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#瑠璃の宝石 #RuriRocks
Digital Artist and Animator OlePatrick showcased this impressive anatomy study created using Blender's Geometry Nodes.
More from the artist: 80.lv/articles/artis…
@ruirooroo Ha, I think the same. She's boyish in her nature and preferring comfort. Uhh it's already so cute in my head. Btw, if I may ask, why does she wear small towel on her head in the right pict? She looks cutie in that one 😆
@peppreoni I think Nagi would be a bit boyish as a child and would go exploring in nature and collect bugs and rocks. Though she's grown up now, her fashion sense remained the same, only dressing for comfort or practicality
@ruirooroo OH ME TOO!! I wonder how was she when she was younger. Did she ever get fashionable and love cute things like Ruri before she only wears the same white tshirt and jeans. What makes her love rocks, etc 🥹 And I bet she's very cute too
👀We come alive in the eyes 👀
One important thing to remember when animating is that we often refocus or switch which eye we look at while talking to people.
By putting effort into animating the movement of the pupils with intention, it will make your character feel more alive, like they are thinking and receiving information and in turn, your animation will be more believable.
The eyes are also the biggest area for BREAKING believability.
If you have stray keyframes where the eyes slide from one side to the other, float away, or look in 50 different directions, it will look like a 3D character in a screen, rather than a little human that's somehow got trapped in an epic adventure...
Nail the eyes, and you'll have a better shot at creating more believable animation :)