rixis19

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rixis19

rixis19

@rixis19

hey look i exist on twitter dot com

25. he/him Katılım Ocak 2016
23 Takip Edilen9 Takipçiler
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rixis19
rixis19@rixis19·
Hey wouldn't it be funny if I actually used this acct, I think so
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Dan
Dan@danticoverse·
GameCube and Wii are now running on Nintendo Switch (without Android or Linux), for the first time ever. tico alpha 0.7.0 is out. github.com/ticohq/tico/re…
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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
Cave Story has been ported to the Sega Mega Drive/Genesis as a community/fan-made project known as Cave Story MD. The original Cave Story (Doukutsu Monogatari) was released in 2004 (PC). A quintessential indie title. Mega Drive port is at version 0.8.0: github.com/andwn/cave-sto…
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Retro Dodo
Retro Dodo@retro_dodo·
We just found an incredible website that allows you to discover and manage Pokémon ROM hacks safely and legally using your own base ROM files. 🕹️ Bravo to whoever made this website; it's remarkable. 👏 retrododo.com/hackdex-helps-…
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Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVE·
Usuário Disastrous-Wonder811 no Reddit fez o Nintendo DS definitivo, temos: - Carcaça da Extremerate - O sistema utiliza uma porta de carregamento USB-C, que permite o carregamento de USB-C para USB-C e de USB-A para USB-C. - Duas telas IPS. - A entrada para controle foi instalada no sistema usando a placa controladora Loopys, que permite apenas o uso de um controle de SNES ou um receptor 8BitDo para SNES. - GBACcelerator, ele permite acelerar os jogos de GBA em até 1,75x, tornando-os muito mais rápidos graças ao overclock.
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Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVE·
Dev Gavin S criou um fork do Dolphin Emulator capaz de executar os jogos a partir do menu do Nintendo Wii. No momento apenas para versão de PC, ainda contém bugs etc.
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Falco Girgis
Falco Girgis@falco_girgis·
Someone said that our Sega Dreamcast ports were a pointless waste of time today and that nobody will play them… Meet my son, who was the first kid to ever play Mario 64, Doom 64, Mario Kart 64, Starfox 64, Sonic Mania, Grand Theft Auto 3 and Vice City, and now The Legend of Zelda: Ocarina of Time—some of my all-time favorite games from childhood—on my favorite console, the Sega Dreamcast, for his first play-throughs… and his little sister plays with us as well. Despite the fact that we actually do have a thriving homebrew scene of people playing and supporting us, I could not give less of a shit if anyone else plays them or appreciates the work… This is all the validation I need.
Falco Girgis tweet media
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Paulo da Retro Boy! 🎮🕹️👾
PRIMEIRO DS Lite com DUAL IPS que sai aqui da mesa da Retro Boy. Isso mesmo, duas telas IPS Vou tentar fazer um fio hoje ou amanhã. Mas já adianto que tem muito mais defeitos do que qualidades pra falar dessas telas Mandem aí dúvidas ou o que mais quiserem saber sobre elas!
Paulo da Retro Boy! 🎮🕹️👾 tweet mediaPaulo da Retro Boy! 🎮🕹️👾 tweet media
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darcagent
darcagent@darcag3nt·
This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.
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MrPowerGamerBR 💫
MrPowerGamerBR 💫@MrPowerGamerBR·
Undertale running on a REAL PLAYSTATION 2® (NEW BUILD) GET IT AND RUN UNDERTALE ON YOUR REAL PLAYSTATION 2® TODAY (it is still VERY buggy and VERY laggy, but it WORKS)
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Thomas Ricouard
Thomas Ricouard@Dimillian·
The most requested feature was the ability to change your Game Boy shell color, and now you can!
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MegaChan
MegaChan@ItsMegaChan·
Just saw this on Reddit, and y’all need to see it. This is INSANE. Unlike the other guy doing a SM64 gba port, this person managed to get the movement down perfectly.
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
The Myrient preservation project just got its own progress dashboard. This open source tracker shows exactly how much of the archive has been saved. It includes: • real-time download progress • archive directory browser • visual status indicators • mobile friendly UI • static site that runs fully in the browser A small tool supporting a massive preservation effort.
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
The Myrient mirror is now 100% COMPLETE. Total archive size: 385TB. All downloads have been validated. Next stage: • Torrent generation • Public availability The website is now back online. Why this matters: Many gaming companies shut down the digital stores for older consoles. If you didn't already buy the games, there is no official way to download them anymore. ROM archives like this help preserve gaming history so new generations can experience the games we grew up with in the 90s.
Techjunkie Aman@Techjunkie_Aman

A 390 TB video game archive was about to disappear. The internet had other plans. When Myrient announced it would shut down due to rising server and RAM costs, the community launched the Minerva Archive project. Dozens of volunteers began mirroring the entire collection. ROMs ISOs prototypes BIOS files development builds Covering hundreds of systems from obscure platforms to major consoles. Every file was verified using hashes to ensure 1:1 preservation. Result: the archive reached **99.99%+ completion weeks before shutdown.** Retro gaming history saved.<

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