets you the app App Store Connect gets you paid
Dami-Defi@DamiDefi

x.com/i/article/2049…

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Razzle
Razzle@Razmatazz·
@cybermetheus It’s crazy lol… the thing is, all are so basic which is fine, but no iteration afterwards to improve. Everyone expects easy money
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Razzle
Razzle@Razmatazz·
at this point vibe coding a Photo Cleaning app is the new "Hello World" 🤣 2 ro 3 new ones spawning every week
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Razzle
Razzle@Razmatazz·
@seraleev is't this actually the moment when one could say the market is saturated ?
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Viktor Seraleev
Viktor Seraleev@seraleev·
If you were waiting for a sign to start building a mobile app, here it is. RevenueCat is seeing a record number of new developers making their first dollar: from ~2,500 in Q3 2024 to ~14,000 in Q1 2026.
Jacob Eiting@jeiting

we're seeing it too

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Razzle
Razzle@Razmatazz·
@adamlyttleapps You know what's ironic... They are sick and tired of AI content, but the reason AI content performs better than user-generated is because they react, like, comment, and share it
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Viktor Seraleev
Viktor Seraleev@seraleev·
12 months ago, Adam recorded a video about my formula Back then I was doing $15k/month. January $60k/month. Now is $100k/month Apply it. It works. P.S. One clarification. LIFETIME. Started using it again early this year, immediately made money. Stopped before because it broke my Ads. Now I know how to work with it. Fast money. Europeans love it.
Viktor Seraleev tweet media
Viktor Seraleev@seraleev

I’m ready to share my formula. Let’s go 👇 • Design Bright icon and strong screenshots = higher install conversion. • Quality first I often enter existing niches, so my product has to be at least on par with the leaders. • Onboarding A well-thought-out onboarding + paywall can bring up to 75% of all payments. I use short video onboardings (4–5 steps). • Step-by-step UX Help users get results in as few steps as possible. • Transparency No hidden close buttons, aggressive paywalls, or price tricks. • No lifetime deals I fully dropped lifetime purchases. My goal is to grow subscriptions. • MRR growth Weekly + yearly subscriptions work best. Weekly = easy try. Yearly = best value. • Free trial I use a 3-day trial to reduce fear and increase paid conversion. • Retention Nothing fancy: listen to feedback and ship improvements regularly. • Brand Unique name for every app. Competitors often use my brand in their keywords. • ASO Title, subtitle, and keywords must be data-driven. I always put the main keyword + app name in the title. • Localization The easiest growth lever. Translate keywords, screenshots, and the app itself. • Pricing optimization Prices adjusted by purchasing power. Sales come from all over the world. • Use your own app This is the best way to improve UX and find new growth paths. • Marketing Pick one channel and master it. One channel is enough to grow. For me right now, it’s Google Ads. Add a second channel only after you hit a plateau. • Reinvest Put money back into the business. At the start, I reinvested 100%. Now it’s around 40% back into ads. Bookmark this and apply it to your apps.

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Razzle
Razzle@Razmatazz·
Especially in this example, it took 6 months to take off or see significant changes. I’m always afraid that if I iterate too soon, the algorithm doesn’t have enough time and data to fully show its effect, and I start making changes because “it doesn’t work.” Like having the patience of letting things develop is a skill, so what I’m asking is, what are those things that bring you to “it’s time to make some adjustments or not yet “ Hope it makes sense.
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Adam Lyttle
Adam Lyttle@adamlyttleapps·
@Razmatazz Initial launch A few updates the following weeks Then left it since Christmas
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Adam Lyttle
Adam Lyttle@adamlyttleapps·
It took 6 months for my game to even rank on App Store searches For past 6 months it didn't even break the top 200 spots. Now it's appearing and slowly increasing. My strategy was simple: see what impact a viral launch has on app store rankings. I was disheartened to see no movement. But maybe there is a lag.
Adam Lyttle tweet media
Adam Lyttle@adamlyttleapps

New app is live! I made the viral swipe trend into a real game Will attempt to grow this to 10,000 downloads by Christmas :)

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Razzle
Razzle@Razmatazz·
@timoxkoehler So ROAS is about 2x do you think is too low (can be risky over time ) or that is different from niche to niche ?
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Timo Köhler
Timo Köhler@timoxkoehler·
I made $43,704 in April with a single app Heres what's the actual profit $43,704 - $11,061 (Apple Tax & VAT) - $16,245 (Tiktok Ads) - $4.023 (Meta Ads) - $100 (AI Cost) - $400 (AppsFlyer) - $400 (RevenueCat) - $20 (Supabase) = $11.275 Total Proft Thats a 25% profit margin
Timo Köhler tweet media
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Razzle
Razzle@Razmatazz·
@natiakourdadze This is such a dangerous business… essentially you are preying on people's insecurities and their desire to look more attractive, and in most cases without having a full understanding of the counter effects that these can have….
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Natia Kurdadze
Natia Kurdadze@natiakourdadze·
Got a payout from Apple today! 💸 Here’s how to monetize iOS apps: 1. Sign up for the Apple Developer Program ($99/year) 2. Acquire apps on Flippa or build your own 3. Optimize ASO using Astro 4. Don’t repeat keywords in the title and subtitle 4. Add Terms of Service, Privacy Policy, and Apple’s EULA 5. Design previews using Applaunchpad 6. Add analytics with Appsflyer 7. Run TikTok Spark Ads (Smart Campaign) 8. Aim for ~$3 CPM Then sit back and collect payouts from Apple P.s. Peptides’ Tracker has really strong organic launch, and I’ve already received multiple offers, but if no one secures it today, I might not sell it. So if you’re interested, send me a message
Natia Kurdadze tweet media
Natia Kurdadze@natiakourdadze

Got my 2nd organic sale 14 min ago 🤠 Maybe I shouldn’t sell this app

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Razzle
Razzle@Razmatazz·
@elonmusk I have spent days trying to set up an ad campaign on X. It was the worst experience I’ve ever had. I really hope this upgrade is intuitive.
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Razzle
Razzle@Razmatazz·
@stan35768 Do you know how did the account get fixed ?
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Stan Moore
Stan Moore@stan35768·
@Razmatazz Got really fed up when i had similar issues, support system did not even consider my complains i wrote them so many time but no response. i was recommended to fixertech01 on telegram he got mine perfectly fixed fast with everything safe
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Razzle
Razzle@Razmatazz·
has anyone ever been banned while warming up a tiktok account ? I wasn't even 1 day into warming it up...
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