
Rob Whalley
788 posts


@Deadringer28 @QuestWithMatt Yes, I have the medals but all but the first level is locked.
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@robtyketto @QuestWithMatt So are you saying in game progress was reset once the game went free?
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The very enjoyable Agent Simulator is now free on #Quest3.
Agent Simulator 🎯 is a thrilling blend of action, simulation, and strategy where players showcase their targeting skills and agility in a dynamic virtual environment. Engage in high-stakes missions, earn medals, and collect prestigious certificates to prove your prowess as an elite agent.
#VR
🔗meta.com/experiences/ap…
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🚘️ FlatOut 4 VR is available now 🚘️
🏎️ Classic FlatOut 4 experience in VR
🏁 Race in-cockpit and third-person
💪 Early Access launch with more cars and tracks to come
🥽 Available on PC, PS VR2 version to follow
Watch 30+ mins: buff.ly/DccUaOM
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Rob Whalley retweetledi

Surgineer Update 1.1 is LIVE! 🧤💉🩸
This update introduces Multimodal input and many bug fixes and improvements! 🙌
Check it out! 👀👇
meta.com/en-gb/experien…

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Rob Whalley retweetledi

@dantemendes What's the bottom left game please? I recognise them all but that one.
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Some of the best late Amiga computer games.
Fascinating era: the games were 100% built with the Amiga hardware in mind at that point (and expansions).
It shows. No market pressure, the market wasn't there anymore (practically labor of love), although some did well.
#AmigaReposts
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Rob Whalley retweetledi
Rob Whalley retweetledi
Rob Whalley retweetledi

Rob Whalley retweetledi

At the beginning of March, we dropped our first patch for Orcs Must Die: By The Blade, and you showed up in force. The response has been incredible. But one question kept echoing across the battlefield:
“When is the combat getting even better?”
We hear you. And we’re ready.
Patch 2 is coming... SOON!
This update brings a major combat rework, with improvements to collision, blocking, and parrying to make every fight feel faster, smoother, and more satisfying than ever. Your feedback has been at the heart of these changes.
Not a fan of the new Inventory UI? We’ve got you covered. Patch 2 introduces an additional option, giving you more control over how you play.
And trust us, this is just the beginning. There’s a lot more packed into this update, and we’ll be revealing the full patch notes very soon.
Thank you for your passion, your feedback, and your relentless support. We couldn’t do this without you.
Get ready. Patch 2 is almost here.

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Rob Whalley retweetledi

💃 Beat The Beats dances onto new platforms on April 2nd! 🕺
🥊 Punch notes, dodge obstacles
🎶 9 albums, 45 tracks
🎤 Tough b-sides, daily challenges
🥽 Coming to Quest, Steam (demo out now) and Pico
Wishlist: buff.ly/yFUrziR
Watch VRGS: buff.ly/nDSLqC2
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Rob Whalley retweetledi
Rob Whalley retweetledi
Rob Whalley retweetledi

📣 The Dev Diary is back with a rundown of the latest updates and upcoming news on Downtown Club! We'll talk about upcoming updates and features, short term plans and development tools. Enjoy!
commuter.games/dev-diary-q1-2…
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Rob Whalley retweetledi

Hey Operatives. Long time no see.
We owe you an explanation.
We went silent. Not because we stopped caring, but because it took us time to recover.
The last year hit hard. Harder than we expected. After the release and everything that followed, we needed time to regroup and decide if we still had it in us to continue.
Now we do. There are three of us left.
And we want to resume supporting The Burst.
No big promises. No giant overhauls overnight.
We’ll start with polishing the game. Fixing what frustrates you. Improving what feels rough. Tightening the experience.
First patch is coming soon.
It won’t be a massive rework yet, but it will be a step toward a better version of the game.
And we need your help.
Tell us honestly:
What needs attention first?
What feels the most broken?
What ruins the experience for you?
Drop it here. Or in Discord. We’re listening.
Thank you for sticking around. Let’s make this better together.
#vr #vrgaming #indiedev

