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@reliiiic

master mid/bot s15 s16, learning to draw he/him

Katılım Eylül 2017
67 Takip Edilen3 Takipçiler
relic
relic@reliiiic·
@dpmlol not even synergy those champs are just broken as fuck
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DPM.LOL
DPM.LOL@dpmlol·
Champions with the best top–jungle synergy 📊
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relic
relic@reliiiic·
@Nymaera they really added ethereal weapon poke kaisa to the main game
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Alex ‘Nymaera’ Hapgood
Dear god Kai’sa can insta proc passive with 1 W W upgrade applies 3 stacks Cyclosword allows abilities to proc energised effects Shiv applies on-hit On-hit applies twice with Dusk & Dawn 5 stacks with 1 W, instant passive activation
LevyB@BalazsLevy

LMAOOO

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Spideraxe
Spideraxe@Spideraxe30·
AP Ezreal changes: - Q AP ratio increased from 15% to 40% - W AP ratio increased from 70 - 90% to 90% flat - R AP ratio increased from 90% to 110% - R minion base damage reduced from 175 - 375 to 150 - 350 - R minion bonus AD ratio increased from 50% to 100% - R minion AP ratio increased from 45% to 110%
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arendmen - Ralph
arendmen - Ralph@arendmencoach·
Question⁉️ I found my old laptop with LoL installed in 2012. I think there are 3 versions on the laptop 1) backup from 26/05/2012 2) backup from 26/08/2012 3) last played version which will be somewhere end 2013 / start 2014 Are these files useful to anyone? @Vandiril @MrZodra
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relic
relic@reliiiic·
@GarlicSniff3r @Dest1ny_lol @yew_eee going for a passive first item in soloq is never a good idea, playing safer for 180 extra gold rather than pushing for advantage with a good starter is never the play imo, especially in bot
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RtrdMagnet
RtrdMagnet@GarlicSniff3r·
@Dest1ny_lol @yew_eee if you are telling me that building the item first is bad because „you need the combat stats“ then that just means you arent willing to play around the item in the first place, if you play around the item in lanes where you are allowed to do so then you wont need „combat stats“
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RtrdMagnet
RtrdMagnet@GarlicSniff3r·
these might be one of the most underbought items in league
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Phantasm
Phantasm@Phantasm_EUW·
THIS GASSY SINGED GUY IS SUCH A TERRORIST I CANT HES 1v9
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AriaUK
AriaUK@ttvariauk·
I got a 30 day suspension for playing bad, Why is this a feature. Dropping a high death count ≠ intentionally trying to lose a game. Which other competitive game punishes poor performance like that, it’s a terrible metric. 1 in 50 games i might drop more than 20 deaths, do i need to go afk after 19 deaths to make sure i don’t get perma banned?
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cass ✨🐾【VRawr】
cass ✨🐾【VRawr】@cassiopeia_vt·
i met a riot dev in an aram and they offered me a riot ward ߹𖥦߹ i told them i already had one but appreciated the thought and they sent me rp instead i am crying in the club (╥‸╥)
cass ✨🐾【VRawr】 tweet media
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relic
relic@reliiiic·
@julianolol_ 1. an ios app 2. when looking at the mobile website/app be able to get all info like items/dragons taken/herald/grubs in one screenshot that i can share with my friends
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juliano 📊
juliano 📊@julianolol_·
yearly question but i’m genuinely curious 📝 what’s stopping you from using DPM more? what’s missing? what would be your dream feature? could be design, missing stats, performance, new feature… anything!
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Areallis
Areallis@AreallisOnline·
@feviknight Well i am waiting for a hook female support hahah but i just prefer long range supports although i like rakan and leona so maybe i just dont know hahah
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Emily 🐇
Emily 🐇@emerrin_lol·
my jungler is more than 1000 lp below me what the fuck?
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DPM.LOL
DPM.LOL@dpmlol·
Champions printing LP in Solo Queue on Patch 16.6.📊
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toukatoukatoukatoukatoukatoukatoukatoukatouka
