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ribbit

@ribbitrobit

gamedev

Australia Katılım Mayıs 2026
177 Takip Edilen2 Takipçiler
Ben77
Ben77@blapta·
订阅了Codex pro,你就会收获无尽的精神内耗:每天都活在reset的恐惧之中。 每天都在要不要开 Sol ultra fast猛干和是否自行reset中纠结。 特别是对于我们这种Asian bro,你永远不知道,白天自己 reset 之后,半夜官方会不会突然也 reset 一波。 只怕是官方夜里悄无声息给 reset 了,结果咱在梦里还在省着用。
Tibo@thsottiaux

Morning. The last 48 hours of Codex and ChatGPT Work have been intense! Three important updates: - Temporarily removing the 5 hour usage limit restriction for all Plus, Business and Pro plans - Rolling out changes that will make GPT 5.6 Sol more efficient across the board and that will be reflected in less usage being used so that it can take you further. Exact impact to be quantified and shared - We hit 6M active users, and are landing a usage reset in the next hour Go do things

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Brandon
Brandon@Brandon59804235·
@ribbitrobit @thsottiaux That's confusing, have you updated? They pushed out the update the other day and its working great on my Macbook??
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Tibo
Tibo@thsottiaux·
Rest assured that GPT 5.6 Sol will stay in the ChatGPT subscription you pay for. Including Go, Plus and Pro subscriptions. At least until we ship an even better model.
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Dwayne
Dwayne@CtrlAltDwayne·
@Lentils80 Do the models actually feel nerfed though? Is it not possible they reduced the values, but the GPT-5.6 model is better than GPT-5.5 to the point where the changes look dramatic, but from an intelligence perspective makes no difference? 5.6 feels fine to me and not nerfed.
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Lentils
Lentils@Lentils80·
🚨 GPT-5.6 Sol's juice values (thinking budgets) have been severely degraded compared to release day If Sol now feels faster and more "efficient", this is probably why Terra and Luna juice values aren't affected, so their thinking budgets are now higher than Sol's
Lentils tweet mediaLentils tweet media
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ribbit
ribbit@ribbitrobit·
@KenneyNL 100%.. I’ve wanted to share many times but decided to hold off until it’s substantive + out of one-shot range, secure the bag first
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Kenney
Kenney@KenneyNL·
I've noticed that I've become a bit hesitant to show the games & tools I'm working on. I'm often afraid that they will be stolen (especially because of AI), or that a cheap copy will appear before I've been able to finish them. Does anyone else share this feeling?
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nickytrades
nickytrades@LockedinFutures·
@johnnyheo going to bookmark this and completely forget to ever add this
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Johnny
Johnny@johnnyheo·
Fable and Sol tend to use a lot of jargon that's hard to understand on a first read, which slows me down a lot i've found incredible success adding the following to agents or claude.md Write user-facing explanations in clear, concise language without reducing technical precision. Prefer concrete wording over unexplained jargon. Use established domain terminology when it is the most precise choice, and briefly define it when the intended audience may not know it. Preserve material evidence, constraints, tradeoffs, caveats, and uncertainty. Do not rewrite code, identifiers, commands, quoted text, or prescribed formats merely to satisfy this style rule. and adding personality = "none" to ~/.codex/config.toml
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Tibo
Tibo@thsottiaux·
Introducing... another usage limit reset for all our ChatGPT Work and Codex users. Should land over next 30 minutes. Hope you have an awesome weekend. Thank you for pushing our systems to the absolute limit, we have never seen traffic increase so quickly. Keep the feedback coming and we'll keep shipping.
Tibo@thsottiaux