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Rob Whalley retweetledi

Orcs Must Die: By The Blade released yesterday. We’ve spent years pouring our time, energy, and passion into this game and based on your feedback it seems we missed the mark in some important areas.
We’ve been listening closely to your feedback, reading your reviews, and watching your videos. Your frustration is valid. All we can do now is make this right. We are not going to sit back. We are committed to improving the experience and making the game what it should have been at launch.
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Based directly on your feedback, here’s what’s coming in our first patch:
1. Combat
We’ve heard you loud and clear: combat doesn’t feel as impactful as it should. Collision and hit feedback need improvement, and overall responsiveness needs work. This is a top priority for us. Combat should feel powerful, satisfying, and fun.
Many of you also mentioned prep time and wanting more breathing room to place traps and plan. We’re actively reviewing it.
Weapon durability has also been raised frequently, and we’re working on improvements there as well. However, for now weapon durability will be deactivated.
2. Inventory / Holster
While the inventory system was designed particularly to communicate weapon durability, it’s currently too sensitive and intrusive. We’re adjusting it so it behaves properly and doesn’t interrupt gameplay.
We’re also addressing additional UI issues to improve clarity and overall smoothness based on your feedback.
3. Multiplayer
We’ve seen reports of players being unable to connect, along with lag and stability issues. Multiplayer should just work and right now, for some of you, it doesn’t. However, during our internal tests, we have all been able to connect so it's difficult to identify the direct issue. We’re working closely with our partners to resolve connection problems as quickly as possible. We’re also looking at adding clearer feedback systems to help determine whether issues are server-related or connection-based so we can properly diagnose and fix them.
4. Performance
We’re aware of frame drops, especially when loading into the game or during intense combat. We’ve identified this as being related to shader pipeline cache and first-time compilation. We’re prioritizing improvements here to deliver a smoother, more consistent experience.
5. Smooth Turning
Smooth turning is nearly complete and will be included in the first update. We know this is important, and we’ll continue adjusting based on your feedback once it’s live.
6. Audio / Narrative Bugs
We’ve seen reports of audio cutting out or triggering incorrectly. We’ve been investigating these issues heavily and expect the vast majority of reported cases to be resolved in the next update.
7. Enemy Animation / Bosses / AI
We’re addressing issues where enemy animations don’t blend or recover properly, which can make combat feel inconsistent. We’re also applying targeted fixes to boss encounters where behavior has not been functioning as intended.
8. FTUX / Early Learning Flow (Clarity & Trap Constraints)
Some players experienced early confusion around trap usage and loadouts. To improve clarity and prevent unusable setups during onboarding, we’ll temporarily limit available traps to spikes in specific tutorial segments only. Outside of those moments, you’ll still have full access to your chosen loadouts.
We’ve also improved instructions, wording, and general guidance to better teach core combat and trap mechanics.
9. Ongoing Bug Fixing & Polish
In addition to the above, we’re implementing UI clarity improvements, adjusting timing issues, and applying general quality-of-life fixes. We’ll continue rolling out additional fixes as needed based on your feedback.
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We understand the frustration and we feel it too. This game means a great deal to us, and we believe in our vision. That belief hasn’t changed.
To everyone who bought the game, left a review, shared feedback, or created content around it: thank you. Even when it’s tough to read, your honesty helps us improve.
We’re here. We’re listening. And we’re committed to improving the game. We hope to have the first patch out in the next few weeks, and we'll let you all know when it's ready.
Thank you,
Teravision Games

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Rob Whalley retweetledi

After months of building and iterating, thrilled to finally launch:
KYNETIK on Meta Quest
Our new VR sci-fi shooter with upper-body tracking where your hands become the weapons for fast-paced action.
Download Link: meta.com/en-gb/experien…
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Rob Whalley retweetledi

Best bit about being a content creator is helping potentially good games get awareness and have to hand it to Raceclub VR guys. Within a week they implemented some of my feedback, their discord has grown and the word is spreading about the game: discord.gg/SNyAfSX7cU
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Rob Whalley retweetledi

You can also wishlist our game on Quest!
👉 meta.com/en-gb/experien…
We will have some more info on this soon, too. Stay tuned

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