RWtech🇺🇸

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RWtech🇺🇸

RWtech🇺🇸

@realRWtech

Discussing issues and topics in technology, politics, and media. Musings on vintage/modern gaming, computing history, and more. Also on YouTube! 🇺🇸✝️

United States Katılım Aralık 2012
814 Takip Edilen174 Takipçiler
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
Must be bad for you guys, huh? Killing off any connection to the last console generation where you actually embraced your Japanese roots, now you’re even pissing on the ball and shooter crowd… All of your IPs that you had, that you’ve squandered, Ratchet & Clank, Jak and Daxter, SOCOM, Sly Cooper, Syphon Filter, Ape Escape, inFamous, MediEvil, The Getaway, Killzone, Resistance, Warhawk, Starhawk, Twisted Metal, MotorStorm, WipEout, Dark Cloud, Dark Chronicle, The Legend of Dragoon, Wild Arms, Patapon, Siren, Gravity Rush, PaRappa the Rapper, and The Mark of Kri, Little Big Planet, Dreams, hell even Heavenly Sword… Then you bought Bungie and ran them into the ground. Just so you know, I’m not a console fanboy. I’ve bought and enjoyed all of the big three every gen. I loved my PS3, PSP, Vita, enjoyed my PS4– even with diminishing returns I’ve enjoyed my PlayStation 5, But this is it. Nobody’s gonna buy your next overpriced console other than complete morons or people that have sadly forced themselves to be part of your digital cartel.
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
Feel like I was opening this app in 2021 when I seen this
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Dr. Maalouf ‏
Dr. Maalouf ‏@realMaalouf·
Shocking data reveals: 95% of Zohran Mamdani’s engagement comes from foreign, mostly Islamic nations. 60% from Pakistan alone. How is this not considered foreign influence?
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
@XBOX This is great news, consider allowing all original Xbox and 360 games to be fully playable on PC and keep a physical option your consoles and you will destroy PlayStation.
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XBOX
XBOX@XBOX·
Introducing XBOX Backward Compatibility on PC 🎮🖥️ Play four original XBOX titles across supported PCs and handhelds today, with more on the way: xbx.lv/44ImsEF
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Bishop Robert Barron
Bishop Robert Barron@BishopBarron·
I’ve just finished reading Gad Saad’s book Suicidal Empathy. It ranks, along with Chris Rufo’s America’s Cultural Revolution: How the Radical Left Conquered Everything and Helen Pluckrose and James Lindsay’s Cynical Theories, as the best take-down of the lunacy at the heart of the wokeist philosophy. For Saad, empathy—in itself a perfectly decent trait—has become so grossly exaggerated that it threatens truth, reality, and justice. Cases in point abound: so they won’t feel bad about themselves, we’ll allow biological men to compete in women’s sports and crush the dreams of thousands of young women; so as not to undermine the self-esteem of minorities, we will permit unqualified candidates to have positions in universities and the corporate world; so that everyone might feel included, we will characterize the meritocracy as “white privilege,” etc. As I was making my way through Saad’s book, I kept remarking the sharp distinction between empathy and love. To empathize is to enter profoundly into the experience of another and to endeavor not to hurt that person’s feelings. But to love is, as Thomas Aquinas taught, “to will the good of the other.” As I said, in itself and all things being equal, empathy is a good thing. But it is not the same as love, which, depending on circumstances, can very much involve hurting someone’s feelings. When a professor gives a student a “C” as an honest reflection of his work, he might well be insulting him, but he’s also telling him the truth and perhaps even urging him to try harder. When, in the Confessional, a priest tells a murderer to turn himself in to the police, he’s undoubtedly making that person’s life more uncomfortable, but he’s also willing the man’s good. Any decent parent knows that showing real love for her children means engendering all kinds of bad feelings in them. In light of this distinction, we can understand why Jesus didn’t say, “have empathy for one another,” but rather “love one another.” And why St. John the Evangelist didn’t say, “God is empathy,” but rather “God is love.” It occurred to me as I was reading Saad’s book that one reason Wokeism has seized the consciousness of so many in the West is that Christianity has faded as a cultural force and Christians themselves have forgotten what stands at the heart of their faith.
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
I have a 5070ti and a disk drive.
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
You say like that like it is some profound statement… Of course one of the largest military operations of modern history in the largest human conflict is going to have staying power in the cultural zeitgeist. Do you think the battle of thermopylae would be forgotten to spartans 80 years later?
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2001 Live
2001 Live@25YearsAgoLive·
Major renovations begin on the 85th and 86th floors of the South Tower of the World Trade Center to accommodate new tenants.
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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
@Wario64 So two films now take nearly the same amount of time that the Dark Knight Trilogy was released in.
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A L L D A Y 🚀
A L L D A Y 🚀@AllDAYZ77·
Conor McGregor looks like he aged 15 years in 5 years.💀
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PlayStation Park
PlayStation Park@PlayStationPark·
Check You Out 'M&M's - Shell Shocked' PlayStation
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Shaulov10
Shaulov10@Shaulov101·
This shit is so fucking scummy man. No duh numbers are low, no body wants a code in a box. But they 100% did this on purpose so they could report "low retail sales" to then further push the fact that physical is a dying market to then push the all-digital future.
RockStation@rockstationonx

Retail stores saw record low pre-order numbers for the GTA 6 code in a box version. This is literally going to kill retail gaming. Completely cutting out the middleman is pretty wild and also cutting off the ability for the game to be sold secondhand. Lots of stores saw single digit pre-order numbers. And a lot of them just won’t survive. This game was meant to be the catalyst for them.

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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
@MAGAJayCutler Looks like a combo of these two after falling into the laffy taffy machine at the willy wonka factory.
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MAGA Jay Cutler
MAGA Jay Cutler@MAGAJayCutler·
Tyler Robinson’s troon bf is an actual creepypasta character. Holy shit that’s horrifying
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Niles Sankey
Niles Sankey@NilesSankey·
14 layers of management 💀 As a design lead at Bungie on Halo Reach, I literally had ONE layer to get ideas approved. The guys below me, had TWO layers. Granted we would need to get buyoff from multiple departments to determine feasibility, but beyond that, it was basically "Marcus (creative director), can we do this?" If he said "No", I would reformulate my argument, maybe build a prototype, and ask him again in a few days 😆 (Marcus usually said 'yes', cuz he was cool)
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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RWtech🇺🇸
RWtech🇺🇸@realRWtech·
@TeamAsobi I am so sorry that a talented team like yours, a team who made one of the few great exclusives on PS5 is managed by such a shitty company. I hope your talented devs stick together when Sony goes bankrupt.
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