Hello beautiful people! We have reset usage limits across Codex and ChatGPT Work. And another one will come later in the day. Rejoice. Now that I have your attention, a quick update on ChatGPT Work, Codex and all the updates we shared yesterday. We’ve spent the last 24 hours reading feedback, looking at usage patterns, and talking with many of you. The short version is that there is a *lot* of excitement for GPT 5.6 Sol, ChatGPT Work on mobile & web, but also that we didn't get everything quite right. - We made it too easy to use the highest-compute settings without making the impact on usage limits sufficiently clear. - We reorganized the desktop app in one bold move, making familiar things like chats and projects harder to find. - Our launch framing was focused on ChatGPT Work and to some of our Codex fans it made it feel like Codex was going away over time. Absolutely not our intention, we love Codex and it is here to stay. - And we introduced regressions for some existing multi-agent workflows, alongside a collection of rough edges in plugins and other parts of the experience. We’re landing a first set of improvements today. We’re resetting usage twice so people can keep experimenting, changing defaults and the model picker so they don’t push people toward unnecessarily expensive settings, fixing several plugin submission issues, improving how we represent Codex in the product, and cleaning up some of the most immediate desktop problems. A larger set of improvements will land next week. We’re bringing chats and projects back into the sidebar in a more familiar and customizable way, making usage and reset timing much more visible, clarifying when to use ChatGPT Work and when to use Codex, and addressing the many other smaller pieces of great feedback we've had. The ambition behind this launch hasn’t changed. We think bringing ChatGPT and Codex together into a workspace where people and agents can collaborate is a very important step forward. But an ambitious direction doesn’t excuse avoidable confusion or regressions in the first version. Please keep the feedback coming. We’re moving quickly, and you should see the experience already get better with a few updates today; and substantially better again next week.

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David Ondrej
David Ondrej@DavidOndrej1·
the $200/mo Codex plan used to be a steal I never hit the limits, even running multiple /goal loops with GPT 5.5 xhigh I could literally have 10+ agents running in parallel and would NOT hit the limit. ever. but now, with GPT 5.6 Sol, i hit the limits instantly even while running just 1-2 agents i'm not happy with this at all...
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Chris Morris
Chris Morris@Rustledust77·
The shader's global water level attribute allows you to dynamically simulate the swelling or drying up of the river depending on the weather or season ... if you're into that kind of thing #gamedev
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Michal Staniszewski
Michal Staniszewski@bonzajplc·
The reason why we have completely disabled Niagara in UE is very simple. We didn't want 10 bombs with 100000 particles each. We wanted 100000 bombs with 10 particles each. We could do it with data channels. But it really took just around 3 weeks for @KK_DMA to implement data driven, art dir controlled system that exactly does what we wanted and nothing more. We use it for all VFX effects in the game. Healing, XP, respawning you name it. It practically does not pop up in the profiler.
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ribbit
ribbit@ribbitrobit·
@0xPajke This is where it’s at building tools
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Pajke
Pajke@0xPajke·
A lot of people asked how I create game models One of the first things I had Fable 5 build was a 3D asset generator for swords Four base types with adjustable details The result is countless unique game items with only one asset generator
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ribbit
ribbit@ribbitrobit·
@dangreenheck I’ve been doing the same thing with Claude for tooltips in godot it’s great!
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Dan Greenheck
Dan Greenheck@dangreenheck·
One idea I had for Sky Pro which has been insanely helpful is having Claude generate little descriptors below each slider in the UI explaining what the slider does and what the target values are.
Dan Greenheck tweet media
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Raj Shamani
Raj Shamani@rajshamani·
It takes exactly 90 days for a lifestyle change to shift your baseline biology. Your current energy, focus, and mood aren't a reflection of "who you are"; they are just a result of your last 3 months. Your mindset isn’t a permanent sentence, you can change it as you wish.
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ribbit
ribbit@ribbitrobit·
@DavidOndrej1 me too I have a whole doc of pre-prepared prompts
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shako
shako@shakoistsLog·
legitimately unsure if it's worth doing data eng today with 4.8/5.5, or if i should just wait until tomorrow so fable can do it.
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Danial
Danial@masterofnone·
I made another one 😎 Make pemium generative art, rendered live on your browser No server. No account. No upload. Drag a few sliders, hit Randomize, export a wallpaper/OG image/icon in seconds. Or embed it live in one line. Free forever Fluid.krackeddevs.com
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ribbit
ribbit@ribbitrobit·
@ChrissGPT I feel like a junkie going through recovery
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Chris
Chris@ChrissGPT·
I can’t get over how good the graphics are on this game that fable made on three js. I have yet to see better
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