@Azzapp_LoL @Sheep_Esports i usually agree with u most of the time but dude the lobby cancelling mechanic needs fixing cuz most of the time they don't detect obviously hints at inting or some picks that are just straight up impossible to win with. This is much more frustrating in master where u get -20LP
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Sheep Esports
Sheep Esports@Sheep_Esports·
[OFFICIAL] Lobby dodges have dropped substantially in 2026 from 19% to 4% 📉 Players are getting into game on average 30% faster than the previous season Via Riot Dev Update
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Blue Comfort
Blue Comfort@BlueComfor16691·
@RiotPhroxzon So like… there’s this mage in Piltover that could use some help mid lane.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.5 Full Preview! Ranked EUW Test delayed for another day, we're playing it safe to land the changes without breaking anything Volibear - Voli changes are targeted at balancing out his AD builds vs his currently strong AP builds; needs a bit more time to land Lillia - We're looking to pull back on some of the previous changes and bring Lillia's power level most of the way back to where she was before Orianna - Changes are targeted at reducing the power level of her early laning phase, especially when sitting on Rank 1 Q for several levels Neeko - Neeko has been strong in Pro Play for a while while not being overly strong in regular play - We're taking some power out of her vision outputs which are better used in Pro Play without overly impacting her regular play Varus - Varus was overbuffed a while ago and so we're practically reverting the buff to his Q damage - Lethality Varus has been the strongest ADC in Pro and so we're tapping him down to not overrun the Pro meta
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relic
relic@reliiiic·
@Phantasm_EUW this was me last season, i instantly gave up and instead went to do it again on a different account
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Phantasm
Phantasm@Phantasm_EUW·
Please IMAGINE you JUST hit Master 0LP for the first time in your life, and you look up how much LP you need for you next Rankup and its fucking ONE THOUSAND+ LP for GM ????????????????????????????
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Phantasm
Phantasm@Phantasm_EUW·
We desperately need a hard reset back to Master 0lp for everyone in Master+ The Ladder is completely fucked within 4 weeks 15+ people on NA have hit over 2kLP, 10+ people on EUW. You currently need 970LP to get GM on EUW, almost 1300LP for Challenger. Riot thinks its good or?
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relic
relic@reliiiic·
@dandan000007 @alberto_avion @LCS_Eevee a challenger tryharding would absolutely have 100% wr in bronze, the only reason they dont is that their mmr quickly goes above that in >10 ranked games
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dani
dani@dandan000007·
@alberto_avion @LCS_Eevee No, they would not. If you think that clearly you dont know how the game works. You think that challengers dont have smurf accounts? You think that they have 95% winrate? 🤣🤣🤣
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LCS Eevee
LCS Eevee@LCS_Eevee·
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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zak
zak@zak_vvv·
our strongest soldier Drew Levin could not stop the Riven nerfs. - Riven Nerfs - Axiom Arc Adjusted - Cashback Nerf - Triple Tonic Nerf Don't fret, depending on the numbers for the Riven nerf. I think Riven will still be strong. You don't need Axiom Arc, Cashback, or Triple Tonic on Riven in S16. Just go new Umbral Glaive or Eclipse or hidden op item Bastion Breaker first. As for runes, take Biscuits if Triple Tonic and Cashback nerfs are big. If this patch lowers Riven banrate in high mmr, IM HAPPY.
Matt Leung-Harrison@RiotPhroxzon

Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this

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mik3
mik3@mike_exe_·
@reliiiic @xPetu Yes of course, it's nothing to think about but just curious as to why the math came saying flash is not 50/50 but somebody already answered
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xPetu
xPetu@xPetu·
Teleport is statistically the worst Summoner Spell in Top Lane. 16.1 - 16.2 Emerald+
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mik3
mik3@mike_exe_·
@xPetu Petu can you explain why flash has slightly negative WPA?
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