Ruĝa

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Ruĝa

Ruĝa

@sango_ruga

Discord: sangoruga

Katılım Ekim 2025
396 Takip Edilen167 Takipçiler
Ruĝa
Ruĝa@sango_ruga·
@pseudogeny Wow, this is a fantastic OC design! I love the dual-colored hair and Relic. You put so much thought into Eeva’s designs and writing! Even the site presentation is great. I wonder if her and Ingrid get along? I can see her butting heads with Felix. I like your supports so far!
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geny
geny@pseudogeny·
i never posted her updated academy art oops!! #fe3hoc
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Ruĝa
Ruĝa@sango_ruga·
@SigilsVault If the Star Fox reboot is anything to go off of, Nintendo’s take will probably look amazing. Personally hoping they keep the gritty semi-realism from the N64 games instead of stylizing it like the Wild games tbh
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Ruĝa
Ruĝa@sango_ruga·
Been a while since I shared any progress on MM Link. I decided to go with the MM concept design just to be different from OoT.
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Ruĝa
Ruĝa@sango_ruga·
@ayetensa Maybe! The texture edits that give him gloves also could be to make him more like Adult Link or like his other transformations, which all have gloves. I like both reasons
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Ruĝa
Ruĝa@sango_ruga·
@huckori Your Young Link model looks so good!
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Huckori
Huckori@huckori·
Link, but now he's got motion
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Ruĝa
Ruĝa@sango_ruga·
@funnismonkis Been waiting for this 😭 it’s so peak
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FUNNYMNKY
FUNNYMNKY@funnismonkis·
STAR FOX 🦊🚀
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MaskedKitsune
MaskedKitsune@SlappedonaPlat·
@laguz_friend_4 I’m still upset no one has done a mod yet for Roy to be turned into Leif
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Ruĝa
Ruĝa@sango_ruga·
@pizzatoastwolf Damn, that sound design is CRISP. This feels like something that should’ve always been in the game tbh
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FireStarMarthy
FireStarMarthy@pizzatoastwolf·
The shield damage SFX now changes when the damage is high enough.
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Ruĝa retweetledi
MrTalida
MrTalida@MrTalida·
Zelda researcher and translator extraordinaire @glitterberri has at long last unearthed the Adult Link mask previously only ever seen in early Majora's Mask screenshots! bsky.app/profile/glitte…
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Ruĝa
Ruĝa@sango_ruga·
@SkrillerBabcock @BoundaryBreak I hate how people dunk on Koizumi, Haruhana, and Takizawa’s designs man. Nakano’s art is great, but imo it doesn’t feel like he captured the style at all. I hope the remake is based off the original designs. I never liked how Nakano’s artwork basically replaced them.
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Skriller Art
Skriller Art@SkrillerBabcock·
@BoundaryBreak No. No toony. Ocarina of time was meant to be a semi realistic game. The game was not based on the artwork. The artwork was based off the in game models. This is sources from the artist himself.
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Boundary Break
Boundary Break@BoundaryBreak·
A perfect grade Ocarina of Time is: 1. Artstyle is the art you see below but 3D modeled. With the gradient lighting, toon lines. Literally you should be able to replicate the pose you see here but in 3d (and yes, there's proof of this being possible) 2. Reimagine the combat to be like Twilight Princess. Enemies engage with more meaning, solutions to the combat can quicken the fights, sword fighting moves can be obtained by side quests. 3. Exploration should rip out a tiny corner from Breath of the Wild. And by that I ONLY mean that players should still be able to explore off the intended main story path. But unlike the Ocarina of Time original. This version should be loaded with things to do for making that choice. Visited Zora river before going to Hyrule marketplace for the first time? Have a Zora offer an item to take to the Hyrule market place shop for a reward. This will alleviate new players frustration with failing to find the right path. Ease back on the right path. And be perceived as extra content for returning players. 4. Add. But don't take away. Don't censor or brighten the darker elements of Ocarina. But feel free to add things over time that might feel empty or barren. Hyrule Field for example can start off as Hyrule Field as we've always known. But there's plenty of space in there to occupy with quests, characters, or a sense of lived lives amongst existing characters.
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Ruĝa
Ruĝa@sango_ruga·
If you’re a Western fan like me, you probably had no idea this exists. It’s full of 90’s charm, and we get to see the full pre-rendered scene for Link’s house in motion! Hearing Navi speak in full sentences made me like her a lot more. It’s a fun watch. youtu.be/TLu5csyn3IQ
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Ruĝa
Ruĝa@sango_ruga·
All this talk of an OoT remake and what they could add (like voice acting) reminds me of the JPN promo video for OoT. Navi’s voice actress narrated the entire thing, and we even got the entire Gohma boss fight voiced! It’s basically a taste of OoT with official voice acting.
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oreo
oreo@_strawberiie_·
Classic Pikachu but in 3D idk
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Ruĝa
Ruĝa@sango_ruga·
@OcarinaRemake I think KH’s CG hair looks nice. It’s very sharp and angular, but you can see the individual particle strands if you zoom in. It looks sculpted from far away Games like Marvel Rivals also have those highly stylized, sculpted-looking hair cards as well. It’s another option
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Ocarina of Time Visual Remake
Ocarina of Time Visual Remake@OcarinaRemake·
@sango_ruga Thanks, I appreciate it! I agree, hair cards have their stylistic limitations for characters like these. If I do hair cards, I would want it to look like Kingdom Hearts 2.5 Remix's Aqua or Dragon Quest 11. What are your thoughts on that kind of stylization?
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Ocarina of Time Visual Remake
Ocarina of Time Visual Remake@OcarinaRemake·
I've been experimenting with polygon-style hair recently in an attempt to get shapes closer to the art. Thoughts on this WIP? #Zelda
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blujay
blujay@sterillo_·
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Ruĝa
Ruĝa@sango_ruga·
@tloz_queen I hate that they removed the red belts 😕 MM64 YL was such a big improvement over OoT64 YL and they just missed the memo for some reason. I like that he looked a little different, it showed some progression (even if it was just the art team having more experience on the N64)
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𝓔𝓵𝓲 💫
𝓔𝓵𝓲 💫@tloz_queen·
Random question. Does anyone else slightly like Link's N64 model in Majora's Mask more than the 3DS version?
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Ruĝa
Ruĝa@sango_ruga·
@Luzlovessgeli I'm doing something similar with my model bc I don't like how the 3DS redesign became the new standard look. Imo the original red baldric and hairstyle from MM64 looked cooler, etc. I think it's more interesting to do something different with the design than what we're used to
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